Docmandu posted:
Server already has a hard time enough to support the current playerbase... imagine what will happen if the game goes F2P and it were to be popular.. they can't put those new players on Ywain.. so they'll have to make a new server.. but quite a few people would cancel and re-roll on the new server, potentially destroying the healthy playernumbers Ywain has.. meaning actual paying customers would be left with a server that can't support RvR anymore due to lacking population.
Punishing your paying customer base isn't exactly a good idea!
All said.. I really don't know how they could make DAoC F2P work... doubt many people play it for the PvE, so that just leaves RvR.. but if you start making items people can buy for RvR, you risk of becoming a Pay To Win game.
Server already has a hard time enough to support the current playerbase... imagine what will happen if the game goes F2P and it were to be popular.. they can't put those new players on Ywain.. so they'll have to make a new server.. but quite a few people would cancel and re-roll on the new server, potentially destroying the healthy playernumbers Ywain has.. meaning actual paying customers would be left with a server that can't support RvR anymore due to lacking population.
Punishing your paying customer base isn't exactly a good idea!
All said.. I really don't know how they could make DAoC F2P work... doubt many people play it for the PvE, so that just leaves RvR.. but if you start making items people can buy for RvR, you risk of becoming a Pay To Win game.
Then make a single f2p server where you are forced to start at level 1 or something.
There ARE ways to do it if people would stop being so negative from the start they would prolly see it.
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