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Topic:
Idea for keeping MMOs interesting for hardcore and casual players [Locked] |
PowPowParn Posts: 374
Registered: 2005-6-12 19:11:48
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
didn't WAR try this and its still giving its players cancer ?
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Tipztoe Posts: 1,775
Registered: 2004-3-1 17:53:43
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
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or have a player base that is in it for the kills and realm, not i-win toys.
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Morgash Posts: 141
Registered: 2003-1-28 20:53:00
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
Thbbb posted:
1. Make PvE provide PvP rewards and PvP provide PvE rewards. The realm point system is a perfect example of a cool idea gone horribly wrong. It only incentivizes those who have a great deal of time to play the game. A casual player has no hope of achieving the top tier of play and can never compete. However if these rewards were PvE/cosmetic/reputation only then they would provide a healthy reason to PvP that didn't require hardcore play time to compete.
2. Scale PvP rewards in a way that the best rewards provide the best advantages but not to the point that they create great rifts of unbalance in play between a hardcore and casual player.
I believe this idea could help to re-populate the realms with people chasing pve content rewards to boost them in pvp while getting the casual players back with hope of a fighting chance. The game needs both PvE and PvP to survive. Make them symbiotic rather than at odds.
The premise here is totally off-base. Why can't you get the top tier in the game?
Why do you think it's imbalanced? Shouldn't someone who plays more get to the top quicker, assuming all other things are equal?
Why do you have to fuss over falsely perceived imbalances?
The fact that there is a level cap is a balancing agent.
The fact that RR's get extremely expensive to advance is a balancing agent.
The fact that high value armor/weapons/jewelry that used to require long quests/raids/and lotto rolls are now practically free is a balancing agent.
What more do you want?
At some point, you just have to go play the game. Make friends, earn your stripes in PUG's until you start getting picked up by better groups. Or learn how to hunt solo or in duo's and trio's. Adjust and overcome, or quit. Nothing wrong with quitting if you are not enjoying the game. But to cry over imbalances NOW, after they've made almost everything in the game ez mode, please. You have no idea how terrible that sounds to someone who's been through it all over 8+ years.
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
For the casuals.
1. RvR area or areas for under RR5 or 6.
2. Put in epic quests for lower level BGs that gets a maxed out template easily without being a twink.
3. Open up fresh start server (with lack of TOA, cow expansion and champ levels too, imo). Go back to a simpler games for the casuals. Also, lets a fresh community form and gives the opportunity to reverse the realm jumping issues by only allowing one realm per account on the new server.
For the hardcore.
New content is what the game needs for them. Preferably RvR content as most people don't play DAOC for the PvE.
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Youth and enthusiasm is no match for experience and treachery.
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
Great_Pumpkin posted:
For the casuals.
1. RvR area or areas for under RR5 or 6. good idea.
2. Put in epic quests for lower level BGs that gets a maxed out template easily without being a twink.good idea.
3. Open up fresh start server (with lack of TOA, cow expansion and champ levels too, imo). Go back to a simpler games for the casuals. Also, lets a fresh community form and gives the opportunity to reverse the realm jumping issues by only allowing one realm per account on the new server.
opening another server of any type would kill the game, there isnt enough population to try and split whats left, and sorry a no-toa server(classics) already existed and failed so bad they had to shut it down.
For the hardcore.
New content is what the game needs for them. Preferably RvR content as most people don't play DAOC for the PvE.
the game had population, untill Mythic started focusing more on RvR and less on PvE then the game population plummetted to its curret abysmal level... the lack of new worthwhile and challenging PvE content is what killed this game.
when they started nerfing everything to be doable by 8 players or less, and removing all the challenge in the current content, without adding new challenging content.. the players left for other games that do add new and exciting PvE content.
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
I agree with you that you can't open a new server if it is not going to bring back people and get new people. But, I would say there are lots of us out there that would be running back for a fresh start server, even more if it was more "origins like".
The classic servers did very well for a long time. Better than most individual regular servers. But, without real support and with a general overall exodus from DAOC and since they started out lower overall population, there is no way they would survive. Change a few things and they would still be doing fine.
Eventually even Ywain is going to fade away without new content and new subs. Scavenging subs from combining servers is pretty much over (Europe being the latest). Maybe F2P could bring new life, but EA seems to be hesitant for that (surprising considering how great the other converts are doing).
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Youth and enthusiasm is no match for experience and treachery.
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PowPowParn Posts: 374
Registered: 2005-6-12 19:11:48
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
casual players killed the mmo genera
QQ the game keeps playing even if i cant play! why cant they make a game where when i cant play, people cant advance as well ?
oh wait im looking for console games
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
Great_Pumpkin posted:
The classic servers did very well for a long time. Better than most individual regular servers. But, without real support and with a general overall exodus from DAOC and since they started out lower overall population, there is no way they would survive. Change a few things and they would still be doing fine.
there were no more "individual" regular servers after classic launch, they were all clusters, and those clusters were the same numbers as on classics.. but there were more clusters, the overall game population still prefered regular ruleset servers as classics were never more then 1/3rd of the total population, and that was at there peak.. they started to die off 3 months after launch and needed to be clustered as well, less then a year after there release they were in a rather pathetic state.
then they had to be shut down because of player lose.
they were never a success, it was a failure from the start, they had large numbers wich made it fun for a short time, but they never brought in enough players to counter those that left because of there creation, so in the long run they actualy hurt the over all population of the game, and mythics income..
and they are a good example of something not to repeat, especialy with the playerbase as thin as it is now.. there is no way a new server will bring in enough players to warrant the cost, and no guarantee those players would stick around long enough to stabalize the dropping population.
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jvh24 Posts: 25
Registered: 2008-7-17 15:03:33
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
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I think DAOC has been really fun the past year or so.
I play 3 or 4 nights a week. Most times I log on I get a group quickly.
20% of groups are fun 8man
20% of groups are fun small man
50% of groups are running more then 8 man(still fun/still get rps.
10% of groups are fail (ie 8 vs zerg)
I really like the events (ie cathal vall, or champion event, or special qwest).
For me it has been a fun and (healthy) Gaming experience.
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jvh24 Posts: 25
Registered: 2008-7-17 15:03:33
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Date Posted:
1/1/00 12:00am
Subject:
Idea for keeping MMOs interesting for hardcore and casual players |
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These are few events I would like to see, maybe all these should have a rr5 cap. Each one should only last a few days.
Cathal valley as a pvp zone.
Cathal valley as a co-op zone.
Maybe put the dragons in cathal value and let people finish the dragon quest in a pvp setting.
or
Put the ML10 dragon in Cathal Valley and make it Co-op and/or pvp zone.
stuff like that.
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