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Topic:
World of Warcraft popularity [Locked] |
Karsus_the_Great Title: This is a title.
Posts: 76
Registered: 2003-4-12 21:33:04
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
Seffrid posted:
Partly the company and its established playerbase - and the demographics of that playerbase - and also the fact that they took all the tried and tested features of MMOs, dropped the bits that didn't work and assembled in one game all the bits that did work in an extremely polished way.
The shame is that they then dumbed the whole thing down to the point where many players of other MMOs now find it impossibly tedious to play WoW while its own players flatter other games by trying them out but can't stick to them beyond a few days because they can't cope with a normal MMO, let alone an old school one.
That game really does have an awful lot to answer for, and the shame is that if you could tolerate the cartoony graphics it really was a decent game to begin with.
There is your answer.
I quit that game so many times only to get dragged kicking and screaming back in. I have been gone for a long time now and wont be back. It's just been dumbed down waaay too much for me now.
For me it was Asheron's Call for many years before WoW, and EVE for years during and after that. IMO part of what blizzard successful is they always release polished and finished material. Other than the original launch, I dont recall them ever really releasing anything bug ridden or anything like that.
Oh, and I firmly believe, all successful MMO's are about 70-80% solo content and the rest is group oriented. WoW seems to fit in that and so does alot of the big MMO's.
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IvanDF Title: Veni, vidi, vici
Posts: 190
Registered: 2004-11-28 11:24:08
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
I think what got wow through the first year of bugs and glitches was the warcraft theme. after that it was it's ability to play on damn near any computer, and lots of people used it as a social network, which brought lots of casual players.
I could never stay in the game until they put in the dungeon finder. I can not stand playing a MMO to only do solo quests, it's a freaking MMO play with other people!
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360 Gamer Tag: Ivan34
Steam ID: OSUIvan
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Marzuk Posts: 153
Registered: 2002-10-21 16:08:17
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
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Of course the dungeon finder was an interesting solution, but it just went one step further into making the game Diablo 2. I've joked for some time that Diablo 2 was the MMORPG that most people say they want, even though the reaction people had was usually... pretty typical of VN.
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Motar98 Title: cool guy
Posts: 363
Registered: 2003-1-4 17:18:32
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
polished game
classes all felt unique and catered to very different play styles
end game that guaranteed people had something to do once they hit max lvl
system req were low enough that everyone could play it
large warcraft fan base to start
really they just didn't mess up any aspects of the game
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Jade_Shyn
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Ravynmagi Title: Moderator
Posts: 1,098
Registered: 2001-12-23 17:10:17
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
Motar98 posted:
classes all felt unique and catered to very different play styles
Oh that reminds me. I love how solo friendly every WOW class is. I can pick whatever play style I want and not feel gimped. And whatever I choose I didn't have to deal with downtime.
Coming from DAOC where most classes had retarded downtime unless you bought a second account and strapped a bot character to your ass. Argh, Mythic!
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Sworks1 Posts: 54
Registered: 2009-3-14 16:00:33
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
Ravynmagi posted:
Motar98 posted:
classes all felt unique and catered to very different play styles
Oh that reminds me. I love how solo friendly every WOW class is. I can pick whatever play style I want and not feel gimped. And whatever I choose I didn't have to deal with downtime.
Coming from DAOC where most classes had retarded downtime unless you bought a second account and strapped a bot character to your ass. Argh, Mythic!
LOL unless you played EQ, you have no concept of down time
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Lonestar_1 Posts: 259
Registered: 2004-8-26 08:40:28
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
wow
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3500+ solo kills & Lone Enforcer
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Seffrid Title: Ancient One
Posts: 111
Registered: 2001-12-21 08:33:14
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
Sworks1 posted:
LOL unless you played EQ, you have no concept of down time
Ain't that the truth!
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Nakal Title: Moderator
Bad Moogle
Posts: 363
Registered: 2002-7-9 11:50:38
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
Sworks1 posted:
Ravynmagi posted:
Motar98 posted:
classes all felt unique and catered to very different play styles
Oh that reminds me. I love how solo friendly every WOW class is. I can pick whatever play style I want and not feel gimped. And whatever I choose I didn't have to deal with downtime. Coming from DAOC where most classes had retarded downtime unless you bought a second account and strapped a bot character to your ass. Argh, Mythic!
LOL unless you played EQ, you have no concept of down time
I think I timed it once, It took like 20 minutes or more for my health to regenerate as a max level warrior (this was during the Vellious expansion mind you..)
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Currently in the MMO unemployment line.
Can I get $15/month for not playing them?
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Sworks1 Posts: 54
Registered: 2009-3-14 16:00:33
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Date Posted:
9/26/11 7:43am
Subject:
World of Warcraft popularity |
Nakal posted:
Sworks1 posted:
Ravynmagi posted:
Motar98 posted:
classes all felt unique and catered to very different play styles
Oh that reminds me. I love how solo friendly every WOW class is. I can pick whatever play style I want and not feel gimped. And whatever I choose I didn't have to deal with downtime. Coming from DAOC where most classes had retarded downtime unless you bought a second account and strapped a bot character to your ass. Argh, Mythic!
LOL unless you played EQ, you have no concept of down time
I think I timed it once, It took like 20 minutes or more for my health to regenerate as a max level warrior (this was during the Vellious expansion mind you..)
Try staring at the spell book
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