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Topic:
No MMO does casters like DAOC [Locked] |
Moe_Nox Title: In Moe We Trust
Posts: 1,962
Registered: 2007-2-4 12:17:56
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
I remember when the DaoC Z axis was broken, and spell would only calculate forwards and sideways, and didn't have a limit up and down. Those keeps that had the spiral stairs up to the lord room, lurikeen casters would sit up there and wtfpwn entire raids by chain casting at the top of the spiral with 55134712443 Midgard defenders racing up.
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kedz20xx Title: Entertained
Posts: 80
Registered: 2008-5-7 09:09:17
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
Sin_of_Onin posted:
If you have classes that fight at range and those that fight at melee the game is really about what is done to stay at range or get within range. DAOC changes gameplay from being about attacks to being about running around. It is stupid.
Soo...you're saying you got raped in DAoC. Got it.
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bstulic Posts: 761
Registered: 2002-7-26 04:55:00
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
DAOC did everything better than any other MMO I played afterwards, and by far
Slap more modern UI onto it (like one from Rift) and I'll be back in a heartbeat
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Yossarian_42 Title: RUSH > ALL
Posts: 1,046
Registered: 2002-2-28 11:23:20
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
DAoC fails immeasurably on its movement alone. The fact that a caster could stop and still get spell failure was ludicrous. You were basically stuck moving like a wooden soldier on a grid.
Anybody who has played WoW and seen how characters can move in a real game and can still stand to touch DAoC is beyond my comprehension.
I hate to keep using stupid WoW as an example, but the casting system in that game is so much better. Melee on a caster slows down their casting but doesn't completely stop it while melee characters have specific abilities to stuff spells. Not only that but when a melee IS on a caster they can actually move and try to get away rather than stand in place and die.
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bstulic Posts: 761
Registered: 2002-7-26 04:55:00
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
Yossarian_42 posted:
DAoC fails immeasurably on its movement alone. The fact that a caster could stop and still get spell failure was ludicrous. You were basically stuck moving like a wooden soldier on a grid.
That's because back then broadband wasn't as widespread and affordable as today,
so they had to make movement considering modem lines
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Yukishiro1 Posts: 3,243
Registered: 2002-9-20 23:52:57
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
Yossarian_42 posted:
DAoC fails immeasurably on its movement alone. The fact that a caster could stop and still get spell failure was ludicrous. You were basically stuck moving like a wooden soldier on a grid.
Anybody who has played WoW and seen how characters can move in a real game and can still stand to touch DAoC is beyond my comprehension.
I hate to keep using stupid WoW as an example, but the casting system in that game is so much better. Melee on a caster slows down their casting but doesn't completely stop it while melee characters have specific abilities to stuff spells. Not only that but when a melee IS on a caster they can actually move and try to get away rather than stand in place and die.
Yeah, I don't get how anyone can think a 100% hard interuppt system is really better.
WoW has dumbed the interuppt system down too much recently, though. Just about every caster spec has 70-100% pushback reduction, which is too much. Although you will still get raped if you try to cast with a melee on you because of their hard interuppts.
Vanilla and BC wow had a great interuppt system, though. You could cast with a melee on you but your cast times went up by about 50-100% depending on the class that was beating on you AND you could get spell locked. 90% of the time you were better off running than standing and trying to cast in melee but it was an option so melee had to think too.
DAOC's system makes for fun group combat if you ignore how annoying and simplistic each 1v1 is. It's just awful from a technical point of view, though.
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
DAoC isn't about 1 v 1.
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Sin_of_Onin Posts: 1,307
Registered: 2005-6-29 08:21:12
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
Walker_ID posted:
so u would build a game where people stare at each other?.......got it
/facepalm
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Sin_of_Onin Posts: 1,307
Registered: 2005-6-29 08:21:12
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
kedz20xx posted:
Sin_of_Onin posted:
If you have classes that fight at range and those that fight at melee the game is really about what is done to stay at range or get within range. DAOC changes gameplay from being about attacks to being about running around. It is stupid.
Soo...you're saying you got raped in DAoC. Got it.
Ah the last resort of stupid people.
-----signature-----
"Okay... I'm with you fellas" --Delmar
F is for Fake-believe
"We apologise for the inconvenience" --God
"What Jesus fails to appreciate is that it's the meek who are the problem"--Reg
Run, Forrest! Run!
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Yukishiro1 Posts: 3,243
Registered: 2002-9-20 23:52:57
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Date Posted:
1/1/00 12:00am
Subject:
No MMO does casters like DAOC |
YouMightSeeMe posted:
DAoC isn't about 1 v 1.
Right. I don't think anyone denies that DAOC has fun, interesting group combat. But the combat mechanics are incredibly simplistic and shallow on the individual level and that takes the fun out of the game when you don't have a good group to play with.
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