RHWarrior posted:
Video games = usually thin story.
Little to flesh out into 90min script unless you change a few things.
And then gamers are gonna whine!!

That's the problem. Most games have a paper thin plot, just enough to give you a reason to shoot demons back into hell or defeat some gods. Call of Duty or Medal of Honor, if adapted into a film, would essentially be yet another war film, despite some interesting plot twists in them (although I'd love to see the aftermath of a character dying of radiation poisoning crawling around after somehow surviving a nuclear blast).
The ones that have plot, such as RPG's, often end up having too much stuff to try and cram into a 2 and a half hour film. As a result, a lot of stuff gets cut and it looks kind of cobbled together at the last minute type. If they could be released as a couple of films, or a tv series, then it would work better...maybe...
I think it'd be awesome if a movie and game explored different parts of the same universe. For example, it'd be interesting to see what Luke Skywalker did in between A New Hope and Empire Strikes Back (Rogue Squadron 3 did sort of try to do this, but it was lame, needed more X-wing action, less on foot stuff).
Or, something I just made up: Have character A in the movie mention something that took place offscreen, such as trying to evacuate civilians from a doomed city, then have character B chew him out for making that decision. Character A has some flashbacks to it, and vows never to let it happen again in the film...
Then in the game, you'd get to take part in that evacuation. No matter how well you try to defend the city, it's going to be overrun. And then you find out that there aren't enough transports to take everyone away to safety, either because several of them got shot down by the enemy, or the higher ups felt that instead of sending the 10 ships you'd need, they felt 4 was already more than enough for this lowlife town. And you end up abandoning over half of the civilians, including the kid sister of character B in the movie. And the kid sister won't let you stay behind, because she knows that if you die here, the war will take a turn for the worse (also, the movie kind of hits a snag without the main character). She gives you a necklace to give to Character B, so that B knows what the sister's fate was...
Which in turn ties into B's rescue of A later in the film after A is stuck in a bad situation and surrounded by bad guys, and tells A that he's not getting off that easily, and still has to make up for leaving the kid sister behind.
Hmm, maybe I should be putting this into a screenplay...