VaultNetwork.netVault Network Boards
Author Topic: defense penetration [Locked]
Konnig
Posts: 21
Registered: 2003-3-17 09:32:34
with the increased penetration duel wield has on shields, a similar addition should be made for 2h weapons vs evade. discuss

 

-----signature-----
Konnig, Zabrak Assassin
Zaitvek ~*~*~*RR8 Gilded Spear*~*~*~ Celt Hero
Solo Hero: http://www.youtube.com/watch?v=0AkJ5v9EeGM
http://gimpchimp.etilader.com/display.php?user=Hefrocko2
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
I'd actually like to see it this way:

S/S > 2H > DW > S/S

With 2H getting a bonus vs. dual wielders and parry not evade.
I.E if entering combat vs. dual wielding opponent with a weapon specced for 2H (CS, LW for Hib, Pole, 2H for Alb, Spear + Thanes for mid; so that every mid class doesn't get a bonus), you get:
1) 25% chance to reach through an evade and make contact (vs. assassins + Rangers) Only for entering combat against DW'ers
2) 25% overall to cut through Parry (Against anyone).

I think this is fair, when you think of it. One it gives heavies the ability to hit Stealthers (it's tragic when you watch a champ or valk get chain evaded by an assassin) by assuming that the person wielding the long weapon can be evaded but, simply because of the length/weight of the weapon; and single arm motion could make some basic contact.

But the reason I say parry should be the 2H cut-through: Imagine trying to deflect a head-on sludge hammer with a sword. It's possible, but more like than not, the hammer will swing through your parry.

Just my opinion.

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Konnig
Posts: 21
Registered: 2003-3-17 09:32:34
if they just left shield defense alone this wouldn't be a problem, like u said 2h gets chain evaded by stealthers which is serious to not land 3 attacks in a row for a 2h fighting a stealther, but if we use s/s the dps is terrible and defense is just as bad.

ur ideas for the parry/evade make sense hopefully (but doubtfully) something will be done for it

 

-----signature-----
Konnig, Zabrak Assassin
Zaitvek ~*~*~*RR8 Gilded Spear*~*~*~ Celt Hero
Solo Hero: http://www.youtube.com/watch?v=0AkJ5v9EeGM
http://gimpchimp.etilader.com/display.php?user=Hefrocko2
Vynnstorm
Posts: 28
Registered: 2005-4-22 02:42:59
Thats the whole point with stealthers, they evade a lot but get hit for loads of damage. Any 2her can hit me for 400-500 anytime no crits, if i don't evade that much i get owned in 6 seconds. I think that the mechanics are pretty much perfect now, the problem with stealthers is the envenom line that has been boosted too much.

 

-----signature-----
Sold - Camperstrike Inf Gareth
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
Mechanics are fine


DD Poison should never have been included but Lifebane definitley needed a boost

 

-----signature-----
Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
Agree with Corfel, DD was a bad idea but the evade/penetration mechanics are spot on right now.


Remove DD, increase lifebane imo

 

-----signature-----
~~~
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
Soazak posted:

Agree with Corfel, DD was a bad idea but the evade/penetration mechanics are spot on right now.

Remove DD, increase lifebane imo



LB doesn't need a further increase

 

-----signature-----
Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
dude, if you improve lifebane further, you have a dd+dot poison that fires on every hit. no thanks!

 

-----signature-----
Thakirion, Eld, 11L4 | Troikhan, BM, 11L5
Wulfher, Hero, 11L1, Lone Enforcer
Rahjan, VW, 9L2 | Thakisa, Ment, 9Lx
Thumb, Ranger, 8Lx | Ignitez, NS, 7Lx | Thallak, Warden, 7Lx
http://gimpchimp.etilader.com/s.php?u=Thaki
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03

 

-----signature-----
~~~
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Vynnstorm posted:

Thats the whole point with stealthers, they evade a lot but get hit for loads of damage. Any 2her can hit me for 400-500 anytime no crits, if i don't evade that much i get owned in 6 seconds. I think that the mechanics are pretty much perfect now, the problem with stealthers is the envenom line that has been boosted too much.



I agree with what it's suppose to be like. And I definitely agree with the envenom issue.

However, to be perfectly honest, an assassin (imo) is suppose to have huge burst damage but low straight forward prowess. I.E it should be easier to kill an assassin after they have popped. However, because of WS/Dex debuffs and sometimes lethargy; unless you purge (however they can just be reapplied) it becomes insane fighting one straight up because you'll be evaded more than not, and if you're running a 2H it can really hurt being chain evaded and with the debuffs, you hit like a wet fish; which puts to bed the heavy damage when actually being hit.

Just my 2 cents.

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.