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Author Topic: I Hit The Wall Last Night in SWTOR [Locked]
kedz20xx  1 star
Title: Entertained
Posts: 80
Registered: 2008-5-7 09:09:17
Modeeb posted:

I just rerolled and im having a good time with the commandos story line.



I enjoyed my IA more than Commando, but the Commando did put out some serious DPS. Wait until you get Gravity Round, and the ability that allows you to stack 2 gravity vortexes in one hit. It's OP.

 

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silvadel2  2 stars
Posts: 378
Registered: 2009-7-13 09:37:29
Mangler_X posted:

Modeeb posted:

Im working on a commando for PvP now. These guys put out some serious damage. At lvl 10 I went into a lvl 1-49 battleground and put out 133k damage.



I always thought that inflated damage numbers in games were just stupid.

If you have an opponent with 15 HP and you have a weapon that does 1 damage, you have to hit them 15 times to kill them
If you have an opponent with 150,000 HP and you have a weapon that does 10k damage, you STILL have to hit them 15 times to kill them

Game Devs just use those arbitrary inflated HP and DMG #s so gamers go "WOW! These guys put out some serious damage!"
150K DMG looks cooler than 15 dmg

As to the comment of Hitting the Wall in SWTOR, yeah I did that after about 1 hour in Beta
/FACEWALL



The problem then comes from:

1) What do you upgrade a 1 damage weapon to? 2 means doubling your output.
2) What does a lesser class like a tank do for damage? 0?

At any rate you need at least high enough numbers to allow low level people variance in weapons and classes.

The problem is that a level 50 person in most games does tremendously more damage than a level 1 person hence the numbers inflate.

If it was a more gradual progression -- say a level 1 player was essentially level 11 instead... And went to 12 when they went to 2. It would make the low levels a little less ridiculous and the high levels a lot less inflated. It also would allow a level 1 player to have opponents below them.

 

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Special-Fred  1 star
Title: Sultan of Spank
Posts: 245
Registered: 2003-7-30 16:12:04
They are doing all the same things with secret world that they did with age of conan. It's going to fail... hard. All the secretive stuff, being super proud but having almost nothing to show. It's all identical to AoC with how they're handling it. Honestly don't know how they're still afloat to make this game.

 

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sweeny_comodore  4 stars
Posts: 1,216
Registered: 2007-8-23 18:47:04
im pretty much done at level 34ish.
my initial class quest is done. ive got my last name.
im capped in merc token and wz tokens. theres nothing else i can buy with them.
my valor caps at less than half xp to next level.

theres nothing left to do untill im higher level and can restart the next act of my class quest.
and i refuse to do fetch and retrieve missions, while chasing mission terminals all over the planet.
theres no real gear to be gotten. crafting is ungodly expensive if i still want to be able to buy new skills when i level.

 

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Skinnyrumcakes  1 star
Title: Lich Larping Vampire Hunter
Posts: 86
Registered: 2002-1-10 10:41:25
Yet you all log in here and keep posting, which is much more boring.

 

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Rikarus  2 stars
Title: Ultimate Badass
Posts: 267
Registered: 2002-2-24 12:24:32
right now I am busy making a smal fortune crafting Orange empty socket chest pieces and pants for smuggler and troopers! Craft them at level 43-45 for the folks who aint pvp geared yet!

 

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Mangler_X
Posts: 49
Registered: 2002-6-2 17:56:00
Rikarus posted:

right now I am busy making a smal fortune crafting Orange empty socket chest pieces and pants for smuggler and troopers! Craft them at level 43-45 for the folks who aint pvp geared yet!



You are wearing your ST Armor when you play arent you?
ADMEET EET!!

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