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Author Topic: New Proposed DW Penalty Greater than Old DW......mwuhaha [Locked]
Morgash  1 star
Posts: 141
Registered: 2003-1-28 20:53:00
Old DW halved defenses. New DW penalty is a flat 25% reduction.

Under old DW system, shield was 75% (originally uncapped, was it not?)
Take Scout for example.
Before DW:
Block: 75%
Evade: 20% (with dex/qui bonus)
Total Defense Rate: 80%

Apply Old DW Penalty:
Block: 75/2 = 37
Evade: 20/2 = 10
Total Defense Rate: ~44%

Apply New DW Penalty, where shield is now capped at 60
Block: 60 - 25 = 35%
Evade: 20 - 25 = 0%
Total Defense Rate: 35%

The most I ever thought we'd get was half of the old version, very happy change for DWers.
Sure would hate to be a scout though!

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
It's not like the majority of scouts solo anyways. No biggie. The nerf portion to scouts impacts like 4 people. These individuals are worthy of feeling sorry for. the others, not so much.

 

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Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
Two things:

-This applies to much more than just Scouts.

-Fewer people had 75% block rate way back when.

 

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Morgash  1 star
Posts: 141
Registered: 2003-1-28 20:53:00
Way back when, I agree with you, most didn't. But the old DW penalty scaled down with defense rates; the new DW penalty just wiped out 25%, which is near half of shield currently, and totally eliminates evade altogether on some classes instead of reducing it by half.

And I agree, it effects much, much more than just scouts. That's why I think Mythic should wait on the slam nerf, see how DW shakes out first.

 

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Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
I've read that the new change is a flat 25% reduction because that is how mythic implements these things. However, if the old way was not like this why is it assumed the new change won't be either?

Maybe there was some testing done that I haven't seen yet...

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Slam should have been nerfed long ago. Shield didn't need an anytime stun to be viable. Nobody needs an anytime stun. Realistically, shield should be reworked to provide more then just stuns for the investment.

 

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Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
Are you sure it is a flat 25% reduction? I would assume it would flow as percents normally do.


20 - 25 = -5 (or 0 in this case)


25% of 20 = 5% (as it would normally work in such games)

 

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Morgash  1 star
Posts: 141
Registered: 2003-1-28 20:53:00
Well, look at the inf RR5. It is a 10% reduction in all forms of defense. It is a flat rate reduction. Based on how the patch notes are written, it would seem that the new DW penalty will be just like the Inf RR5, a flat rate reduction.

I am going to do some testing later today to confirm some of this, unless someone has beat me to it already...anyone? anyone? Bueller?

 

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Gerreniel
Posts: 6
Registered: 2010-7-8 09:21:45
it just wouldn't seem logical if they were to re-implement something they did not think worked well before because it was too powerful but this time nerf it even harder and expect it to work out better? My thought is they mean that it will reduce your defense by 25% or 1/4 your defense instead of 1/2 it like the old system was, error or words? But idk lol. so 60*.25=15% blocking reduction? curious though

 

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Gerreniel
Posts: 6
Registered: 2010-7-8 09:21:45
Morgash posted:

Well, look at the inf RR5. It is a 10% reduction in all forms of defense. It is a flat rate reduction. Based on how the patch notes are written, it would seem that the new DW penalty will be just like the Inf RR5, a flat rate reduction.


I am going to do some testing later today to confirm some of this, unless someone has beat me to it already...anyone? anyone? Bueller?



Post what you discover

 

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