dannica posted:
I agree. However, the greatest strength of "free" to play is drawing in new players. Some of them will enjoy DAoC as it exists today. In this regard, you should consider "f2p" as a form of marketing.
[color
urple] You are assuming that the game will draw players. The game of DAoC is horrible when compaired to other games that went F2P.
Free poop is still just . . . poop.
The game needs huge changes for it to become anything that could maintain players. Even if the game were given away free (cough . . shards. . . cough) the way the game is today it could not keep any substantial player base.[/color]
These are perfectly valid points, and I'd like to point out that much of this could be achieved by rolling PvE in DAoC back to the late ToA days. The huge XP bonuses and battlegrounds quests would certainly need to go. Newly attracted "f2p" players would certainly want some kind of community, which DAoC does not have in its current incarnation.
[color
urple] Your idea has merit but DAoC began dieing 9 to 12 months after launch. There are some problems in the fundamental design created by Mythic and those problems need fixing. Giving the game away free does not fix those problems (though rolling the game back to pre TOA would fix all the stupidity implemented after SI). Rolling back the game is a start, but it is not the complete answer.[/color]
Yes, but there is one thing you neglected to consider: leaving subscriptions as an option. Of course, this entails creating a reason for people to want a $10-$15/month subscription. Turbine was able to do this with Lord of the Rings Online and maybe with DDO too.
[color
urple]Interesting. Over the years I have proposed a Free model that included limited Free accounts (secondary login, 2 character limit, no trading, no mount, no port stone, etc. . .) along with full $15 accounts. IMO it is probably the only Free account system that would be viable given DAoC’s endgame. [/color]
Yes. Many "f2p" advocates are not myopic enough to believe that "free" to play will actually be free. Instead, it's a way to keep DAoC around for a few more years.
[color
urple] "It is a way to keep DAoC around" only if the F2P did not kill the game. Based on the Shard population, based on the crap game that DAoC is, based on the few PvP centric players that want something like DAoC, etc. . . Unless DAoC had extensive work, it is more probable that F2P would fail which would end up killing whatever little life was left in the game. [/color]
Anyone with an IQ greater than 80 understands that "f2p" games don't exist to actually be free. I've only personally played two "f2p" games, LOTRO and Runes of Magic, and both essentially coerced you into coughing up some money to progress at a decent rate. To be fair, you could achieve maximum level and be competitive in both games without spending a single penny, but it would take you far longer to reach max level, have the best gear, etc. In the case of Runes of Magic, we're talking about 1 year longer than someone who pays money.
[color
urple]It is not true that Free accounts have everything that players who pay have (perhaps for some games but not all). How many of those games have an endgame similar to DAoC?
Also, does anyone really think that Mythic would not generate OP gear and charge IRL money for it? Based on TOA, what would be the result of OP gear being used by Mythic to generate income?
Anyone with "an IQ greater than 80" should understand the difference between PAY or QUIT and F2P. They are not the same. It should be obvious.
Those other F2P games do not have DAoC’s endgame. TOA has proven that in any F2P version of DAoC where players pay IRL cash for gear, it is PAY or don’t play. For DAoC that means F2P is nonexistent because everyone ends up needing to pay.
Because of the endgame in DAoC, there is no F2P version of DAoC where “Free†could actually exist. There is a possibility for a limited but free account to work, but that is not a true F2P account. What everyone has been talking about is F2P, not limited accounts.
This all should be clear to any with "an IQ greater than 80". [/color]
It wouldn't cost anywhere near $15 million, but I agree there are dozens of bugs that need to be corrected in this game. A huge chunk of the PvE things we both believe necessary could come from simply restoring PvE to its state around late ToA.
It's fair to say that Mythic/EA/Bioware would need to invest several hundred thousand dollars to pay computer programmers and graphics people to make the necessary changes. I have no data on how much Turbine spent to convert DDO and LOTRO to "f2p", but would be stunned to hear it cost even $1 million.
Lets do a crude calculation:
According to Glassdoor.com, the average US salary for a project manager is about 85k, computer programmers average about 70k, and we can use a 1,5x multiplier to account for taxes and benefits. If we assume it would take 1 year for 1 project manager and 7 programmers to convert DAoC to "f2p", the cost would be approximately $862.000 US dollars ([1,5(85)+7(70*1,5)]).
