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Author Topic: Tera; more competition for WoW is in beta [Locked]
-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
I usually try most MMO's, but after playing the crap fest that was Aion, I wont waste my time with another asian grind fest, and I get the feeling that is what Tera will be.

 

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Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
From what I have read leveling in that game is much like is was leveling in original WoW, I don't know that I would call it a grind fest but original WoW leveling was much much slower than it is today that is for sure.
Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
Sociop posted:

From what I have read leveling in that game is much like is was leveling in original WoW, I don't know that I would call it a grind fest but original WoW leveling was much much slower than it is today that is for sure.



guess that is a good reason to avoid Tera then.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
To cut & paste from another board:


s0meon3 posted:

First off, it's not a WoW killer... so don't even ask if it is. It is, however, a nice break for the traditional "lock-on" targeting that we're so very used to. In TERA you can't actually "lock-on" to any mob (with the exception of a few spells) and everything is based on you actually aiming your attacks/spells/abilities with your mouse just like a first person shooter.

[...]I have been playing the Korean retail version on and off for some time now [...] and we casually (very casually) leveled our main characters to the mid-30's and numerous alts into the teens. Even in Korean, where we had to figure things out and struggle through text that we couldn't understand, we still had fun because the game itself looks amazing with its wide open environments, the fights are fast-paced and movement intensive, and the plethora of scantily clad women scattered throughout the land it was nice to have a break from your typical WoW/RIFT MMO structure. Don't misunderstand when I say it has a different "structure"... there are still the same kill this and collect that quests that you should normally expect in any MMO but, the game just has a different feel to it.

Do note that it is a Korean MMO so it does have that Korean 'feel' to it. If you've played any other Asian MMO then you know what I'm talking about; however, it's not a grindfest like you would normally find in an Eastern MMO (at least up until the mid-30's). Leveling with 2 people made things go much faster than leveling solo (obviously) but we constantly found ourselves moving out of a zone before we were completely done with all of its quests.

 

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Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
Ugh_Lancelot posted:

To cut & paste from another board:


s0meon3 posted:

First off, it's not a WoW killer... so don't even ask if it is. It is, however, a nice break for the traditional "lock-on" targeting that we're so very used to. In TERA you can't actually "lock-on" to any mob (with the exception of a few spells) and everything is based on you actually aiming your attacks/spells/abilities with your mouse just like a first person shooter.

[...]I have been playing the Korean retail version on and off for some time now [...] and we casually (very casually) leveled our main characters to the mid-30's and numerous alts into the teens. Even in Korean, where we had to figure things out and struggle through text that we couldn't understand, we still had fun because the game itself looks amazing with its wide open environments, the fights are fast-paced and movement intensive, and the plethora of scantily clad women scattered throughout the land it was nice to have a break from your typical WoW/RIFT MMO structure. Don't misunderstand when I say it has a different "structure"... there are still the same kill this and collect that quests that you should normally expect in any MMO but, the game just has a different feel to it.

Do note that it is a Korean MMO so it does have that Korean 'feel' to it. If you've played any other Asian MMO then you know what I'm talking about; however, it's not a grindfest like you would normally find in an Eastern MMO (at least up until the mid-30's). Leveling with 2 people made things go much faster than leveling solo (obviously) but we constantly found ourselves moving out of a zone before we were completely done with all of its quests.




And that right there is why I won't touch it. I'd like to see them try to innovate the genre a bit, instead of just making more and more Lineage 2 clones with better graphics. (Though TERA is technically the stolen Lineage 3 code ) Combat without targetting is not my idea of innovation.

 

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