Amendial posted:
That isnt all that great of a system either. Tell me that a good Offensive team doesnt have an advantage over a bad offensive or run oriented team in that situation Slavel. A run team should almost always have longer TOP scoring drives than teams like the Colts and Saints. That is like saying here you go high powered passing teams here is the win, even if you do not play defense then can still win because your offense is built to score quickly unlike the opponets offense. There is not 100% fair way to do the overtime system. I like the NFL OT system, you want to win the game, play a little defense.
Not necessarily because most teams will go to a prevent (2 minute) defense where all they are doing is trying to not give up the big throwing play. This could open up a good running team to run fairly fast down the field. Where as a throwing team is going to slowly move down the field as well eating up the clock somewhat with smaller passes.
As for you liking it you contradict yourself right in that paragraph. My system isnt fair because it gives an advantage to the good offensive team. Under the current system it does the same or should I say it gives a disadvantage to the not so good defensive team. How anyone can like a system where after 60 minutes of play and all aspects of your team can be won or loss by a coin toss and one aspect of your team is beyond me but ok, its your opinion.
Edit: Also under my system several new and fun scenarios could come out of it. If Team A scores a TD and Team B scores one but knows it took more time it is then forced to try the 2 point conversion.
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Drahnis - Undead Warlock Sherion - Undead Mage
Slaval - Troll Rogue
A few others.... to many to list.

Leader of Total Karnage (WoW)
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