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Author Topic: Guys, if you can't get Zephyr to work properly, please take it out of the game.... [Locked]
Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
Zephyr is supposed to be a 9 second unpurgeable ability where the target is not supposed to be damaged or CCed, but that is a lie.


While Zephyred a taregt is getting hit and therefore remains in war mode so he can't hide or use out of combat abilities, he also goes into towers and keeps right to the guards and most importantly:


You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....

You can be CCed while zephyred.....


Mez and melee CCed when it wears off...Total garbage...


Please fix this mess guys, and take zephyr out of the game until it works. It's rediculous that it has been in the game this long while being so helplessly bugged.


Thank you guys, you are doing a bang up job, we are almost home free now...


Also, give immunity to zephyr once it wears off. I'm tired of getting zephyred 5 times in a row. Come on guys, did you give up on the game, fix this nonesense...

 

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If it's in the game, we will shut 'er down... EA
Ziris  1 star
Posts: 76
Registered: 2009-10-12 15:14:26
+1? All I can really say...
__alex
Title: Dalton
Posts: 40
Registered: 2008-6-7 20:42:44
Ziris posted:

+1? All I can really say...

 

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dalton
GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
So I see this numbnuts is still playing an unplayable game.
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Ziris posted:

+1? All I can really say...

 

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Vyxar
Master Eldritch
Shadow Legacy
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Burkuagh  1 star
Posts: 66
Registered: 2004-8-24 14:49:11
If mythic simply took out everything that was not working properly you would not even be able to log in.

 

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Revenant ~ Nimue
I don't play MMOs to make friends...
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neccoboy711  1 star
Posts: 58
Registered: 2006-6-25 18:14:33
Burkuagh posted:

If mythic simply took out everything that was not working properly you would not even be able to log in.






I really don't blame everything on Mythic, but I'm sure alot of it has to do with the in-experience EA has with MMO's. An MMO without UPDATES is a DEAD MMO!
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Divination posted:

Zephyr is supposed to be a 9 second unpurgeable ability where the target is not supposed to be damaged or CCed, but that is a lie.



Patch 1.85
Sojourner

We’ve strived to make Forceful Zephyr a more balanced ability, allowing it to be more reliable in use and more defensive in nature as per its original design.

To that end, we’ve made the following adjustments to this Master Level ability:

- Forceful Zephyr is now a targeted pet summon spell very much similar to a Theurgist Earth pet in terms of speed and functionality. The ground target aspects of the ability and thus the unreliability have been removed entirely. The caster must face the target during the initial casting and have adequate line of sight. This line of sight is not limited to just X and Y planes, as targeting on a different Z axis is possible.

- Forceful Zephyr will only ever hit the person originally targeted by the caster. It will no longer sometimes hit other enemy targets in its path.

- The Zephyr will chase after the target and only the target designated by the caster. It is possible to outrun the Zephyr during its lifespan if conditions are right.

- The Zephyr is immune to Crowd Control spells of any type and will not deviate from its target.

- The ability now has a 2000 unit range and remains an instant cast ability.

- The initial lifespan of the Zephyr is 10 seconds. If it catches its target the Zephyr will last an additional 7-10 seconds as it buffets its target around. If the target out runs or out maneuvers the Zephyr for the 10 second duration then the Zephyr will vanish.

- The Zephyr will randomly choose a direction when it hits its target and buffet the target in that direction, albeit at a slower speed than the initial burst of velocity demonstrated from caster to target.

- The Zephyr will chase a target under water if the target dives after the ability is used, though the caster cannot use the ability on a target above water if the caster is under water. The reverse it true for using the ability underwater.

- While the Zephyr is buffeting its target for the 7-10 seconds, the target is immune to damage through a pulsing melee and magic ablative. This immunity drops as the target gets dropped.>>

- The recast timer of the ability has been lowered from 15 minutes to 10 minutes.


Although I do agree with you on the immune timer; please, before you post something that is false in accusation; reread and do research. Ty.
(BTW, Charplan says the same thing, there's no mention of CC immunity. Just damage.

 

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_Tarel_  1 star
Posts: 77
Registered: 2003-9-7 09:04:03
than why are some of us taking damage when on the zeph train and get droped into ZZZZZZZ

 

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Warning: The above post contains sarcasm. Use as directed.
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Great_Pumpkin  1 star
Posts: 62
Registered: 2001-12-14 11:18:43
I guess I am evil, but if I was them I would just change the description to what it currently does, hehe, fixed.

Of course if I was in charge toa and LotM would go bye-bye. Zephyr fixed.

 

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Youth and enthusiasm is no match for experience and treachery.

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