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Author Topic: Public Test Realm Patch 4.3 Notes [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Zarhym posted:

Quote:

General

Transmogrification
This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Void Storage
In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Reforging
The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Outland & Northrend Quest Flow
The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.

Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.

Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

Achievements

The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.

Classes: General

All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.

Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.

Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.

Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.

Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.

Death Knights

Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.

Talent Specializations
Blood
Blade Barrier has been redesigned. It now passively reduces damage taken.

Bone Shield now has 6 charges, up from 4.

Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Druids

Wrath has a new spell effect.

Talent Specializations
Restoration
Wild Growth healing has been reduced by 20%.

Glyphs
Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.

Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Hunters

Coming soon.

Mages

Coming soon.

Paladins

Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.

Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

Talent Specializations
Holy
Clarity of Purpose now also reduces the cast time of Holy Radiance.

Illuminated Healing (mastery) now also applies to Holy Radiance.

Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.

In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.

Light of Dawn now affects 6 targets (base effect), up from 5.

Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.

Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.

Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

Glyphs
Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priests

Divine Hymn now affects 5 targets, up from 3.

Talent Specializations
Discipline
Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.

Divine Aegis has a new spell effect.

Holy
Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.

State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.

Glyphs
Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Rogues

Coming soon.

Shaman

Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.

Lightning Bolt has a new spell effect.

Wind Shear now has a 25-second base cooldown, up from 6 seconds.

Talent Specializations
Elemental
Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.

Earthquake damage has been increased by roughly 75%.

Elemental Fury now removes the cooldown from Chain Lightning.

Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second.

Enhancement
Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.

Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.

Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

Restoration
Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.

Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Warlocks

Shadow Bolt has a new spell effect.

Warriors

Coming soon.

Dungeons & Raids

Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.

Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Races

The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface

Archaeology areas of interest will now show on the mini-map, in addition to the World Map.

Bag Search
A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.

Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.

The Reforging interface has been updated and improved.

Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.

The World Map now displays the expected character levels for each zone.

General Bug Fixes

Coming soon.



Posted from WoW Vault
PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
Good changes to outland and warth questing but why the hell are they nerfing holy radiance?

 

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"Pallys are simply self healing rocks." - IndridCole
croaks35
Posts: 45
Registered: 2009-7-20 22:26:57
The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.


really? they need to keep makin it easier? Atm if you quest 1-85 you already miss a ton of zones due to lvling so fast not to mention pointless to do the instances anymore due to how fast you lvl.What a shame as much fun as alot of the zones and quest lines are most of its gonna be missed
NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
croaks35 posted:

The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.


really? they need to keep makin it easier? Atm if you quest 1-85 you already miss a ton of zones due to lvling so fast not to mention pointless to do the instances anymore due to how fast you lvl.What a shame as much fun as alot of the zones and quest lines are most of its gonna be missed



Then just level up additional characters . . .

 

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I need a new hobby . .
Ten level 85's (one of each class) in WoW
Back to try out the Feb patch in AC
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Talk about obsoleting content...WotLK lvling is so fast already.

Also lol @ Wind Shear's cd being quadrupled. So happy.

 

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PvPing since 1977
TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
PallyDog posted:

Good changes to outland and warth questing but why the hell are they nerfing holy radiance?



They're not nerfing holy radiance, they're finally giving holy pallies an aoe rotation by taking the cd off of it, making it castable on someone else and it generates holy power.
Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
Arcilite_I posted:

Also lol @ Wind Shear's cd being quadrupled. So happy.



This x2!

 

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PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
TruthyID posted:

PallyDog posted:

Good changes to outland and warth questing but why the hell are they nerfing holy radiance?



They're not nerfing holy radiance, they're finally giving holy pallies an aoe rotation by taking the cd off of it, making it castable on someone else and it generates holy power.



They make the spell useless for both other specs by giving it a cast timer. Unless theyr'e seriously buffing the amount it heals giving it a 3 second cast time IS a nerf even if they remove the CD. It only heals a small amount for all that is an AE heal. If they want to add in AE healing bring back the holy light glyph that heals other around the person who get healed with holy light. Why do pallies need a group heal rotation? One freaking spell is not a rotation. They've been single target healers since day one and are awesome tank heals. Oh wait, lets continue to make them work like all the healers. Let's make all the tanks the same too and that way the only difference in the classes is what your tier armor looks like!!


The judgement issue I like, it's a freaking pain to have to judge in order to regen mana. If that judgement actually did damage or worked like the old set up where once you judge seal of light on a mob all who hit got healed that would be ok however.

 

-----signature-----
"Pallys are simply self healing rocks." - IndridCole
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
I happen to like the changes to holy radiance. A 3 second cast time on it will come down considerably with raid buffs and being able to have it radiate from someone else is amazingly awesome. I also like the change to the Light of Dawn glyph. I don't currently even have a point in the ability but this might make me retake it.

 

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“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
I don't use light of dawn at alleither. My biggest problem with the whole change is that no one else can use the spell now. I get snarky when they change my tanking rotation. We'll see how much it affects healing though. Still not holding my breath for a cool change. Not even excited at having generate HoPo, I'm never low on HoPo as a healer and frankly HoPo generation doesn't do that much since there's a long CD on WoG.

 

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"Pallys are simply self healing rocks." - IndridCole

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