Feedback form (with a couple edits):
Please consider once again doing something about buffs/buffbots. I believe it has been one of the biggest downfalls of the game for many years even though it has brought extra money to DAOC through more subs, since it is almost completely necessary to run a buffbot.
This is coming from someone who owns and subscribes 2 accounts! Both of them have buffbots, and yet i'm writing to complain that the absolute necessity for buffs is STILL what ruins the game for me, even though I can easily log in both of my accounts at any time in order to buff myself. And more importantly, even if there was no need for a buffbot, I would not even consider unsubscribing one of my accounts. People have characters on both accounts that serve many purposes, not just for buffs. It is highly inaccurate to suggest that DAOC will lose half their subs if there was a proper system so that everyone had access to high level buffs. In fact I think only a very small portion of subs would be lost, and if it is done right, I think the number of extra subs could be even more.
Here's my idea, please take it into consideration.
Number 1 - There needs to be high level buffs that every character has access too, regardless of what zone they are in. But, it is still good if an active support class or a buffbot provides slightly better buffs. So I suggest giving people access to about +140 stats without the use of a buffbot (rather than the current +115ish). Then a buffbot provides the extra +15 (155 instead of 140) which will give people that extra edge in RvR.
Number 2 - Lets just say that the fallen heroes from long ago have come back in some sort of 'spirit form' in order to aid their allies. So although they cannot interfere with the 'physical world', they can still help by providing buffs. Ok, the lore part is not necessary but here is why it works well: People can call upon these fallen heroes by doing some sort of /pray command, but it takes a certain amount of time for the spirit buffer guy to hear them and respond to the call, say about 60 seconds (its absolutely crucial that the process takes a decent amount of time). The problem with very strong buff potions is that people can pop them almost immediately after being buff sheared, and even with a combat timer this can potentially effect RvR balance. But instead, someone is required to /pray without movement or combat for an entire 60 (or more) seconds in order to attain their npc buffs. This way, if someone dies in RvR and is resurrected, an active support class is far more useful than getting in a /pray position in the middle of a battlefield with a fight going on, and same thing goes if someone is buff sheared. This is why the timer must be 60 seconds, to maintain RvR (and PvE) balance as well as the usefulness of an active buffer.
The lore part of it is only to explain why/how these buff npc's can show up in any zone whatsoever and not be effected by whatever is going on around them. Or you implement cell phones, where you make long distance call to the King of the Realm requesting a buffbot, and then they send Druid/Shaman/Clerics (who wasn't good enough for actual RvR) to come on horseback in order to give you some buffs, but then if they die on their way back to the capital city or they forget to give you str/con or something, then they gotta send someone else to buff you and fire the other guy, and its just a big pain in the arse. It just makes more sense that you go into some prayer ritual thing and call upon some dead hero of the realm and then as long as you focus on that for a minute or so, they come and give you some +140 stat buffs that are concentration based and buff shearable.
Does this not seem like a good idea? I should mention it must also be very easy to implement, it would be pretty much the same coding for the existing buff npcs, except they have to look like ghosts, pop up out of no where, and give decent quality buffs.
-----signature-----


