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Author Topic: Dev Watercooler -- Threat Level Midnight [Locked]
Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
Yea, I don't know how things have changed, but at the time paladins had awesome tools for front-loaded threat: the Captain America shield along with instant-cast Exorcism, followed by liberal use of Consecration, all amplified passively by Righteous Fury (and nearly passively by Holy Shield), made threat an after thought. Their taunt, when macro'd, was superior. I didn't realize this was a point of contention? I guess I didn't traffic the official forums enough. It was just obvious to me.

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Cawlin posted:

I *LIKE* threat mechanics as a tank. That's always been my tank philosophy - a tank's primary job is to hold aggro, secondary job is to survive it. Survival is partially passive, partially active, and partially the responsibility of the group (healing, external cooldowns, etc.) but threat is ALL about the tank and is the tank's job. Even things like Misdirect and Tricks are just temporary little doodads to help with immediate threat - I would argue that they really aren't needed and that people should just play a tad smarter...

But anyway, yeah, I love threat mechanics, it's what makes it interesting to play a tank - choosing the proper attack in a 6 second cycle, choosing the proper talents to optimize those attacks - gearing for hit and expertise - that's the fun stuff imo...

Mitigation management is passive, abilities are on long cooldowns, and most of all, mitigation/survival relies MOSTLY on hitpoints on your gear and whether or not your healers are awake. Sure, there's some "move out of the fire" stuff, but that applies to mostly everyone, not just tanks. Sure there are mechanics where you want to step away from a mob and then get back close to them as they do something like a frontal cone AOE attack or whatnot, but again, those events are infrequent relatively speaking to events during which you augment your threat.

As a DPS character, it was also fun to work within the boundaries of threat mechanics. It made it so that you had to also play with a little bit of intelligence and even "feel"...


Dumbing this down is just going to suck imo. All those stupid "is it better to have 300 more HPS or 1% less chance for the boss to dodge my attack" are now going to default to having 300 more hps - how fkn boring is that? OOohhh.. how thrilling, I put an armor patch on my brand new Leggings of the Impenetrable Bulwark... whee... hay gais, I'll be autoattacking the boss here with a drinking bird on my last stand/shield wall/enraged regeneration macro so I use that stuff on cooldown while I watch this episode of . Let me know when it's time to send tells for loot.


Agreed 100%.

 

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