VaultNetwork.netVault Network Boards
Author Topic: What do you think of these features? [Locked]
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
http://img201.imageshack.us/f/featuresi.jpg/

The features are all optional, not mandatory.


It does take some time to load. Its a big screenshot.


If the link doesn't work, please let me know.

 

-----signature-----
A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
http://img201.imageshack.us/f/featuresi.jpg/
xDeath-n-Decayx  1 star
Posts: 73
Registered: 2010-10-27 13:50:07
So, you posted a screenshot of a WoW UI, with DAoC gameplay? Interesting.

 

-----signature-----
There are only 10 types of people in the world. Those who understand binary and those who don't.
Insanity: doing the same thing over and over again and expecting different results. -Albert Einstein
slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
Edit: ^^ you beat me to it...

Edit2: That's the WAR ui btw.

 

-----signature-----
DAOC - http://gimpchimp.etilader.com/s.php?u=Dudor
WAR - r32 rr25 Ironbreaker - Retired
AOC - 80 ToS, Soulstorm (PvP) - Retired
WoW - 60 Druid/Priest - Retired
http://www.youtube.com/watch?v=DfJ09Ptg8LY <- Animist vid
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
slajzer posted:

Edit2: That's the WAR ui btw.



That is correct. It is a handful of features from Warhammer Online (Mythic/EA).

Nothing about this is World of Warcaft (Blizzard).

 

-----signature-----
A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
http://img201.imageshack.us/f/featuresi.jpg/
-Damaja-  2 stars
Title: Bad Attitude â„¢
Posts: 441
Registered: 2004-9-23 20:00:15
and this works?

 

-----signature-----
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
It's not even a thought on a DEVs mind. Would like to change that though, but I alone can't be the only one to want these features in DAOC.


It's going to take just about all of the DAOC gaming community to want these features before we even get a "hmmm" from Mythic/EA/Bioware.

 

-----signature-----
A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
http://img201.imageshack.us/f/featuresi.jpg/
Meddyck24  1 star
Posts: 223
Registered: 2010-11-5 10:58:36
Those would have been great 5 years ago. They aren't happening now with DAOC in permanent maintenance mode if not on life support. Just be thankful the game is still operating (for now).

 

-----signature-----
GW 2: Next!
DAOC [retired]: Meddyck R11 Cleric / Meddyck R11 Druid / Alysson R11 Minstrel / Alyssen R9 Eldritch
Other cancelled MMOs: WAR, SWTOR
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
True, but I believe these features would attract so many new subs. I'm thinking DAOC could hit 10k active within a year with these changes.

 

-----signature-----
A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
http://img201.imageshack.us/f/featuresi.jpg/
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Idealistgamer posted:

True, but I believe these features would attract so many new subs. I'm thinking DAOC could hit 10k active within a year with these changes.



i think your completely dilusional... because all of those are simplistic fluff addons... they dont change the gameplay at all.. and there for wont be bringing anyone to daoc for them.

its the gameplay that looses/keeps people.. not wether or not a game has a mail system, or lame need/greed looting system....

i hate the stupid clicky loot interfaces in most every other MMO.. i like being able to just hit target nearest object/get object to pick this up instead of having to mouse click constantly...

and there are so many loot whores out there in the other games that always just click the need button anyways... completely negating the lame system...

now what daoc could use is a loot logging function added to the group window, with options of loot distrobution instead of the random distrobution it is now, and an interface for setting up treasurers instead of using /commands ... i dont have a problem with /commands but alot of people do these days so a better grouping/battlegroup interface for settings would be good for the game.

 

-----signature-----
-=no pity for the majority=-
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Idealistgamer posted:

True, but I believe these features would attract so many new subs. I'm thinking DAOC could hit 10k active within a year with these changes.



While you are correct in identifying one problem, there are many other problems that would keep players away.


1. Bugs. Unfixed, long standing bugs.


2. Min/Max


3. Needing two accounts to really have fun. Yes, yes . . . I can already hear some readers “but, but, but . . .npc buffs. . . .” Well, let me see you running through TOA with an npc buffer/healer in tow or let me see you PLing or farming plat with an NPC buffer/healer keeping you alive or etc. . . . then well talk about how DAoC is just as much fun without a bot.


To promote the use of bots and to push players into paying for a second account, Mythic designed some parts of the game to be best played by a botted player. It is what it is. (For those that want to say, "but, but, but . . . POTS. . ." Sorry but no, pots do not = bot. Because Mythic was afraid botted players would throw away the bot in favor of the pot Mythic made sure pot(s) do not = the bot. Plus most noobs do not have the gold for pots.)


4. Most MMO players are PvE centric (in that, even though they PvP 20% to 30% of the time which helps keep the RvR population at a fun level, 70% to 80% of their focus is on the PvE game) and Mythic’s PvE game was ruined long ago.


Today a player, no PLing, can level to 50 in less than 3 days /played. For the tiny niche market that is PvP centric, such rapid leveling through PvE is great. Heck the tiny niche market of PvP focused players would be more happy with /level-50. For the PvE crowd, which numbers in the millions, rapidly breezing up to level 50 makes the DAoC PvE game kind of pointless.


The PvE in most of DAoC's old world has been made obsolete by the expansion pacs. TDs were not the worst idea Mythic ever had but putting TDs into the game was not their brightest moment.


Also, rapid and easy leveling has contributed to realm hopping. In the past when it took a 20 to 40 days /played to level just one toon to 50, players mostly focused their attention on just one realm because almost no one had the time to level up toons in multiple realms. Now, with rapid leveling, almost anyone can level up and fully outfit toons in all three realms.


5. Many PvE centric players love questing and DAoC’s questing system was broken long ago. Long ago Mythic made most of the old world quests obsolete when normal grinding in the Xpacs would provide better gear/exp/gold than the old quest.


Then, there is more than one questing system. A noob goes through the tutorial and learns a questing system where the maps even have a GPS system that hand holds the players through each quest. Then, shortly after the tutorial, the player hits the old questing system where the Quest log can’t even keep accurate track of quest instructions.


So, along with improving the UI and providing more features (like mail, a better LFG system, weapon icons that change color when poison is applied to a weapon, etc. . . ) there are other problems that would need to be fixed or the population would never grow.

 

-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.