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Author Topic: Other MMOs that are AC-alike [Locked]
Volthorn  1 star
Posts: 159
Registered: 2003-8-13 02:45:50
if you want to pretend that this change isn't classes that is fine. I see it for what it is and I will no longer support AC. I will always have my memories of when AC was a great game rather than the garbage they are turning it into.

 

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Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
Hot_Shot_TD posted:

Yes, I'm aware of the update and what they are doing:

Quote Sev
All of the melee skills will be condensed into 3 new skills.
Heavy Weapons: A 6/6 one handed melee combat skill based off Strength/Coordination.
Light Weapons: A 4/4 one handed melee combat skill based off Strength/Coordination.
Finesse Weapons: A 4/4 one handed melee combat skill based off Quickness/Coordination.

New Skills:
A 2/2 Dual Wield skill may be on the table. This skill would allow you to wield a weapon in your off hand and use an alternate Dual Wield animation while attacking. Your attacks would alternate between the two weapons, and your weapon swings would be delivered faster than a single weapon. Attack modifiers for each weapon would only apply to attacks with that weapon, and you would use only the highest defense modifier from the two weapons.

A 4/2 Sneak Attack skill based on Coordination/Quickness has been discussed. This skill would do extra damage from behind by making a check against your attack roll when you hit from behind. If the Sneak Attack also hits you'd do an extra 10 damage rating for trained and an extra 20 damage rating for specialized Sneak Attack hits. In addition, characters with high Deception skills would have a small (2-5%) chance to proc some of the extra damage with front hits, but the extra damage rating would be halved for Deception hits.

A 2/2 Dirty Fighting skill based on Coordination would have different effects based on the attack height of the swing. Your high swings would have a chance to debuff attack skills. Your low swings would have a chance to debuff melee defense and missile defense. Your mid swings would have a chance to cause a bleed effect on the target and to debuff healing effects as well. The bleed effect would scale with the value of the weapon; weapons from lower tiers would have a light bleed effect, weapons from mid tiers would have a medium bleed effect, and weapons from the highest tier would have a heavy bleed effect. The heaviest bleed effect would not be as good as any of the Nether damage over time spells.

The chance to activate the debuffs would be based on the skill level and could range as high as 25%. Characters with the skill specialized would use a better version of the debuff effects. The values of these debuffs are still being discussed.

A 4/2 Recklessness skill based on Quickness and Strength would be activated only when you were swinging at nearly maximum speed. All hits that are *not* critical strikes would be boosted by up to 20 damage rating, and all incoming strikes against you that were *not* critical strikes would similarly be boosted by up to 20 damage rating while this skill was active. The actual damage modifier would be based on your Recklessness skill and how close it was to your attack skill. If Recklessness is equal to or greater than your attack skill then you get the full benefit of 20 damage rating on strikes that are not critical hits. The additional damage you take from non-critical hits is always equal to the damage you output so you could intentionally not raise the skill if you wanted an option to do 10 damage rating and take an additional 10 damage rating from hits that are not critical strikes


I just fail to see how it makes AC like every other MMO... This is still very unique. Infact it makes melees even more interesting and unique template wise in my opinion. Adds alot of excitement to combat aswell.

Cool Template Examples:
Melee: Heavy Weapon, Shield Skill, Dirty Fighting... Or Heavy Weapon, Dual Weild, Recklessness..... or Light Weapon, Dual Weild, Recklessness and Dirty Fighting... Or Light Weapon, Sneak Attack, Dirty Fighting.. TONS of options
Twohand: Twohand Combat, Dirty Fighting, and/or Recklessness
Archer: Missle Combat, Finesse, Dual Wield, Snake Attack.



Reading all of that I can look back at WoW or Rift classes and name the classes these new "skills" tie to in those MMO's.
DTSourD
Posts: 8
Registered: 2011-10-5 09:38:00
Hot_Shot_TD posted:

Snake Attack.



Sickkkkk
Hot_Shot_TD  2 stars
Title: The Fury
Posts: 472
Registered: 2007-9-5 19:43:36
Mrs_Adventure posted:

Reading all of that I can look back at WoW or Rift classes and name the classes these new "skills" tie to in those MMO's.



Yes... But still not the same at all. Combat mechanics are way different. Total different game play experence. Nothing at all the same technically other than a name.

 

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Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
bs Hot...

That would be like saying there is a huge difference in CS, CS:S, COD, or BF.

You can paint brown crap gold, but in the end its still crap.


I'm not even using the name of the class as a point, but the name of the new "skills" which match the same gameplay options from the other big MMO's just in different classes.
Hot_Shot_TD  2 stars
Title: The Fury
Posts: 472
Registered: 2007-9-5 19:43:36
How is that BS? You need to read what I am responding to in order to understand my responce. What you have stated in no way makes what I have stated BS in accordance to my orginal argument against this statement:


Volthorn posted:

-Foxy- posted:

ac is one of a kind.



after the feb patch this will no longer be true.



^My arguement is against this statement, and this statement alone^


What is said here is pretty straight forward:

- "Asherons call is one of a kind" ~ Many Agreed above.

- After the February patch Asherons call will no longer be one of a kind.


Whether you agree or not that "Asheron's Call is one of a kind" does not actually matter. What matters is how the patch changes AC's "so believed" uniqueness. I believe if Asheron's Call is not unique after the February patch it was not unique prior to the Feb. Patch. The patch changes nothing in this matter.


You can compare all types of games and find similarites all day long, true. You could compare Asheron's Call prior to the february patch and find similarities to other games, true. But that does not mean they are entirely the same... There are still things that make them unique and these things will still exist in Asheron's Call after the February Patch.


