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Topic:
Sanya gets a new job [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
Nerelas posted:
Daoc in space?
I can hope.
3-faction RvR is what I've been looking for since I quit playing DAOC.
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Semi4 Posts: 566
Registered: 2003-8-8 13:58:29
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
It is easy to create science fantasy but very difficult to create true science fiction. Science fantasy is often called science fiction, even when it is not.
My brother loves science fiction but hates science fantasy. I am a bit looser than my brother about how far science fiction can shift to science fantasy before I grow annoyed with the implausibility of the fictitious reality, but I have limits.
Science fiction often has restraints put on it that are not necessarily fun for the players were fantasy can easily circumvent annoyances without breaking the rules of reality because there is no reality (there is no spoon).
Fantasy does not have to conform. It does not have constraints on it.
-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
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there has to be a seperation between pve item farming and RVR.
It's not a viable option to force an RVR oriented player to do epic pve raids to get gear to go pvp. Nor is it viable for pve oriented players to be forced to engage in rvr to aquire necessary skills to insure success on epic pve raids.
I'm an old UO player. The natural evolvement of that game, when I played it, was that people that engaged in pvp usually only used player crafted armor and weapons, which were comparable to a medium damage bonus magical items. So when you died, no big deal if you got looted, if you got looted at all( u always do ) because crafted gear was for sale on every vendor. More of a grief tactic to take someones weapon or bandaids, they aren't worth anything, just an annoyance to the guy you just killed that now has to take the time to go home and re gear up.
Sure you can hit the countryside with your armor of invulnerability, and your kat of vanquishing and put the slaughter on people, but when you get ganked, your looted.
Daoc should introduce a similair concept. Where player crafted items are about 90% the strength of mob drops, and all player crafted items stay on your corpse upon death, but only 1 random item that is not player crafted will hit the dirt when you die. But not looted by an enemy, but be some kind of gold or silver or bounty point reward. This will help get items out of the game. Kinda of silly to see a zerg of 100 Traldor's. That's supposed to be an artifact, how are there 1,000 duplicates? Not really an artifact then. UO also had item destruction if the condition got to bad on it. Something rarely seen in DAOC. THere needs to be a item sink, along with a gold sink.
DAOC epic pve encounters should yeild loot for more pve encounters for the PVE community. Then they can hang out at a main city ( like Moonglow ) and show off their colored mounts, and blessed black sandals, and chit chat. This appeases the social community which is desperately needed for the game to feel 'alive'. This way when I level a new toon, there are people out and about. Instead of a ghost town because 95% of the pop is in the frontier doing RVR because there is no PVE community.
It would also offer a seperation between pve and rvr people. PVE people will spend their time aquiring loot to help them perform better in pve. RVR people won't be wearing the same gear, or performing as well against mobs. Just like pve people won't have rvr items or skills when they engage in rvr.
As for a skill system, level system, or class system..... There is not single right answer there. It's going to have to be a combination of all three. My first UO toon was my only toon for 9 months, because if I didn't like him, I changed his skills. It has it's advantages and disadvantages. Like 9 months into the game my second toon didn't even have basic skills, it was a chore to just get him good enough to be a house mule.
Probably needs to be some sort of class seperation like Mystic, Seer, Fighter, Rogue. So you are developed along those lines. And then introduce all the skills of the game, where you get 1 to 1 returns for skills associated with your base class, and 1 to 2 returns on skills outside of your base class. ( or a dif math ratio ) and then aquire levels to mark progression like Oblivion did, but those levels didn't restrict character performance.
For instance, a char with 700 total skills pts would be lvl 7. But if he has 70 in ten skills, he may die to a guy with 100 in 4 skills and 50 in two skills and only be lvl 5.
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Semi4 Posts: 566
Registered: 2003-8-8 13:58:29
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
^^^^ That is the worst set of ideas I have ever heard.
Yes there are PvE centric players but that does not mean they never PvP/RvR.
Yes there are PvP/RvR centric players but that does not mean they never PvE and it does not mean they all hate PvE. Many players in DAoC do both.
I would never play a game where PvP/RvR were separate from PvE and where I had to get my PvP gear and get my PvE gear and swap between them. Or where all the time for my PvE toon meant nothing if I decided I wanted to RvR for a bit. Or where my RvR time meant nothing if I decided I wanted to PvE a bit.