The real question is if Mythic-EA-Bioware is willing to invest a little under $1 million US dollars to make such a conversion to DAoC. I doubt they're willing to attempt it, but they're more likely to do it for WAR.
[color
urple] As I discussed earlier, there is more in conversion to F2P than simply coding the F2P parts of the code.
Today DAoC is not much better than POOP. Most MMO players do not want what DAoC is, even if DAoC were free, which it is on the shards. Give it away free all you want and it is still just poop that the typical MMO player does not want.
Just coding F2P is not the end all. Much more would need to be done for F2P to even have a chance of working.
To actually fix the game means changing/FIXING huge amounts of code. Fixing the game means one of two things:
1. Going back into all the old code and locating all the LOS bugs, all the dungeon pet pathing bugs, all the graphics bugs, all the <insert any of about 500 bugs> and repairing them or repairing at least 90% of them.
Or
2. Rewriting much of the code from scratch but basing the code on all the design and algorithms of the original game.
Both 1 and/or 2 cost lots of money.
And along with item 1. or item 2 the game of DAoC needs:
Rewriting all the quests and standardize the quest UI and quest log so it is uniform for all quests.
Rewriting and updating the UI to eliminate the need for almost all slash commands (allow the use of slash commands but there needs to be UI alternatives to slash commands.
Re-itemize all ROG drops so that players do not need to level a farming toon just so they can then play the toon the player wants.
Re-itemize all the quest drops, cash and exp.
Get rid of the stupid wild swings of the RNG where 2% could actually lead to a 1/20,000 chance.
Completely recode the rules of the PvP server.
Rework the entire game wire frame, including buildings (esp. those in RvR) so that holes do not exist.
Along with reworking the game wire frame, much of the graphics would need adjustment/realignment.
Housing has about 10 major problems that need addressing and about 10 minor problems and 5-10 annoyances that need work.
The RAs need to be gutted to help eliminate the min/max problem and to revitalize realm pride. Gutting the RAs will necessitate rebalancing characters.
Character utility needs to be reworked, as there are far too many characters that have no group utility. This reworking of characters will add to the balancing challenges that will need to be looked at.
The code and characters need changing to eliminate the need (or to eliminate the use) of bots.
Etc. . .
Etc. . .
To rework the game so that the game is what the typical MMO player would find fun, it will take many millions and about 30 to 40 (perhaps more) developers/coders/designers/graphics artists and just under a year to get to beta and 18 months (to just under 2 years) to go gold.
Simply shifting the existing game of DAoC to F2P is a guaranteed fail. This should be self evident for “any with an IQ greater than 80â€. [/color]
Semi4 posted:
The game of DAoC is crap right now. Sorry for those that love crap (or those that will put up with crap just to play RvR) but it is what it is. The game of DAoC is crap for the typical MMO player and all those that love PvP/RvR centric games are already playing DAoC.
The game of DAoC is crap right now. Sorry for those that love crap (or those that will put up with crap just to play RvR) but it is what it is. The game of DAoC is crap for the typical MMO player and all those that love PvP/RvR centric games are already playing DAoC.
I agree. However, the greatest strength of "free" to play is drawing in new players. Some of them will enjoy DAoC as it exists today. In this regard, you should consider "f2p" as a form of marketing.
[color
urple] You are assuming that the game will draw players. The game of DAoC is horrible when compaired to other games that went F2P.Free poop is still just . . . poop.
The game needs huge changes for it to become anything that could maintain players. Even if the game were given away free (cough . . shards. . . cough) the way the game is today it could not keep any substantial player base.[/color]
Semi4 posted:
Mythic would need to fix the existing game problems and make the game fun for the typical MMO player (who is PvE centric). The challenge with fixing the game problems, because the few players still playing are PvP/RvR centric, most of the players who are still paying would vomit if the game were changed and made fun for the average/typical MMO player (the player that Mythic would NEED to attract and KEEP in the game if Mythic ever wanted F2P to be profitable).
