Hot_Shot_TD posted:
AC will not be a Rift, Aion, Wow, Swtor, or any other mmorpg clone after the february patch. I have played many of these games to end game. The combat, template, game mechanics, and what makes Asheron's Call the game it is will still exist and in my opinion is far different from any of these games. I fail to see how the condensed melee skills and introduction of new skills destroys the uniqueness of this game and is now all of a sudden like every other mmorpg.
How is it different then those other MMO's past February?
We wont see strait UA player, instead now we will see a basic melee class with secondary skills. AKA a class/skill tree set-up. I'm not saying that isn't already the move now as I don't know to many people playing a one off toon class. The player base already seems to stick with what spec/trained set up works best. Back in the day I was the crazy fool who took ManaC and spec'ed it to be different then every other mage out there who went either just life spec, or War/Life, or Critter/Life.
You say its nothing alike... I say otherwise..
After playing every large MMO from Meridian 59 to SWTOR all I see is the movement from being different and custom to a movement of being simple or perhaps even to the terminology of being vanillia'ed(you WoW players will get that one).
Severlin posted:
Heavy Weapons: A 6/6 one handed melee combat skill based off Strength/Coordination.
Light Weapons: A 4/4 one handed melee combat skill based off Strength/Coordination.
Finesse Weapons: A 4/4 one handed melee combat skill based off Quickness/Coordination.
First lets go ahead and simplify this quote
All of the melee skills will be condensed into 3 new skills.
Heavy Weapons: meaning that large or heavy weapons can be used, they do greater damage but at the cost of slower speeds.
Light Weapons: meaning they are a little light on burden and gain more speed but loose the power of the heavier weapons.
Finesse Weapons: meaning they are extremely light on burden, do less damage but hit faster and more often then the light or heavy weapons.
Seeing as these go across all current melee skills(Sword, Mace, Axe, Staff, UA, Dagger, and Spear) this means there are now 3 classes of melees not 7 unique skills. NO MATTER HOW YOU WANT TO SAY IT THEY ARE CLASS SETS.
Someone using Finesse class, will also be using two of the 3 following "skill tree", Dual Wield, Sneak Attack , and Dirty Fighting. Now reading the "skill tree" aka new skills listed this reminds me of one class from WoW or Rift, the rouge.
Someone using the Heavy Weapons will also be using tow of the 3 following "skill tree", Dual Wield, Dirty Fighting, and Recklessness. Why? because reading the skill tree tells me these are one of the following base classes... Warrior, Death Knight, or Paladin.
Come February the only difference between AC and other MMO's will be the PK side of AC. At one point I would say housing as well but AC isn't the only MMO out there with player housing. The PK is only different because unlike the other large MMO's you can EVADE and resist inbound attacks from any level! The closest MMO with the PvP of AC is Darkfall, and its not really that great.
The original Classes,
Adventurer
Archer
Blademaster
Enchanter
Life Mage
Sorcerer
Vagabond
Warrior
The first change of classes,
Adventurer
Bow Hunter
Life Caster
Soldier
Swashbuckler
War Mage
Wayfarer
The February change of classes,
Adventurer
**Sub Class
***Mage
***Melee
***Missle
I could go on and on... but whats the point. We all have our opinions and our own views and they all smell like ****.