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Author Topic: Rate DAOC expansions best to worst - why? [Locked]
AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
OldFriar posted:

Kreetah posted:

This was THE single worst aspect of housing. They should have never allowed materials merchants in houses IMO as it was one more nail in the social aspect of the game. Houses did still provide value for Tropies, Salvaging, Teleport Merchants, "Porch" Merchants, and vaults. I thought they should have had set aside different areas for the different crafts (since the cities could get laggy)



1.86 - 10% bonus to crafting speed in capital cities and 5% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=2811

1.97 - Bonuses increased to 20% crafting speed and 10% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=3818

I assume you're unaware of these bonuses? There's plenty of crafters in capital cities these days thanks to these changes.

If you're unaware then I'd guess it's just a case of lack of documentation in the game - quite often it's possible to miss out on these things if it's just a single line update in the patch notes which tweaks a few values with no real explanation ingame.



Note that the skill-up bonuses haven't applied in some time, though the crafting speed bonuses seem to still be in play. I monitor skill-up rates more or less continuously (I almost always have someone levelling up a craft somewhere), and they're pretty much dead on the advertised rates (55% orange, 45% red/yellow, 25% blue, 15% green).

That said, those bonuses did indeed pull people back into the City to craft, and they've not felt the urge to leave town since then. Which is a pleasant change from the days right after Housing was introduced.

 

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Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
AngharadMacsen posted:

That said, those bonuses did indeed pull people back into the City to craft, and they've not felt the urge to leave town since then. Which is a pleasant change from the days right after Housing was introduced.



It sure had a nice positive effect.. the people/chatter in the cities helps to make the game feel alive and kicking.. small and easy change, with a big effect imho.

One of the things I've always like about DAoC is that the starter towns are right next to the cities AND capped level players also pass by that area... in most other MMO's you start in a remote location which you'll never go to again once you level up (that and the fact that you get tunneled into a fixed path.. ie warhammer with it's very small/strict path around the map)... (and yeah I know original release daoc had diff starting spots for the classes.)
Glowstuff  1 star
Posts: 69
Registered: 2003-6-9 15:44:56
Zansobar posted:

OldFriar posted:

Kreetah posted:

This was THE single worst aspect of housing. They should have never allowed materials merchants in houses IMO as it was one more nail in the social aspect of the game. Houses did still provide value for Tropies, Salvaging, Teleport Merchants, "Porch" Merchants, and vaults. I thought they should have had set aside different areas for the different crafts (since the cities could get laggy)



1.86 - 10% bonus to crafting speed in capital cities and 5% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=2811

1.97 - Bonuses increased to 20% crafting speed and 10% extra chance of skilling up
http://www.camelotherald.com/news/news_article.php?storyid=3818

I assume you're unaware of these bonuses? There's plenty of crafters in capital cities these days thanks to these changes.

If you're unaware then I'd guess it's just a case of lack of documentation in the game - quite often it's possible to miss out on these things if it's just a single line update in the patch notes which tweaks a few values with no real explanation ingame.



I really don't think those bonuses mean jack considering anyone skilling up crafting is doing so macroing and it's much easier to do that without getting caught when you are alone in your player house than in a capital city. It never took long to get as high as you needed in crafting as long as you use programs designed for it...maybe took 3 days.



<---- doesn't macro.

 

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SaiyanOfDarkness  1 star
Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
No one liked ToA, but they love Rassa?


lol

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
SaiyanOfDarkness posted:

No one liked ToA, but they love Rassa?

lol



actualy, i liked ToA, alot... it was fun and challenging encounters that me and my friends could go do, when they nerfed it all to where i could do it all by myself.. i stopped playing the game as well as my friends because we no longer had a reason to get together and do something.. so we moved to EQ2 were we could raid together.

 

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