Sin_of_Onin posted:
No one cares about SWG besides nerds.
Well you're the one who brought up the thing about it being set on different planets. SWG is the only game I know of that was the same way. It's also another SW game so it was using the same IP.
The point being that the IP can't really be blamed for the total lack of a sense of a living world in SWTOR. It comes from the zone and gameplay design more than anything else. Companions and linear, disconnected, instanced zones which players have absolutely no ability to impact in any meaningful way visible to other players is what makes SWTOR such a sterile experience.
In SWG you could venture out of Mos Eisley into the Tatooine desert for miles in every direction, and you'd run into massive player-created cities full of people and factories and mining equipment.
In SWTOR you go out of Anchorhead into the Tatooine desert and you can go in one direction only and you'll probably never see evidence anyone else even exists the whole time you're on the planet.
On the other hand, there was basically nothing at all in SWG
except other players. SWTOR obviously does a better job of telling a story and delivers a better single-player experience.