To cut & paste from another board:
s0meon3 posted:
First off, it's not a WoW killer... so don't even ask if it is. It is, however, a nice break for the traditional "lock-on" targeting that we're so very used to. In TERA you can't actually "lock-on" to any mob (with the exception of a few spells) and everything is based on you actually aiming your attacks/spells/abilities with your mouse just like a first person shooter.
[...]I have been playing the Korean retail version on and off for some time now [...] and we casually (very casually) leveled our main characters to the mid-30's and numerous alts into the teens. Even in Korean, where we had to figure things out and struggle through text that we couldn't understand, we still had fun because the game itself looks amazing with its wide open environments, the fights are fast-paced and movement intensive, and the plethora of scantily clad women scattered throughout the land it was nice to have a break from your typical WoW/RIFT MMO structure. Don't misunderstand when I say it has a different "structure"... there are still the same kill this and collect that quests that you should normally expect in any MMO but, the game just has a different feel to it.
Do note that it is a Korean MMO so it does have that Korean 'feel' to it. If you've played any other Asian MMO then you know what I'm talking about; however, it's not a grindfest like you would normally find in an Eastern MMO (at least up until the mid-30's). Leveling with 2 people made things go much faster than leveling solo (obviously) but we constantly found ourselves moving out of a zone before we were completely done with all of its quests.
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WoW and DAoC - Too many alts to count
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