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Author Topic: Bringing DAoC Back [Locked]
Goldmank2
Posts: 3
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Check out the website.

http://daoc2.com/home/
Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
Noble attempt but I think DAoC is pretty much dead in the water. It rarely gets anything done of significance and the Mythic left is not the Mythic that made DAoC. It wouldn't be anything even remotely close to DAoC except in cosmetics.


It stinks but thems the apples.

 

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Final Fantasy Vault Site Manager
Waiting on GW2 - Currently on MMO haitus
Keep overpowered gear out of PvP. Gear != Skill
Manga > Anime - http://myanimelist.net/mangalist/Cydoc
Eithor
Title: DAoC Knight
Midgard Representitive

Posts: 44
Registered: 2004-12-26 14:54:19
The more negative writing, the higher the risk for a negative outcome - thus keep it positive!




Nice intiative. :]

 

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PlasmicRedX
Posts: 11
Registered:
A DAoC 2 is not going to work if it's made by the same Mythic we know today. One reason is that this Mythic will just make really bad character models like they did with Catacombs with hair that isn't attached to their skin, huge heads to make room for advanced character customization, and plastic skin like the ones seen in Everquest 2. Basically none of the hard work put into, and character that character models had originally. It's all just the same for the game world. High powered reflective water, high powered grass sprites all over the world, high amounts of clutter all over the ground like they did in Warhammer so all the players get stuck walking on everything. Turning the graphics all the way down in DAoC reveals grass and flowers that were meant to be there originally, but turning them on just forces the game to generate all the ground textures and grass over the ground textures and grass that was meant to be there, so you never know what you are missing.

Mythic is a game studio that now has a history of trying to implement new features into their games without thinking of the negative consequences that can come with those features (to keep game new). They see a new feature from games that they didn't have, like character customization, and force that feature into their game as an attempt to keep their game new. This is responsible for driving away all their original fans. Many of the character faces and hair that were in the original characters never made it to the Catacombs characters. One reason I could never play with the new Catacombs Characters turned on is because my character didn't have the same face and hair he had. Reflective water removed the game's calm blue streams, rivers, lakes, and oceans, and replaced them with a powerful mirror surface that only served to consume video-card's workload. Mythic twisted DAoC into Everquest 2 (because they wanted the features it had) with the addition of expansion packs and eventually into World of Warcraft because of their policy of constantly keeping the game new.

To mention some more things, they added spell events to armor and weapon items. That only served to spam animated graphics effects during combat to make combat appear like more things were happening. Well, more things WERE happening, a whole lot of pointless and annoying.

There's a lot more things that Mythic made worse. The hard part is finding and remembering every one of them. The new cloaks have hoods that cover up the back part of helmets. Monster spawns have been ruined like in Camelot Hills there are pointless monster spawns spread out all over this zone that were never there before. Level 1s and 2s will not be hunting for level 1 monsters all the way over at Prydwen Bridge. If they are, they should be hunted down by higher level monsters that used to be there, or Mulgrut Maggot who I think had his patrol removed from the game. Item Drops now drop far too frequently. You used to have to work hard just to buy items from NPC vendors and were VERY lucky to get any sort of drop unless you were in a dungeon. Speaking of dungeons, the original Tomb of Mithra is completely gone now and isn't the same experience it once had. Monsters that used to have an appropriate model now have incorrect models like "Spirit"s in Camelot Hills, which used to have a ghost zombie model, now use a new zombie model, but still have the name "Spirit". The character start locations being defaulted to one location, like Albion is Cotswold Village, is just like having your character's face and hair removed from the game and given another one. DAoC's PvE difficulty was made too easy. Now your character's health regenerates during combat in PvE even at level 1. New players no longer know the risk of fighting a monster that is too difficult because it is no longer too difficult.