You idea also makes player crafted items worth crap. Who would want to be a crafter if all the crafted gear were crap? And the idea of needing crap gear for certain things, sorry but no.
-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
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A much more elegant and simple solution: Allow people to PvP for the same gear PvEers get. DAoC's already done it to a degree with bounty points. Guild Wars lets you spend Balthazar faction (which you earn by killing players and winning matches) to unlock weapon/armor upgrades for your PvP characters. Guild Wars 2 is going to reward loot for killing players like any other monster you kill (meaning you kill a player and then loot the body. Except you're not taking the player's gear, you're just being granted a random item or whatever like if you looted a mob).
Don't really see the point in trying to separate the two playstyles with a convoluted system that makes certain types of gear only usable for certain types of content.
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Elbarad Posts: 9
Registered: 2002-2-4 06:31:39
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
jhonto posted:
ckgreed posted:
I disagree on the gear part, though. Gear should be important and ideally lootable on death, with the endgame revolving around acquiring more gear than you lose when you die (see UO, Darkfall). Of course this doesn't fit very well with spending months raiding to get the gear in the first place, and that's what kids these days seem to enjoy most, so good full loot games are few and far between. But when they do it right it adds another element of importance to winning PVP fights, especially if you don't have any more gear bags in your bank. The same element could be added to games without forcing people to reacquire gear--a forced 20 minute break from PVP upon death or something--but it'd just piss people off, moreso than losing the gear in the first place I'd imagine.
Well in the old frontiers for DAOC when you died you released back to your bind point - usually Svasud Faste in Midgard, and then had to run back to the frontiers at the best speed you could manage, which if the fighting was aways out meant a forced break of a sort to get back into the fighting (often with you dying on the way back etc). This was a suitable enough penalty for dying to me.
The idea of mass raids to get equipment that is then lost if you die doesn't appeal to me, I would rather have no equipment at all, and just a character decorating system like City of Heroes/Villains has to be honest. Then I can look badass/silly/whatever however I want, but not have anything to risk losing that would make me want to scream due to losing the months of raiding required to regain it. I am not in favour of full-looting in a PvP game, if only because then you will find people screaming because they lost the Uber Sword of Ganking(tm) due to server lag or a bad ISP.
Being able to bind in the CK's was an improvement over binding in Ludlow in Alb.
-----signature-----
Elbaroo/Elbarad/Okala/Okalla
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
Nobody really knows anything about it yet. Looks ok to me for now, with the 3 factions and all. Im not sure about the classes or anything yet. Its new and there will be tons and tons of information still to be learned in the future so i'll have to wait and see just like the rest of you.
-----signature-----
SWTOR
Gunnery Trooper
DAoC (Retired)
Great minds discuss ideas. Average minds discuss events. Small minds discuss people.
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Meddyck24 Posts: 223
Registered: 2010-11-5 10:58:36
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
My memory of Sanya's public work for Mythic is she is the one who would come to the Camelot Herald or VN and feed us the PR lines about things "working as intended", "TOA won't affect RvR", and so on. That's not exactly what I'm looking for in a new MMO from an unknown developer.
-----signature-----
GW 2: Next!
DAOC [retired]: Meddyck R11 Cleric / Meddyck R11 Druid / Alysson R11 Minstrel / Alyssen R9 Eldritch
Other cancelled MMOs: WAR, SWTOR
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Jumo_007 Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
Meddyck24 posted:
My memory of Sanya's public work for Mythic is she is the one who would come to the Camelot Herald or VN and feed us the PR lines about things "working as intended", "TOA won't affect RvR", and so on. That's not exactly what I'm looking for in a new MMO from an unknown developer.
That is kinda unfair. What was she suppose to do?, "  eah guys, ToA will be an unwanted grind, you all should bail now. My employers are tards"
Any community director for any MMO has to tow the line. In large part she made the camelotherald great and made it her goal to keep the fan base informed. I've played many other MMO's where the devs don't tell you squat and communication is the last thing on their mind.
-----signature-----
Don't believe everything you read on the internet, that is how WWI got started. 
~"I'm living the lifestyle of a rock star, Vatican assasin"-Charlie Sheen~ 
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Date Posted:
1/1/00 12:00am
Subject:
Sanya gets a new job |
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Hey, don't pick on Sanya. I have been her stalker for years and am quite happy for her and hope that odd arse game turns out well for her sake.
~ Sanya, I have pie (and cake) come visit us on VN now and then would ya.
Ok the cake is a lie.
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