AC will not be a Rift, Aion, Wow, Swtor, or any other mmorpg clone after the february patch. I have played many of these games to end game. The combat, template, game mechanics, and what makes Asheron's Call the game it is will still exist and in my opinion is far different from any of these games. I fail to see how the condensed melee skills and introduction of new skills destroys the uniqueness of this game and is now all of a sudden like every other mmorpg.


In general I feel people are over reacting about this February patch. Simple crying "I quit", and acting like children will solve nothing. You have your chance to speak up and talk person to person with the AC team. Say what is on your mind. Do it, if you can provide solid feedback, the team will provide changes. This has been proven. The AC team is listening and changing the proposal often based on the communities feedback.

 

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Blackmancer
Posts: 44
Registered: 2001-4-30 14:01:06
I agree with Hot Shot. You people that think AC is like all the other MMO's now are not even paying attention. AC has so many more differentiating factors. I never once in 12 years thought to myself that the weapon system is why i like AC. It was always something broken that we just looked past because of all the other cool things.

I suppose some anti-change people said the same thing when AC went away from the spell economy, or went away from the spell research system, or old school components. The point is that you don't make a change that makes sense just because there might be another game it reminds you of.

 

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AC4LifeXxX  1 star
Posts: 99
Registered: 2009-2-27 07:43:29
Currently you have people who are melee, missile, magic or hybrids.

After the February patch you will have people who are melee, missile, magic or hybrids.

This change doesn't even come close to suddenly making the game "class based". Class based games have limits on armor, damage, skills, weapons, etc. In AC you can still be a mage in max armor who uses a shield when he is in trouble. You cannot even come close to doing that in class based games.

Change isn't something to fear, it should be something that is expected.
Dakotadarkwind
Posts: 39
Registered: 2008-12-31 10:28:47
AC4LifeXxX posted:

Currently you have people who are melee, missile, magic or hybrids.


After the February patch you will have people who are melee, missile, magic or hybrids.


This change doesn't even come close to suddenly making the game "class based". Class based games have limits on armor, damage, skills, weapons, etc. In AC you can still be a mage in max armor who uses a shield when he is in trouble. You cannot even come close to doing that in class based games.


Change isn't something to fear, it should be something that is expected.



Yes! Plus by freeing us of our mostly usless racial skills and adding to the spec cap the game is even more wide open from a character creation sense. If anything the Feb update moves us farther away from class based than we already are.
Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
Hot_Shot_TD posted:

AC will not be a Rift, Aion, Wow, Swtor, or any other mmorpg clone after the february patch. I have played many of these games to end game. The combat, template, game mechanics, and what makes Asheron's Call the game it is will still exist and in my opinion is far different from any of these games. I fail to see how the condensed melee skills and introduction of new skills destroys the uniqueness of this game and is now all of a sudden like every other mmorpg.



How is it different then those other MMO's past February?


We wont see strait UA player, instead now we will see a basic melee class with secondary skills. AKA a class/skill tree set-up. I'm not saying that isn't already the move now as I don't know to many people playing a one off toon class. The player base already seems to stick with what spec/trained set up works best. Back in the day I was the crazy fool who took ManaC and spec'ed it to be different then every other mage out there who went either just life spec, or War/Life, or Critter/Life.

You say its nothing alike... I say otherwise..

After playing every large MMO from Meridian 59 to SWTOR all I see is the movement from being different and custom to a movement of being simple or perhaps even to the terminology of being vanillia'ed(you WoW players will get that one).


Severlin posted:

Heavy Weapons: A 6/6 one handed melee combat skill based off Strength/Coordination.
Light Weapons: A 4/4 one handed melee combat skill based off Strength/Coordination.
Finesse Weapons: A 4/4 one handed melee combat skill based off Quickness/Coordination.



First lets go ahead and simplify this quote

All of the melee skills will be condensed into 3 new skills.
Heavy Weapons: meaning that large or heavy weapons can be used, they do greater damage but at the cost of slower speeds.
Light Weapons: meaning they are a little light on burden and gain more speed but loose the power of the heavier weapons.
Finesse Weapons: meaning they are extremely light on burden, do less damage but hit faster and more often then the light or heavy weapons.

Seeing as these go across all current melee skills(Sword, Mace, Axe, Staff, UA, Dagger, and Spear) this means there are now 3 classes of melees not 7 unique skills. NO MATTER HOW YOU WANT TO SAY IT THEY ARE CLASS SETS.

Someone using Finesse class, will also be using two of the 3 following "skill tree", Dual Wield, Sneak Attack , and Dirty Fighting. Now reading the "skill tree" aka new skills listed this reminds me of one class from WoW or Rift, the rouge.

Someone using the Heavy Weapons will also be using tow of the 3 following "skill tree", Dual Wield, Dirty Fighting, and Recklessness. Why? because reading the skill tree tells me these are one of the following base classes... Warrior, Death Knight, or Paladin.


Come February the only difference between AC and other MMO's will be the PK side of AC. At one point I would say housing as well but AC isn't the only MMO out there with player housing. The PK is only different because unlike the other large MMO's you can EVADE and resist inbound attacks from any level! The closest MMO with the PvP of AC is Darkfall, and its not really that great.


The original Classes,
Adventurer
Archer
Blademaster
Enchanter
Life Mage
Sorcerer
Vagabond
Warrior

The first change of classes,
Adventurer
Bow Hunter
Life Caster
Soldier
Swashbuckler
War Mage
Wayfarer

The February change of classes,
Adventurer
**Sub Class
***Mage
***Melee
***Missle


I could go on and on... but whats the point. We all have our opinions and our own views and they all smell like ****.

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