If they want to make a successful DAoC 2, then Mythic will have to go back to the drawing board on what made original DAoC so great, and keep everything they think they've learned from the DAoC expansion packs and Warhammer Online MMO to a down low.
Goldmank2
Posts: 3
Registered:
bump
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Interesting site. In a way, the site front page is insightful.


“We want RvR” “We want PVP done right”


One of the basic misunderstandings that many have of what made DAoC great is the thinking that only PvP and RvR mattered. Most of the players, the guild builders, the crafters, etc . . . that made the early game great were PvE centric players that also PvPed and RvRed from time to time. While it is true that PvP/RvR does matter a lot, for the game to thrive, other play styles also need to matter.


For an RvR/PvP game to be great it also needs great PvE. Without the casual PvE players that PvP from time to time, the fodder in the frontiers dries up and the servers die. Mythic never understood.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
PlasmicRedX
Posts: 11
Registered:
Semi4 posted:

Interesting site. In a way, the site front page is insightful.


“We want RvR” “We want PVP done right”


One of the basic misunderstandings that many have of what made DAoC great is the thinking that only PvP and RvR mattered. Most of the players, the guild builders, the crafters, etc . . . that made the early game great were PvE centric players that also PvPed and RvRed from time to time. While it is true that PvP/RvR does matter a lot, for the game to thrive, other play styles also need to matter.

For an RvR/PvP game to be great it also needs great PvE. Without the casual PvE players that PvP from time to time, the fodder in the frontiers dries up and the servers die. Mythic never understood.



Yeah. I loved DAoC PvE from the beginning. The PvE only mattered more because it eventually lead to a war with the other realms.

It's true that I would not even play DAoC if there was no PvP just as I never played EverQuest.

DAoC having both is what made it worth buying and playing. The PvE was not without its problems of unreasonable down times, but everyone got to 50, didn't they. Hehe.

My first character made only just after a week from DAoC Launch was a 50 Highlander Mercenary because I have a Scottish last name with a traceable family history on my dad's side to Scotland. I was dumb though and specced everything into Dual Wield, unknowing that Slash increases damage. I was very weak getting up to level 20 and above. I didn't realize I needed Slash until level 43+ or so. You can imagine how hard it was for me soloing greens.
Nohup
Posts: 2
Registered:
Agree on a good RVR game needing a good PVE universe to fight in.

Warhammer didn't understand that, and just felt hollow.
Burkuagh  1 star
Posts: 66
Registered: 2004-8-24 14:49:11
When it comes down to it there have been a lot of decisions made by Mythic that I didn't like... but they didn't completely ruin the game for me. I put up with them because the game loved was still there at the core of things. But over the last several years there have been so many bugs, programming errors, problems with lag and latency, and other issues that affect the performance of the game so much that an unacceptable level of inconsistency has come to dominate the moment by moment aspects of gameplay. This is the one and only reason I cancelled my accounts several months ago. I was sick of getting frustrated by having the vast majority of all battles and game experiences negatively affected in some way by big or small performance issues that stop the game from functioning as intended.

Until this is fixed, aka never, I don't see myself playing daoc again. My nostalgia and past love of the game was enough to keep me playing for this many years but at this point I am happier with the good memories of times past than I am with my recent experiences of constant frustration.

At this point I wouldn't even try daoc-2 unless I was convinced that the team developing the game put performance ahead of everything. This was clearly not the case with warhammer or any other mmo that I have tried over the last several years... so my hopes are probably in vain.

 

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Revenant ~ Nimue
I don't play MMOs to make friends...
I play MMOs to make enemies!
PlasmicRedX
Posts: 11
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http://www.youtube.com/watch?v=7IU-RZDJzcU

My really bad first ever commentary. Didn't think hard enough on who my audience would be. Too many pauses and of course I sound like I need speech lessons. Much of what I say is too subjective and opinionated and probably just makes people want to argue, etc. Anyways, if you still like and agree with what I'm saying, please let me know on youtube or here through private message or whatever is cool.

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