Mythic would need to fix the existing game problems and make the game fun for the typical MMO player (who is PvE centric). The challenge with fixing the game problems, because the few players still playing are PvP/RvR centric, most of the players who are still paying would vomit if the game were changed and made fun for the average/typical MMO player (the player that Mythic would NEED to attract and KEEP in the game if Mythic ever wanted F2P to be profitable).
These are perfectly valid points, and I'd like to point out that much of this could be achieved by rolling PvE in DAoC back to the late ToA days. The huge XP bonuses and battlegrounds quests would certainly need to go. Newly attracted "f2p" players would certainly want some kind of community, which DAoC does not have in its current incarnation.
[color
urple] Your idea has merit but DAoC began dieing 9 to 12 months after launch. There are some problems in the fundamental design created by Mythic and those problems need fixing. Giving the game away free does not fix those problems (though rolling the game back to pre TOA would fix all the stupidity implemented after SI). Rolling back the game is a start, but it is not the complete answer.[/color]Semi4 posted:
Then there is the population that would need to be attracted for F2P to work. It has been published online that F2P games pull in about $3 to $6 (average) per sub. With the current subs at about 25k Mythic would need to increase subs to about 100k just to maintain revenue (not profit, revenue).
Then there is the population that would need to be attracted for F2P to work. It has been published online that F2P games pull in about $3 to $6 (average) per sub. With the current subs at about 25k Mythic would need to increase subs to about 100k just to maintain revenue (not profit, revenue).
Yes, but there is one thing you neglected to consider: leaving subscriptions as an option. Of course, this entails creating a reason for people to want a $10-$15/month subscription. Turbine was able to do this with Lord of the Rings Online and maybe with DDO too.
[color
urple]Interesting. Over the years I have proposed a Free model that included limited Free accounts (secondary login, 2 character limit, no trading, no mount, no port stone, etc. . .) along with full $15 accounts. IMO it is probably the only Free account system that would be viable given DAoC’s endgame. [/color]Semi4 posted:
a F2P DAoC will be PAY or QUIT.
a F2P DAoC will be PAY or QUIT.
Yes. Many "f2p" advocates are not myopic enough to believe that "free" to play will actually be free. Instead, it's a way to keep DAoC around for a few more years.
[color
urple] "It is a way to keep DAoC around" only if the F2P did not kill the game. Based on the Shard population, based on the crap game that DAoC is, based on the few PvP centric players that want something like DAoC, etc. . . Unless DAoC had extensive work, it is more probable that F2P would fail which would end up killing whatever little life was left in the game. [/color]Semi4 posted:
If the game were PAY or QUIT then the F2P model vanishes and word will spread that you can’t compete in DAoC unless you PAY. As word spreads that DAoC’s F2P model is actually PAY or QUIT, no one will bother to even try out the F2P (PAY or QUIT) game.
If the game were PAY or QUIT then the F2P model vanishes and word will spread that you can’t compete in DAoC unless you PAY. As word spreads that DAoC’s F2P model is actually PAY or QUIT, no one will bother to even try out the F2P (PAY or QUIT) game.
Anyone with an IQ greater than 80 understands that "f2p" games don't exist to actually be free. I've only personally played two "f2p" games, LOTRO and Runes of Magic, and both essentially coerced you into coughing up some money to progress at a decent rate. To be fair, you could achieve maximum level and be competitive in both games without spending a single penny, but it would take you far longer to reach max level, have the best gear, etc. In the case of Runes of Magic, we're talking about 1 year longer than someone who pays money.
[color
urple]It is not true that Free accounts have everything that players who pay have (perhaps for some games but not all). How many of those games have an endgame similar to DAoC?Also, does anyone really think that Mythic would not generate OP gear and charge IRL money for it? Based on TOA, what would be the result of OP gear being used by Mythic to generate income?
Anyone with "an IQ greater than 80" should understand the difference between PAY or QUIT and F2P. They are not the same. It should be obvious.
Those other F2P games do not have DAoC’s endgame. TOA has proven that in any F2P version of DAoC where players pay IRL cash for gear, it is PAY or don’t play. For DAoC that means F2P is nonexistent because everyone ends up needing to pay.
Because of the endgame in DAoC, there is no F2P version of DAoC where “Free†could actually exist. There is a possibility for a limited but free account to work, but that is not a true F2P account. What everyone has been talking about is F2P, not limited accounts.
