OldFriar posted:
1.86 - 10% bonus to crafting speed in capital cities and 5% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=2811
1.97 - Bonuses increased to 20% crafting speed and 10% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=3818
I assume you're unaware of these bonuses? There's plenty of crafters in capital cities these days thanks to these changes.
If you're unaware then I'd guess it's just a case of lack of documentation in the game - quite often it's possible to miss out on these things if it's just a single line update in the patch notes which tweaks a few values with no real explanation ingame.
Kreetah posted:
This was THE single worst aspect of housing. They should have never allowed materials merchants in houses IMO as it was one more nail in the social aspect of the game. Houses did still provide value for Tropies, Salvaging, Teleport Merchants, "Porch" Merchants, and vaults. I thought they should have had set aside different areas for the different crafts (since the cities could get laggy)
This was THE single worst aspect of housing. They should have never allowed materials merchants in houses IMO as it was one more nail in the social aspect of the game. Houses did still provide value for Tropies, Salvaging, Teleport Merchants, "Porch" Merchants, and vaults. I thought they should have had set aside different areas for the different crafts (since the cities could get laggy)
1.86 - 10% bonus to crafting speed in capital cities and 5% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=2811
1.97 - Bonuses increased to 20% crafting speed and 10% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=3818
I assume you're unaware of these bonuses? There's plenty of crafters in capital cities these days thanks to these changes.
If you're unaware then I'd guess it's just a case of lack of documentation in the game - quite often it's possible to miss out on these things if it's just a single line update in the patch notes which tweaks a few values with no real explanation ingame.
Note that the skill-up bonuses haven't applied in some time, though the crafting speed bonuses seem to still be in play. I monitor skill-up rates more or less continuously (I almost always have someone levelling up a craft somewhere), and they're pretty much dead on the advertised rates (55% orange, 45% red/yellow, 25% blue, 15% green).
That said, those bonuses did indeed pull people back into the City to craft, and they've not felt the urge to leave town since then. Which is a pleasant change from the days right after Housing was introduced.
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Angharad Macsen, Legendary Smith
Alfwyn MacLlyr, LGM everything
Jaelithe Tregarthe, LGM everything
Elfwine Llyrsdottir LGM SC, WC, Fletcher, Siege
Alfwyn MacLlyr, LGM everything
Jaelithe Tregarthe, LGM everything
Elfwine Llyrsdottir LGM SC, WC, Fletcher, Siege



