| Author |
Topic:
Dev Watercooler - Rate of Change [Locked] |
The_Korrigan Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
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-Peo- Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
I read the entire thing.
TL  R version: It is all bullshit, delusional and flat out lies spun in a way to try and minimize the lie.
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SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
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Renegade. Title: Hate the player, not the game
Posts: 71
Registered: 2008-5-7 11:52:34
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
Ugh_Lancelot posted:
And while I'm at it, I constantly hear them whining about how hard it is to balance specs/gear so that they work in both PVE and PVP. I'll give 'em a freebie:
Quote:
if(target == isPlayer || target == isPlayerMinion) { doPVPmechanics(); } else { doPVEmechanics(); }
There ya go. That'll be 2.2 million bucks for the use of my idea in your game.
And GC, I guarantee you the dev time saved by not having to balance one item for two uses will outweigh the time it takes to balance the two separate mechanics. Oh, and before you dismiss it, you already do this for resilience. 
Nice try but one line of code? A simple IF statement is gonna fix years and years of coding, millions upon billions of code, modules working with tens of thousands of others - amg its that easy!
I appreciate your effort in attempting to belittle the C team, however, I think they at least understand if statements.
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Roses are #FF0000 , Violets are #0000FF
All my base belongs to you
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
Renegade. posted:
Ugh_Lancelot posted:
And while I'm at it, I constantly hear them whining about how hard it is to balance specs/gear so that they work in both PVE and PVP. I'll give 'em a freebie:
Quote:
if(target == isPlayer || target == isPlayerMinion) { doPVPmechanics(); } else { doPVEmechanics(); }
There ya go. That'll be 2.2 million bucks for the use of my idea in your game.
And GC, I guarantee you the dev time saved by not having to balance one item for two uses will outweigh the time it takes to balance the two separate mechanics. Oh, and before you dismiss it, you already do this for resilience. 
Nice try but one line of code? A simple IF statement is gonna fix years and years of coding, millions upon billions of code, modules working with tens of thousands of others - amg its that easy!
I appreciate your effort in attempting to belittle the C team, however, I think they at least understand if statements.
 You really should refrain from wearing your Captain Literal spandex in public.
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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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Unstruck Posts: 260
Registered: 2004-3-24 18:59:13
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
I think there's 16,000 GC's growing in rows of pods in the basement of Blizzard HQ. When they need a new one, the husk peels open and out "crawls" another douchebag. They have a 2 day lifespan, and each one's behavior is slightly different than the last (ya know, cause it's Blizzard, and they "don't have the tech" to even get cloning done right.)
It's the same process used for all the Lady GaGas and politicians out there.
Just sayin.
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myxomatosis8 Title: amateur zookeeper
Posts: 800
Registered: 2001-7-14 23:45:21
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
I thought this was going to be about Calculus.
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If you're flammable and have legs, you're never blocking a fire exit.
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-Peo- Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
Renegade. posted:
Ugh_Lancelot posted:
And while I'm at it, I constantly hear them whining about how hard it is to balance specs/gear so that they work in both PVE and PVP. I'll give 'em a freebie:
Quote:
if(target == isPlayer || target == isPlayerMinion) { doPVPmechanics(); } else { doPVEmechanics(); }
There ya go. That'll be 2.2 million bucks for the use of my idea in your game.
And GC, I guarantee you the dev time saved by not having to balance one item for two uses will outweigh the time it takes to balance the two separate mechanics. Oh, and before you dismiss it, you already do this for resilience. 
Nice try but one line of code? A simple IF statement is gonna fix years and years of coding, millions upon billions of code, modules working with tens of thousands of others - amg its that easy!
I appreciate your effort in attempting to belittle the C team, however, I think they at least understand if statements.
/facepalm
-----signature-----
SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
myxomatosis8 posted:
I thought this was going to be about Calculus.
That would be instantaneous rate of change
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Guttersludge
People just can't handle the truth.
NeMeFieD said:"  ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Demorak Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
"Often we make fixes to make a class more fun to play."
Holy
Power
-----signature-----
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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Sociop Posts: 264
Registered: 2009-12-8 15:10:16
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler - Rate of Change |
Quote:
posted:With Great Power Comes…
Absolute bias and corruption?
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