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Author Topic: Explanation of 4.3 Balance Changes, Part Two [Locked]
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
kuide posted:

I have a feeling certain classes are being played by the devs.A very unproffesional development team Blizzard has left with WoW.



This is no different than at any other point in time in WoW's history. The devs are just playing different classes now. Get over it.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
sarnsereg posted:

Spookysheep posted:

Mage
We offered some buffs to Fire mages to help them compete with Arcane. Frost is viable in PvE, but at high-end raiding we understand that its damage isn?t perceived as comparable to Arcane or Fire. The problem is that Frost has a lot of control and survivability, and if their damage were also identical, there would be no reason to choose Arcane or Fire. Note that the 5.0 talent design is partially to fix this specific problem, where specs have either higher DPS or higher utility.



Morons, true morons.



i think the bigger issue i see with that statement is " its damage isn?t perceived as comparable to Arcane or Fire"


it's not PERCEIVED as comparable to arcane or fire because it ISN'T... there is no perception there.. that is a true reality that frost doesn't do as much dps as fire or arcane. period... there is no question to that, it's in the cold hard numbers.

while he makes very valid points, the fact that he says we don't perceive it's damage as comparable to the others is just retarded... there's nothing to perceive there, it's just the way it is.

anyways..............



Why is this a problem? Frost DOES have a huge amount of survivability and control compared to arcane or fire no? As noted, why would you play any other spec of mage if you got all the survivability and control of Frost AND you got the damage capacity of the other specs?

I think this guy is generally an idiot, but his choice of words here is not inaccurate imo.

Maybe he should have said "Frost is not perceived as VALUABLE as arcane or fire", and it would have been closer to the mark, but still, that's where his comments are going.

Obviously I know everyone loves their arcane mage where you spam 2 buttons and a cooldown macro and wants that to be the be-all end-all of the mage class but really, it's kind of absurd.

When all other damage dealers have at most one kind of attack comprising 30% of their damage and then the rest of their damage split among 5 or 6 other attacks/skills, why do you think it's OK for the arcane mage to have 90% of their damage be one button, and the remainder be one other button?

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
For all classes, there should be a main "DPS" spec, that provides just pure raw max capacity DPS for that class. Other specs should provide something important in terms of either things like crowd control, or survivability, or utility. I don't understand why this upsets people.

In the case of classes which can do more than one role, the specs should define the roles.

In the case of the Priest it looks initially like it doesn't fit into the paradigm because there are two specs for healing, but I will presume that the intention is to provide one spec for raid healing, one for PvP healing/survivability/utility, and one for DPS.

Oh and the spec of your class is not the entirety of your class. If you play a paladin, your class concerns are those of the whole class, not simply "Ret Paladins" or "Holy Paladins", if you play a Hunter, your concerns are those of the entirety of the class, not merely the BM Hunter - that's not a separate class. If the class as a whole does not provide viability for DPS or tanking or healing or whatever the role it is supposed to be able to provide, THEN it's a problem, but not until then. You don't get to have 3 flavors of ret paladin, you get one flavor of ret paladin, you get one flavor of paladin tank, you get one flavor of healing paladin, period.

Again I ask, why is this a problem? You have two specs available to you now, switching between them is a small thing to worry about.

 

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TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
Cawlin posted:

Why is this a problem? Frost DOES have a huge amount of survivability and control compared to arcane or fire no? As noted, why would you play any other spec of mage if you got all the survivability and control of Frost AND you got the damage capacity of the other specs?

I think this guy is generally an idiot, but his choice of words here is not inaccurate imo.

Maybe he should have said "Frost is not perceived as VALUABLE as arcane or fire", and it would have been closer to the mark, but still, that's where his comments are going.

Obviously I know everyone loves their arcane mage where you spam 2 buttons and a cooldown macro and wants that to be the be-all end-all of the mage class but really, it's kind of absurd.

When all other damage dealers have at most one kind of attack comprising 30% of their damage and then the rest of their damage split among 5 or 6 other attacks/skills, why do you think it's OK for the arcane mage to have 90% of their damage be one button, and the remainder be one other button?



The poster took issue with the word perceived because it shifts the blame for the lack of frost mages in raids to the playerbase. The fact is, as the poster pointed out, that it's not our perception that keeps people from raiding as frost it's their design (low dps, high control).

