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Topic:
GW2 world v world v world footage [Locked] |
aymb Posts: 49
Registered:
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
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that sounds like it could work out pretty well for pvp
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Walker_ID Posts: 673
Registered: 2002-5-29 10:20:09
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
Yukishiro1 posted:
If you only PVPed in BGs in wow you were also awful.
oooorrr....pvp in wow was awful ....
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You can't outrun Darwin
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Walker_ID Posts: 673
Registered: 2002-5-29 10:20:09
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
tenkly posted:
So the takeaway here is that we don't want walker in our 8 man?
agreed...i would want to be in a successful group of players that doesn't quit a game after 30 days
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You can't outrun Darwin
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Yukishiro1 Posts: 3,243
Registered: 2002-9-20 23:52:57
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
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PVP in wow was awesome.
RVR was lame (well, nonexistant). Big fights in wow were not very good. Small fights were awesome and took way more skill than small fights in daoc.
Also, world pvp in wow was a blast. If you didn't play on an active pvp server you don't know what wow pvp was like.
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
Yukishiro1 posted:
If you only PVPed in BGs in wow you were also awful.
Running away was a problem in DAOC because of DAOC's mechanics. I remember chasing a 40% health cleric all the way from cruach to the alb keep on my bard because I had neither meaningful dps nor snares (I did have speed obviously but there wasn't much point with no dps). But that was becaue of daoc's bad class design and bad mechanics.
This was not due to bad class mechanics. DAOC had a different approach from todays MMO class balance. DAOC made each class viable at an aspect of group gameplay. Balance was achieved through a combination of class specializations within a group. Each class on its own is a mixed bag, some will be wildly successful while others will totally suck at solo. So long as you recognize this, you will abandon the unintelligent argument that DAOC had bad class mechanics, was not balanced, etc.
It is a shame MMO developers must cater to todays ADHD players who demand their class be good at EVERYTHING, be viable in EVERY situation, wtfpwn in ALL circumstances, have access to EVERY form of skill mechanic in the game. Todays MMO is a far cry from the old school MMO's where you had to gather components for spells like in UO, or skillful interrupt coding in DAOC which makes you think before using skills instead of todays button mashing.
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Yukishiro1 Posts: 3,243
Registered: 2002-9-20 23:52:57
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
Corky_Aloof posted:
This was not due to bad class mechanics. DAOC had a different approach from todays MMO class balance. DAOC made each class viable at an aspect of group gameplay. Balance was achieved through a combination of class specializations within a group. Each class on its own is a mixed bag, some will be wildly successful while others will totally suck at solo. So long as you recognize this, you will abandon the unintelligent argument that DAOC had bad class mechanics, was not balanced, etc.
I thought it was fairly obvious we were talking about small scale PVP mechanics. DAOC has bad mechanics for small-scale PVP. They only work in group v group and larger. As you described.
Which is fine for what DAOC was supposed to be. Wow was basically the opposite. Wow has great mechanics for 2v2 up through about 5v5, but more than that and it becomes impossible for any human being to balance all the moving parts intelligently and it just degenerates into a chaotic mess.
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
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On a related note. How bullshit is it that DAoC copyrighted the term realm vs. realm. Copyright laws are just a total cluster. Thanks Disney!
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
Corky_Aloof posted:
I have learned when studying which class and spec to choose for an MMO PvP character, always look for mobility and CC abilities, which is what wins fights, not raw power.
Also, keep away from pet classes no matter how tempting.
My cabby spits on your temptations!
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I radiate more heat than light.
I know what you're trying to do but you're just sailing another failboat over the falls. - imaloon1
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Walker_ID Posts: 673
Registered: 2002-5-29 10:20:09
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
Yukishiro1 posted:
PVP in wow was awesome.
RVR was lame (well, nonexistant). Big fights in wow were not very good. Small fights were awesome and took way more skill than small fights in daoc.
Also, world pvp in wow was a blast. If you didn't play on an active pvp server you don't know what wow pvp was like.
all i'm hearing is exceptions..."if you did xxx then you just don't know because xxxx....you had to do this one thing and it was awesome!!"
that sounds like fail to me....which of course it is....because no one plays wow for the "awesome pvp" .....my idea of good pvp/rvr is not being pigeon holed into one specific exception
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You can't outrun Darwin
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RHWarrior Posts: 770
Registered: 2009-9-30 18:42:12
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Date Posted:
1/1/00 12:01am
Subject:
GW2 world v world v world footage |
At first glance it looks like DAoC2 with some WoW/generic modern MMO styling/interface.
I'm gonna hold off for the reviews.
(Actually, I'm just gonna read them and skip the game cause I don't have the time anymore to screw around with these endless online games...)
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"Drink coffee - do stupids things faster with more energy! ...and I'm all out of beans..." -me
"  ou guys need to stop dick riding wow and compare everything to it. It never invented a godamn thing, just made it popular. " -tinkly
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