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Author Topic: Sandbox devs in a massive world are fail. [Locked]
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Not reading the rest of the thread aside from the OP, but back near the beginning of the retail availability of the game, I played on Feathermoon. I started on Arthas because I wanted an immersive PvP experience and got non-stop ganking to the point that I could not actually play without being camped by players many levels higher than me (ah the good old days of PvP servers in the first few months of the game being live...) But anyway, I moved to Feathermoon because I thought that like DAOC, an RP server would lead to a "better community" than the one I encountered on Arthas where my own faction mates wouldn't help out when high levels were constantly camping lowbies. I quickly learned I was wrong.

Back in those days though, Horde was VERY outnumbered on Feathermoon. This made Tarren Mill/Soutshore PvP fun to a point but it would quickly become lopsided as 5 allies for every one horde player showed up... I can't remember the exact sequence of PvP battlegrounds but I remember with AV, if you wanted a match, you posted on the forums and the Horde, if they deigned to do so, would agree to queue up with 40 people at a set date and time so that the game could start. Allies would wait in queue for AV for hours and hours on end, and the Horde would simply not queue as often as they would keep their "appointment". If they queued up and didn't like who they saw in the ally game or if it wasn't going their way, they'd all just leave the BG, leaving the allies to requeue for another 8-12 hour/forever wait while they inst-queued again. It sucked big time.

Additionaly with WSG, the Horde on FM did the same sort of stuff - of course they could run a pre-made which they did, while Allies sat for hours on end in queue. If the Hordies didn't like the matchup they saw, they'd leave the BG and put the Allies into the back of the day long queue again... the forums were constantly lit up with flame posts about how the Horde wouldn't queue unless they had the perfect setup and would screw allies out of games by AFKing and so forth... it was a mess. Basically the Horde on FM were few enough in number that they controlled the BG queues. There was one guild that was pretty organized on the Horde back then, Low Red Moon, and the rest of the Hordies pretty much did whatever LRM said with respect to queueing for BGs.

If some allies went on a ganking spree in a lowbie town, LRM and the FM horde would "punish" the allies by not queueing for days or weeks at a time. If one of the LRM "blacklisted" allies showed up in a BG match, they'd all leave the BG and put that person as well as the rest of the people on the team to the back of the queue...

After a couple months of that, I moved to Elune and played Horde lol.

It was a mess. While I understand that it was all about population imbalance and all that crap, I was happy to leave the server. Like Arthas, I can understand why "bad blood" may exist on FM.

 

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Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
I want a solid themepark MMO that successfully integrates the best parts of past and present sandboxes (housing and player run cities like UO and SWG, fully player driven economy and territorial control like EVE). A pipe dream, but a man can dream.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
Fedup23 posted:

Person who hates the devs/direction of WoW, crying about not being able to play content introduced by those same devs in the very game he cant stand. eh.. sounds par for the course.



For this board, yeah it is.

 

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Seriously?
tantallous  1 star
Title: Thought Police
Posts: 192
Registered: 2002-1-11 23:14:32
Blisteringballs posted:

I want a solid themepark MMO that successfully integrates the best parts of past and present sandboxes (housing and player run cities like UO and SWG, fully player driven economy and territorial control like EVE). A pipe dream, but a man can dream.



A theme park MMO would be awesome. I'd get on the biggest roller coaster and camp it all day long!

 

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Its what you just said, translated into guy speak and leaving out the unecessary parts
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
tantallous posted:

Blisteringballs posted:

I want a solid themepark MMO that successfully integrates the best parts of past and present sandboxes (housing and player run cities like UO and SWG, fully player driven economy and territorial control like EVE). A pipe dream, but a man can dream.



A theme park MMO would be awesome. I'd get on the biggest roller coaster and camp it all day long!



PvPing on a rollercoaster using knockback sounds like fun!

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Fedup23 posted:

Person who hates the devs/direction of WoW, crying about not being able to play content introduced by those same devs in the very game he cant stand. eh.. sounds par for the course.

He can explain it all:

 

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mjman18
Posts: 23
Registered: 2008-5-26 08:21:59
Sandbox and WoW dont belong in the same sentence... WoW is more like a liter box, with everyone competing to get the next turd that drops in.
chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
Quazimortal posted:

Yep, now I'm sure you don't understand what sandbox means.



Maybe he meant to say caged? Ha.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
That...is a lot of broken links.

 

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Trejin_DarkBlade
Posts: 13
Registered:
Have to agree one the WoW amusement park analogy. Also when I hear sandbox I think of games like Oblivion where you can do anything you want to do. I think of a very popular lesser known sandbox game called Mount and Blade. Im a former WoWer but I do still try to see whats going on with Blizzard. What the original poster described took me back to WoW's 1st expansion and how we were waiting in line for spawns then two.

Sounds to me not much has changed, just the color of the box.

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