Idealistgamer posted:
True, but I believe these features would attract so many new subs. I'm thinking DAOC could hit 10k active within a year with these changes.
While you are correct in identifying one problem, there are many other problems that would keep players away.
1. Bugs. Unfixed, long standing bugs.
2. Min/Max
3. Needing two accounts to really have fun. Yes, yes . . . I can already hear some readers “but, but, but . . .npc buffs. . . .†Well, let me see you running through TOA with an npc buffer/healer in tow or let me see you PLing or farming plat with an NPC buffer/healer keeping you alive or etc. . . . then well talk about how DAoC is just as much fun without a bot.
To promote the use of bots and to push players into paying for a second account, Mythic designed some parts of the game to be best played by a botted player. It is what it is. (For those that want to say, "but, but, but . . . POTS. . ." Sorry but no, pots do not = bot. Because Mythic was afraid botted players would throw away the bot in favor of the pot Mythic made sure pot(s) do not = the bot.
Plus most noobs do not have the gold for pots.)
4. Most MMO players are PvE centric (in that, even though they PvP 20% to 30% of the time which helps keep the RvR population at a fun level, 70% to 80% of their focus is on the PvE game) and Mythic’s PvE game was ruined long ago.
Today a player, no PLing, can level to 50 in less than 3 days /played. For the tiny niche market that is PvP centric, such rapid leveling through PvE is great. Heck the tiny niche market of PvP focused players would be more happy with /level-50. For the PvE crowd, which numbers in the millions, rapidly breezing up to level 50 makes the DAoC PvE game kind of pointless.
The PvE in most of DAoC's old world has been made obsolete by the expansion pacs. TDs were not the worst idea Mythic ever had but putting TDs into the game was not their brightest moment.
Also, rapid and easy leveling has contributed to realm hopping. In the past when it took a 20 to 40 days /played to level just one toon to 50, players mostly focused their attention on just one realm because almost no one had the time to level up toons in multiple realms. Now, with rapid leveling, almost anyone can level up and fully outfit toons in all three realms.
5. Many PvE centric players love questing and DAoC’s questing system was broken long ago. Long ago Mythic made most of the old world quests obsolete when normal grinding in the Xpacs would provide better gear/exp/gold than the old quest.
Then, there is more than one questing system. A noob goes through the tutorial and learns a questing system where the maps even have a GPS system that hand holds the players through each quest. Then, shortly after the tutorial, the player hits the old questing system where the Quest log can’t even keep accurate track of quest instructions.
So, along with improving the UI and providing more features (like mail, a better LFG system, weapon icons that change color when poison is applied to a weapon, etc. . . ) there are other problems that would need to be fixed or the population would never grow.
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