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Author Topic: Hahahahahaha BW and EA literally have no shame [Locked]
Koneg  3 stars
Title: Evil Genius
Posts: 894
Registered: 2001-12-4 15:31:28
Yukishiro1 posted:

The original game was built with the day-one extra-cost DLC in mind

Uhm. Duh?


Yukishiro1 posted:

It's just the logical next step in "DLC." I've been saying for years DLC will just result in game companies making shorter games and charging you full price then gouging you for the rest of the game they would have made anyhow. This is a prime example of that.

I'm not saying I disagree with you. I'm saying you're totally over-reacting.


If you don't want to be gouged... don't be?


Back to my Civ5 example. Civ came with something like 7 "DLCs". The original game was $60 and each DLC was ~$5 to ~$10.


When I bought it the game and all DLCs combined cost me $13.


The market is a self-correcting entity. If game makers can sell something for $60 and sell a bunch of add-ons for $7 they will. You and others like you have the ability to correct that behavior by just not buying it. Literally.

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
I'm not overreacting. You do not know me very well if you think this really upsets me.


But it's just a fact it is pretty shameless to release day-one DLC that is actually part of the original game and just amounts to charging you $10 to unlock part of the game you already have.
GrymmDAOC  1 star
Posts: 241
Registered: 2001-12-6 13:04:16
The new character is not at all vital to the main game. With the DLC you get a new mission and a new character who just provides commentary...that's it. If people want to get pissed, they should be pissed at the fact there are hints that a future DLC will be required to get a more beneficial end-game scenario.

 

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GrilledCheez  4 stars
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32
DLC is a great idea in theory. In practice MBAs will make anything suck.

 

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Remnant_OBrien  2 stars
Posts: 297
Registered: 2003-5-11 17:03:52
My impression is that the prothean is not central to the game at all. He's an interesting bit of flavor but not necessary to the story.

He adds interesting flavor, gives perspective that a lot of people wanted to see in the story. But the heart of ME3 is interacting with the folks you already know and how they shape how certain scenarios play out.

In terms of narrative structure feel, at its core the concept is similar to ME2. In that you're doing things to rally people to your side. (at least the first half of the game which i've played.)

But the way it plays out feels very different from ME2. ME3 does an excellent job of making it feel like there's actually a huge war on. And instead of collecting superstars of the galaxy. Your meeting up with your superstar friends to kick ass (sometimes) together. I think ME3 does emphasize that the story consequences of ME2 are pretty minimal and ultimately unresolved. The primary purpose of ME2 was just to introduce characters and situations that help make ME3 meaningful.

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Remnant_OBrien posted:

The primary purpose of ME2 was to stretch a story long enough for two games into three games so EA could make more money.



Fixt.
GrymmDAOC  1 star
Posts: 241
Registered: 2001-12-6 13:04:16
Remnant_OBrien posted:

But the way it plays out feels very different from ME2. ME3 does an excellent job of making it feel like there's actually a huge war on. And instead of collecting superstars of the galaxy. Your meeting up with your superstar friends to kick ass (sometimes) together. I think ME3 does emphasize that the story consequences of ME2 are pretty minimal and ultimately unresolved. The primary purpose of ME2 was just to introduce characters and situations that help make ME3 meaningful.



ME 3 does do an excellent job of portraying a hopeless and desperate war. I think the ending scenarios did not make much sense, and could have been better written.

 

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Remnant_OBrien  2 stars
Posts: 297
Registered: 2003-5-11 17:03:52
Well sort of.. but lets face it.. ME1 didn't have that many interesting characters. There's something like 10 out of the 30 recurring characters that came from ME1. (warning: broad generalization) And ME2 gave more characterization of the existing characters.

ME3 wouldn't be a interesting of a story without the existence of ME2.

Characters introduced in ME2: Thane , Mordin , Miranda, Jacob, Kelly Chambers, Aria, Zaeed, Kasumi, Legion, that Asari bartender, Jack, EDI, Grunt, C-Sec officer Bailey, Illusive Man, Samara, the Quarians.

Additional character development occured for Tali, GArrus, Wrex, Joker, Dr. Chakwas, Liara, Kaiden/Ashley (barely), story development included a deeper look at the Genophage, the protheans, the geth-quarian conflict, the asari, the criminal underworld, and cerberus.

(I can't comment on Overlord or Arrival DLC, which does come up pin ME3.

All of these characters and background details were engaging, and there role in ME3 is more meaningful because of the development in ME2. And no, this background detail wouldn't be the same packed into one game. Both the onset of time between the two games, and the difference of tone, wouldn't allow for as rich of a story.

 

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"If I had a plan to kill liberals the liberals would not know about it. Until it is too late of course. I have no such plan, sleep well, sleep deeply." -Fisted
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Remnant_OBrien  2 stars
Posts: 297
Registered: 2003-5-11 17:03:52
GrymmDAOC posted:

Remnant_OBrien posted:

But the way it plays out feels very different from ME2. ME3 does an excellent job of making it feel like there's actually a huge war on. And instead of collecting superstars of the galaxy. Your meeting up with your superstar friends to kick ass (sometimes) together. I think ME3 does emphasize that the story consequences of ME2 are pretty minimal and ultimately unresolved. The primary purpose of ME2 was just to introduce characters and situations that help make ME3 meaningful.



ME 3 does do an excellent job of portraying a hopeless and desperate war. I think the ending scenarios did not make much sense, and could have been better written.



That is what i'm hearing. haven't finished yet, But it does sound lik things got weird and confusing with the ending, just in terms violating the ways the game mechanics and interface cues worked, not really providing a clear epilogue, and gaping plot holes.

 

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"If I had a plan to kill liberals the liberals would not know about it. Until it is too late of course. I have no such plan, sleep well, sleep deeply." -Fisted
LOTRO: Windfola - Telpehta
Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Don't worry, they will have a DLC in a month or two for another $10 that will make the ending suck less and make more sense if you pony up the cash. And we'll probably find out the "new" ending was already on the disc and just needed to be unlocked by editing a text file.

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