Otarala posted:
That makes soccer or any number of scoring/winning games not fun though, ie Monopoly, Chess, etc etc.
Not the same. There are *many* games that you can play that have no reward. Ever played Tetris? Yeah, your scores are not permanent, there were no achievements, there is no treadmill as you don't "level up". Yet people still played it. There is a subtle difference between a score and a reward. Lets just define a score as not being persistent, and only existing for its own sake.
A reward on the other hand persists. When you get your Epic armor in DAOC from doing a long boring quest chain, its there the next time you log in (which by the way people stopped bothering with when spellcrafting came out...). The sword that you spent 2 months grinding for in L2 is something you use until you can get the next one. The "Loremaster" achievement in WoW has a date so that you can epeen it up about being "one of the first" to achieve it, and you switch your title to show everyone how awesome you think you are. These are "rewards". They persist between gaming sessions.
In your example, there is no reward for winning Monopoly or Chess. The rules of the game dictate when its over, but there is no one that is going to give you $50 for winning.
Now if you were playing a chess game where you could "unlock" opponents by wining, that had "milestones" and gave you achievements etc "Congratulations, Achievement Unlocked: Mate with Bishop + Rook!" then we would be talking about something a little different.
How many people are running the WotLK heroics right now? Or the BC heroics? I'm going to guess as close to 0 is you can actually get without being zero, and that's with 10 million people playing (or whatever absurdly large number you would like to quote).
Why is that? Well, the gold you can make is irrelevant (much better ways of earning gold), the items are outdated and not important, and you only need to run it once if you are an achievement whore. If running H UK was "fun" people would still be doing it.
In DAOC, people didn't run the Kaolinth Dungeons in Hiberna for a long time. Why? They were not itemized. Just another example of a boring in game activity that people needed a reward to convince them to see / do. Oh sure, people went out of curiosity no doubt but they didn't stay there. The place was always empty. You still got xp and gold, but the reward was less for doing that area, so people avoided it.
At the end of the day, so much of what people spend their time doing in a MMORPG is just boring as hell, and the only reason they do it over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again is because they are "grinding" something.
Rep grind, heroic grind, crafting grind, mount grind, quest grind, achievement grind you name it.