Mangler_X posted:
Modeeb posted:
Im working on a commando for PvP now. These guys put out some serious damage. At lvl 10 I went into a lvl 1-49 battleground and put out 133k damage.
I always thought that inflated damage numbers in games were just stupid.
If you have an opponent with 15 HP and you have a weapon that does 1 damage, you have to hit them 15 times to kill them
If you have an opponent with 150,000 HP and you have a weapon that does 10k damage, you STILL have to hit them 15 times to kill them
Game Devs just use those arbitrary inflated HP and DMG #s so gamers go "WOW! These guys put out some serious damage!"
150K DMG looks cooler than 15 dmg
As to the comment of Hitting the Wall in SWTOR, yeah I did that after about 1 hour in Beta
/FACEWALL
The problem then comes from:
1) What do you upgrade a 1 damage weapon to? 2 means doubling your output.
2) What does a lesser class like a tank do for damage? 0?
At any rate you need at least high enough numbers to allow low level people variance in weapons and classes.
The problem is that a level 50 person in most games does tremendously more damage than a level 1 person hence the numbers inflate.
If it was a more gradual progression -- say a level 1 player was essentially level 11 instead... And went to 12 when they went to 2. It would make the low levels a little less ridiculous and the high levels a lot less inflated. It also would allow a level 1 player to have opponents below them.
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