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Author Topic: Another Example of how GW2 will Suck [Locked]
Jorrdan  2 stars
Posts: 293
Registered: 2001-10-19 07:31:24
B_Shinkicker posted:

When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!

 

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Eh.
Groucho48  3 stars
Posts: 821
Registered: 2003-10-22 03:00:14
B_Shinkicker posted:

When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!



 

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“Science is like sex: sometimes something useful comes out, but that is not the reason we are doing it.” – Richard Feynman
GrilledCheez  4 stars
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32
Elo will be playing GW2 within a month of release if not on day one.

 

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Another word for expensive is successful.
Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Also, most Outposters only play MMOs for 1-2 months anyway. Something that only helps in the first 1-2 months, but helps a lot, is an excellent investment from the point of view of the average Outposter.
Elocism  3 stars
Title: Pseudonym
Posts: 787
Registered: 2002-5-3 01:50:00
ill play it on release, but i wont be happy aboot it

 

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you are broken now
but faith can heal you
just do everything i tell you to do
GrilledCheez  4 stars
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32

 

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Another word for expensive is successful.
Jorrdan  2 stars
Posts: 293
Registered: 2001-10-19 07:31:24

 

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Eh.
Moe_Nox  4 stars
Title: In Moe We Trust
Posts: 1,962
Registered: 2007-2-4 12:17:56
Groucho48 posted:

B_Shinkicker posted:

When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!



 

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The Nanny State cometh
Currency should be bacon cheeseburgers and blow jobs... - Reese
Life at the Outpost: http://www.collegehumor.com/video:1771556
Scarne  4 stars
Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
http://www.zam.com/story.html?story=29098

Quote:

At one point, ArenaNet noted that their combat system simply wouldn't allow for traditional tanking or healing, and after my first dungeon run in the Ascalon Catacombs, I can confirm that this is true. Most of the "tanking" in Guild Wars 2 is done by whoever happens to be closest to the target at the time. Currently, threat is calculated based on a combination of proximity and overall damage / healing being done. One dev I spoke to said that, in optimal situations, players would be rolling in and out of the fight, with each teammate taking a turn at "tanking" the boss through skill rotations and rolling. I can also confirm that even journalists don't know how to listen to combat advice, because while, in theory, this sounds like a dynamic combat system - and it is! - when nobody plays properly, fights quickly become messy affairs.

This is probably my only real concern with Guild Wars 2 in the future. There is a deep and robust combat system in play here that is a delight to behold in controlled situations (organized PvP will be incredible and I'll touch on that later), but once things go slightly off-kilter, or you get a dungeon running group that just doesn't understand the importance of positioning, all those nuances get thrown out the door and you're left with barely controlled chaos. I want to genuinely believe that every player out there will easily pick up on GW2's combat system, but after being a raid leader in hundreds of raids in World of Warcraft and Star Wars: The Old Republic, where a startling number of players still don't understand how to avoid standing in fire (or missiles, in the case of SWTOR), I do have serious doubts.


See, it is clearly going to suck!

 

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E Pluribus Unum

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