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Author Topic: Iso new weapon max stats link [Locked]
Its_Me_Marioo
Posts: 14
Registered: 2011-5-21 10:06:45
Title says it all

 

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Gibbon_raver  2 stars
Posts: 390
Registered: 2004-4-11 15:45:47
This is the latest I have at any rate.
EDIT: This is for top tier (420 req). 400 req seems to run about 2 points less.
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Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
Or for a more complete list across different wields,

Go here
Gibbon_raver  2 stars
Posts: 390
Registered: 2004-4-11 15:45:47
Mrs_Adventure posted:

Or for a more complete list across different wields,

Go here



The 400 wield is almost always -2 (top end) from the 420 weps. The exceptions are Light UA, SwordM and DaggerM, which are -1. The low end seems to average about -1.3.

The biggest problem that I have with this link and the others I have seen is that they do not list an actual value along with the variance percentage.

The following are differences between what I have and wiki.

Mine-
Heavy Dagger: 33.4-65
Heavy Spear: 33-66 (variance typo)
Light Dagger: 28.4-52
Light Staff: 34.1-51

Wiki-
Heavy Dagger: 34.4-65
Heavy Spear: 27-66
Light Dagger: 30.1-52
Light Staff: 34.4-51

 

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Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
Wiki stats are pulled from a decal plugin, Link here

If you think his decal plugin that records all the stats is wrong, feel free to go let Mag-nus know.
Gibbon_raver  2 stars
Posts: 390
Registered: 2004-4-11 15:45:47
Mrs_Adventure posted:

Wiki stats are pulled from a decal plugin, Link here

If you think his decal plugin that records all the stats is wrong, feel free to go let Mag-nus know.



*shrug* I have never seen anyone refer to the damage variance percentage when dealing with weapons, much less a weapon damage variance percentage is not a provided attribute of a weapon. It has always been a minimum and maximum damage value.

 

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Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
Gibbon_raver posted:

*shrug* I have never seen anyone refer to the damage variance percentage when dealing with weapons, much less a weapon damage variance percentage is not a provided attribute of a weapon. It has always been a minimum and maximum damage value.



That tells me you've never kept up with the official Turbine forums. Though you are correct the damage variance percentage is not present on the ID of the weapon or armor in question the current dev team has been rather open with the equations to figure out the what the variance percentage is. Using the quoted dev posts on the direct equations allowed the third party App devs to make some real upgrades in finding exact numbers from well over 2,000 MFK pulls.
Gibbon_raver  2 stars
Posts: 390
Registered: 2004-4-11 15:45:47
Mrs_Adventure posted:

Gibbon_raver posted:

*shrug* I have never seen anyone refer to the damage variance percentage when dealing with weapons, much less a weapon damage variance percentage is not a provided attribute of a weapon. It has always been a minimum and maximum damage value.



That tells me you've never kept up with the official Turbine forums. Though you are correct the damage variance percentage is not present on the ID of the weapon or armor in question the current dev team has been rather open with the equations to figure out the what the variance percentage is. Using the quoted dev posts on the direct equations allowed the third party App devs to make some real upgrades in finding exact numbers from well over 2,000 MFK pulls.



First of all, I was referring to ingame play. Secondly, I had previously posted the plugin link you listed above. Lastly, it is a ridiculous waste of time for anyone who visits that link to have to convert those values to their original values, so that it is meaningful for game play.

Obvious troll is obvious.

 

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Blackmancer
Posts: 44
Registered: 2001-4-30 14:01:06
So posting official max damages and variances is a troll?

I suppose you still think someone being in the same dungeon as you is automatically griefing you even if they are there first right?

 

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Mrs_Adventure  1 star
Posts: 215
Registered: 2001-3-14 14:46:05
Gibbon_raver posted:

Mrs_Adventure posted:

Gibbon_raver posted:

*shrug* I have never seen anyone refer to the damage variance percentage when dealing with weapons, much less a weapon damage variance percentage is not a provided attribute of a weapon. It has always been a minimum and maximum damage value.



That tells me you've never kept up with the official Turbine forums. Though you are correct the damage variance percentage is not present on the ID of the weapon or armor in question the current dev team has been rather open with the equations to figure out the what the variance percentage is. Using the quoted dev posts on the direct equations allowed the third party App devs to make some real upgrades in finding exact numbers from well over 2,000 MFK pulls.



First of all, I was referring to ingame play. Secondly, I had previously posted the plugin link you listed above. Lastly, it is a ridiculous waste of time for anyone who visits that link to have to convert those values to their original values, so that it is meaningful for game play.

Obvious troll is obvious.



Mod Edit: Personal Attack Removed

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