This all should be clear to any with "an IQ greater than 80". [/color]
Semi4 posted:
There are some variations of F2P that could work, but first Mythic/EA/Bioware would need to spend about $15 million to fix the game. If Mythic/EA/Bioware were to fix the game then F2P would not be necessary because huge numbers of players would flood the servers and they would all be willing to pay $15 a month to play (making F2P DAoC irrelevant).
There are some variations of F2P that could work, but first Mythic/EA/Bioware would need to spend about $15 million to fix the game. If Mythic/EA/Bioware were to fix the game then F2P would not be necessary because huge numbers of players would flood the servers and they would all be willing to pay $15 a month to play (making F2P DAoC irrelevant).
It wouldn't cost anywhere near $15 million, but I agree there are dozens of bugs that need to be corrected in this game. A huge chunk of the PvE things we both believe necessary could come from simply restoring PvE to its state around late ToA.
It's fair to say that Mythic/EA/Bioware would need to invest several hundred thousand dollars to pay computer programmers and graphics people to make the necessary changes. I have no data on how much Turbine spent to convert DDO and LOTRO to "f2p", but would be stunned to hear it cost even $1 million.
Lets do a crude calculation:
According to Glassdoor.com, the average US salary for a project manager is about 85k, computer programmers average about 70k, and we can use a 1,5x multiplier to account for taxes and benefits. If we assume it would take 1 year for 1 project manager and 7 programmers to convert DAoC to "f2p", the cost would be approximately $862.000 US dollars ([1,5(85)+7(70*1,5)]).
The real question is if Mythic-EA-Bioware is willing to invest a little under $1 million US dollars to make such a conversion to DAoC. I doubt they're willing to attempt it, but they're more likely to do it for WAR.
[color
urple] As I discussed earlier, there is more in conversion to F2P than simply coding the F2P parts of the code.Today DAoC is not much better than POOP. Most MMO players do not want what DAoC is, even if DAoC were free, which it is on the shards. Give it away free all you want and it is still just poop that the typical MMO player does not want.
Just coding F2P is not the end all. Much more would need to be done for F2P to even have a chance of working.
To actually fix the game means changing/FIXING huge amounts of code. Fixing the game means one of two things:
1. Going back into all the old code and locating all the LOS bugs, all the dungeon pet pathing bugs, all the graphics bugs, all the <insert any of about 500 bugs> and repairing them or repairing at least 90% of them.
Or
2. Rewriting much of the code from scratch but basing the code on all the design and algorithms of the original game.
Both 1 and/or 2 cost lots of money.
And along with item 1. or item 2 the game of DAoC needs:
Rewriting all the quests and standardize the quest UI and quest log so it is uniform for all quests.
Rewriting and updating the UI to eliminate the need for almost all slash commands (allow the use of slash commands but there needs to be UI alternatives to slash commands.
Re-itemize all ROG drops so that players do not need to level a farming toon just so they can then play the toon the player wants.
Re-itemize all the quest drops, cash and exp.
Get rid of the stupid wild swings of the RNG where 2% could actually lead to a 1/20,000 chance.
Completely recode the rules of the PvP server.
Rework the entire game wire frame, including buildings (esp. those in RvR) so that holes do not exist.
Along with reworking the game wire frame, much of the graphics would need adjustment/realignment.
Housing has about 10 major problems that need addressing and about 10 minor problems and 5-10 annoyances that need work.
The RAs need to be gutted to help eliminate the min/max problem and to revitalize realm pride. Gutting the RAs will necessitate rebalancing characters.
Character utility needs to be reworked, as there are far too many characters that have no group utility. This reworking of characters will add to the balancing challenges that will need to be looked at.
The code and characters need changing to eliminate the need (or to eliminate the use) of bots.
Etc. . .
Etc. . .
To rework the game so that the game is what the typical MMO player would find fun, it will take many millions and about 30 to 40 (perhaps more) developers/coders/designers/graphics artists and just under a year to get to beta and 18 months (to just under 2 years) to go gold.
Simply shifting the existing game of DAoC to F2P is a guaranteed fail. This should be self evident for “any with an IQ greater than 80â€. [/color]
-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato


