| Author |
Topic:
Another Example of how GW2 will Suck
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Jorrdan
Posts: 293
Registered: 2001-10-19 07:31:24
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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B_Shinkicker posted:
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!
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Eh.
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Groucho48
Posts: 821
Registered: 2003-10-22 03:00:14
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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B_Shinkicker posted:
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!
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“Science is like sex: sometimes something useful comes out, but that is not the reason we are doing it.†– Richard Feynman
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GrilledCheez
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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Elo will be playing GW2 within a month of release if not on day one.
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Another word for expensive is successful.
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Yukishiro1
Posts: 3,243
Registered: 2002-9-20 23:52:57
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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Also, most Outposters only play MMOs for 1-2 months anyway. Something that only helps in the first 1-2 months, but helps a lot, is an excellent investment from the point of view of the average Outposter.
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Elocism
Title: Pseudonym
Posts: 787
Registered: 2002-5-3 01:50:00
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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ill play it on release, but i wont be happy aboot it
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you are broken now
but faith can heal you
just do everything i tell you to do
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GrilledCheez
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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-----signature-----
Another word for expensive is successful.
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Jorrdan
Posts: 293
Registered: 2001-10-19 07:31:24
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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-----signature-----
Eh.
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Moe_Nox
Title: In Moe We Trust
Posts: 1,962
Registered: 2007-2-4 12:17:56
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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Groucho48 posted:
B_Shinkicker posted:
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!

-----signature-----
The Nanny State cometh
Currency should be bacon cheeseburgers and blow jobs... - Reese
Life at the Outpost: http://www.collegehumor.com/video:1771556
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Scarne
Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
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Date Posted:
1/1/00 12:00am
Subject:
Another Example of how GW2 will Suck
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http://www.zam.com/story.html?story=29098
Quote:
At one point, ArenaNet noted that their combat system simply wouldn't allow for traditional tanking or healing, and after my first dungeon run in the Ascalon Catacombs, I can confirm that this is true. Most of the "tanking" in Guild Wars 2 is done by whoever happens to be closest to the target at the time. Currently, threat is calculated based on a combination of proximity and overall damage / healing being done. One dev I spoke to said that, in optimal situations, players would be rolling in and out of the fight, with each teammate taking a turn at "tanking" the boss through skill rotations and rolling. I can also confirm that even journalists don't know how to listen to combat advice, because while, in theory, this sounds like a dynamic combat system - and it is! - when nobody plays properly, fights quickly become messy affairs.
This is probably my only real concern with Guild Wars 2 in the future. There is a deep and robust combat system in play here that is a delight to behold in controlled situations (organized PvP will be incredible and I'll touch on that later), but once things go slightly off-kilter, or you get a dungeon running group that just doesn't understand the importance of positioning, all those nuances get thrown out the door and you're left with barely controlled chaos. I want to genuinely believe that every player out there will easily pick up on GW2's combat system, but after being a raid leader in hundreds of raids in World of Warcraft and Star Wars: The Old Republic, where a startling number of players still don't understand how to avoid standing in fire (or missiles, in the case of SWTOR), I do have serious doubts.
See, it is clearly going to suck!
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E Pluribus Unum
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