you forgot phase shift. it is VERY handy at times when soloing.
so battlemaster: essence flames. (and the cool floaty styles) the power and endo drains are great, but with endo pots, and end myths available, they are not really all that functional in practical use.
buff shearing is great and all, but there are a long list of buffs it wont remove, including CL buffs iirc.
sojourner: water breathing, lifter, merchant, phase shift, personal/mass gateway. also, both gateway spells are NOT on timers. So they can be used often, and it also frees up at least one backpack slot, and maybe two. you dont need a personal bind stone, or merchant stone.
i know which was in more demand during ml1, 2, and 3. and which is more useful in keep groups, or maybe which is better for crafting, and which aids surviveability in a non-duel situation.
Clear winner IMO.
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