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Author Topic: We redesigned Holy Shield [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Zarhym posted:

Quote:

On the topic of who wanted this change, we?re just in a better position than players to get a sense for what a wide variety of paladins are asking for across the world. Players are most familiar with what their friends on their own realm are thinking, or what they read on the forums they frequent. Those are typically fairly small sample sizes. And I don't mean that as a slight against anyone in this thread who disagrees with our decisions. It's just the nature of the way in which data can be collected.

The more salient point though is that this isn?t a decision-making process that is heavily influenced by polling. The change made was a suggestion we saw several times, considered, and decided we agreed with. We know there are players who disagree with the decision, which to be fair, is the outcome of every single design decision we make. We think the most fair point is that some tanks already have enough going on, and as we suggested in the recent Blood DK discussion, we?re considering options to let players opt out of complexity at their discretion.

As far as Protection paladin mastery goes, one solution we like, as we alluded to before, is to split Protection?s mastery into multiple components so that hitting the ?hard cap? is less of a hard cap. There are two problems with this design. First, it would feel a lot like the warrior mastery, and we know some of you want to be less like warriors, not more. Secondly, it would be a huge nerf to Protection survival overall. We could compensate for it elsewhere, but you will see a lot of players upset about the nerf -- players who liked stacking mastery to the cap and then being able to focus on other stats. We looked a lot at the paladin gear for Firelands and concluded that while it will be easier to max out mastery, there won?t be so much of it that paladins get frustrated when mastery gear drops. It might let them swap out a few other pieces or use fewer gems. We could have the problem again in the next raiding tier, but we have ample time to consider our options before that time.



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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Yeah, I'm sure they made the changes based on the opinions of the majority of paladin players...

 

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Ferrydust  3 stars
Title: Iron Chef Jennifer
Posts: 938
Registered: 2002-9-4 20:32:54
Quazimortal posted:

Yeah, I'm sure they made the changes based on the opinions of the majority of paladin players...



Yeah. Who do they think are are kidding with this?

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
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GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
"Players are most familiar with what their friends on their own realm are thinking, or what they read on the forums they frequent. Those are typically fairly small sample sizes"


Translation: "We don't give a shit that we have threads with 900 pages of people complaining on the official forums, so with this disclaimer we can ignore them."

 

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Guttersludge
People just can't handle the truth.
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-Aleister-  1 star
Posts: 59
Registered: 2001-5-12 06:27:13
"On the topic of who wanted this change, we?re just in a better position than players to get a sense for what a wide variety of paladins are asking for across the world."

"The change made was a suggestion we saw several times, considered, and decided we agreed with. "

Really? So they didn't get the idea via the forums, but this much larger population of magic feedback they refer to? Really, what pray tell might that be? Are they seriously suggesting they receive more feedback on specific player abilities via emails and polls than they do via their own forum? Not that I disagree the forum is a niche group... but don't go stating you are doing it via suggestions when you refer to your main source of "suggestions" as a niche group you don't weigh very highly.

 

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Excess - hellscream
Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
Cool, they're losing more subscribers while screaming at them as they leave. It's getting downright hilarious.

 

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Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
random british accent vid for the win:
http://www.youtube.com/watch?v=GkU8PAVXo98

/Trollpost
Okay, how many *BOBSAGET* times do you want to chain the damn ability?!

How about putting back to the good ol' nice-number damage shield so some of us playstyle-loves could have the good ol' porcupine-adin?

Yes yes, you obviously asked my paladin brothers and sisters many times and keep giving us the same mind-bogging comment over and over again - we are changing this, we know some of you don't like that, but this is how we --

And where's the change?
Will holy shield involve pressing a button, where the paladin automatically shouts "HOLY SHIELD" instead of Holy *BOBSAGET*?

I can't wait till the next, yet another, mindblasting, thrilling, amazing, in the fuhrer face, of awesome, unexpected unprepared ultra class revamp involving yet another change to the mechanics of *what was it, fingersnips -damn of course, Holy Shield*

/J.R: trolllkien off

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Why of course paladins needed yet another ability overhauled. Its not like the entire class has been revamped like 6 times already...


Oh, wait...

 

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I liek cheese
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Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
word -_-.

I think (and I think that more than I should bother) that Blizzard simply and only has short-minded short-termed expectations or visions of the class instead of true longterm ones.

No point in going into the "back then when..." topic since this is just another proof that something is going wrong up there.

 

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DaoC, WoW (retired, inactive); WAR (semi active), EVE (active)
"e'know, com'on! Giimmeee di Ke$$$HHHHHH!"
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