kobenator posted:
the stats effecting resists hasnt always been that way. i was always under the impression that mobs have resists and absorb but no stats. when you buff up a pet it still gets raped by magic damage so the stat buffs/debuffs bolstering or weakening resists doesnt make sense.
is this something added in the past 2 or 3 years?
It's been this way forever. It's why a chanter could focus pull Galladoria in the pre-ToA days: The buffs made the pet near invincible, and a cleric heal proc and menty HoT did the rest.
Your impression is correct so far as I know. The mob (and pet) has no stats, just ABS, resists, and hits. Every stat debuff reduces the ABS and resists, even a Str debuff. If that sounds retarded, keep in mind we're talking about Mythic's coding.
As for why your pet still gets raped by magic, that's because it is level 44 and the thing casting on it is probably level 56+. Even with ML9 or Juggernaut, Mythic (wisely, for once) leaves the pet's level for calculating magic resists at 44. If they didn't do this, ML9 pets would be even bigger and more unholy terrors in RvR than they already are.
Think of it this way: Take two toons with the same number of hit points, but one is level 44th and one is 50th. Give them both 23% resist to cold from gear (where the 44th toon tops out), add in a red cold resist buff so they are at 47% cold resist. Now take them to Glenlock and let them get repeatedly cold nuked. I guaruntee the 44th toon dies first, even with the same resists and hit points.
The closer to the pet's level the magic-casting mob is, the less noticeable this effect will be.
Finally (and this is purely a guess) your pet likely starts with an ABS value because of it's 'armor', but probably does NOT have any magic resists to speak of. So when you buff it's ABS up to 75%, it's magic resists are probably still down below 50%.
The SM has the AE Str/Con debuff, the baseline Suppression Str debuff, and if they can get them to land the Darkness spec Dex/Qui and baseline Dex debuffs to all stack up and reduce a mob's ABS/resists. Of course there is the small problem where using all 4 is both time consuming and a power hog.