The rest of your post is pretty ridiculous as far as I'm concerned. Arcane is popular because it's currently the highest dps spec in the game. After 4.3 fire mages are going to be much more prevalent because it's looking like that will be the higest dps spec for a mage. It has less to do with playing the easiest spec as it does with squeezing the most dps out of your toon that you possibly can, even if it means playing a boring spec.
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
TruthyID posted:

Cawlin posted:

Why is this a problem? Frost DOES have a huge amount of survivability and control compared to arcane or fire no? As noted, why would you play any other spec of mage if you got all the survivability and control of Frost AND you got the damage capacity of the other specs?

I think this guy is generally an idiot, but his choice of words here is not inaccurate imo.

Maybe he should have said "Frost is not perceived as VALUABLE as arcane or fire", and it would have been closer to the mark, but still, that's where his comments are going.

Obviously I know everyone loves their arcane mage where you spam 2 buttons and a cooldown macro and wants that to be the be-all end-all of the mage class but really, it's kind of absurd.

When all other damage dealers have at most one kind of attack comprising 30% of their damage and then the rest of their damage split among 5 or 6 other attacks/skills, why do you think it's OK for the arcane mage to have 90% of their damage be one button, and the remainder be one other button?



The poster took issue with the word perceived because it shifts the blame for the lack of frost mages in raids to the playerbase. The fact is, as the poster pointed out, that it's not our perception that keeps people from raiding as frost it's their design (low dps, high control).

The rest of your post is pretty ridiculous as far as I'm concerned. Arcane is popular because it's currently the highest dps spec in the game. After 4.3 fire mages are going to be much more prevalent because it's looking like that will be the higest dps spec for a mage. It has less to do with playing the easiest spec as it does with squeezing the most dps out of your toon that you possibly can, even if it means playing a boring spec.



The poster's position then was exceptionally whiny and "picky" and missed the bigger picture, kind of like your post does.

 

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sarnsereg  1 star
Title: I HAS A TITLE?
Posts: 117
Registered: 2001-6-17 21:19:51
as i said, he makes valid points to the effect that frost mages have al ot more survivability. the point of my post is the fact he balmes the users for not taking frost mages because we perceive them as not doign as much dps as the other specs.. but it's simply a afct they don't. and since you don't need anything but dps in a raid from a mage (due in mostly part to THEIR game design) we don't want frost dps since they don't dps as much. there is no perception to this, look at the meters to see the story.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
sarnsereg posted:

as i said, he makes valid points to the effect that frost mages have al ot more survivability. the point of my post is the fact he balmes the users for not taking frost mages because we perceive them as not doign as much dps as the other specs.. but it's simply a afct they don't. and since you don't need anything but dps in a raid from a mage (due in mostly part to THEIR game design) we don't want frost dps since they don't dps as much. there is no perception to this, look at the meters to see the story.


And you had a seizure over it...

I admit that I think this dude Ghostcrawler is a downy idiot, but seriously, THIS is what you took issue with?

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
The problem with frost (and most CC abilities) is that they are totally useless on raid bosses 99% of the times. All most morons see in a raid is the DPS one can do on a boss, and not the utility the class brings otherwise. Note that players aren't the only culprits, it's Blizzard who spawned that elitist attitude with their game design. Raid bosses should involved less pew pew, and more thinking, but then all the scrubs would whine it's too hard just like they whined for the Cataclysm heroic dungeons.

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
The_Korrigan posted:

The problem with frost (and most CC abilities) is that they are totally useless on raid bosses 99% of the times. All most morons see in a raid is the DPS one can do on a boss, and not the utility the class brings otherwise. Note that players aren't the only culprits, it's Blizzard who spawned that elitist attitude with their game design. Raid bosses should involved less pew pew, and more thinking, but then all the scrubs would whine it's too hard just like they whined for the Cataclysm heroic dungeons.



WTF? Did you seriously just equate the Cataclysm heroic dungeons to something that requires less pew pew and more thinking? I'm hoping that was just a bad comparison on your part...

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Quazimortal posted:

WTF? Did you seriously just equate the Cataclysm heroic dungeons to something that requires less pew pew and more thinking? I'm hoping that was just a bad comparison on your part...

WotLK = drop AOE and faceroll.
Cataclysm = think your pulls and use CC.
Definitely a difference. That's what the scrubs all whined about, they couldn't stand having to do some "basic thinking" when playing. I never pretended it was rocket science either, but for some it was still too "difficult" apparently.

 

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WoW: Both accounts canceled for now.
GW2: Future Warrior.

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