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Topic:
Pendragon 1.110D Update! [Locked] |
kancle Posts: 86
Registered: 2011-8-2 03:54:57
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
No more timers plz! I'm already sick of how many items there are to /use and cast during combat lol. Add in all the items you have to have running in each fight to have an even playing field? There are plenty of /use items for other uses that I could care less about more procs.
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Joc 10Lx Sb (retired)
Justdont 7Lx Shaman (retired)
Barwhoore 8L1 VW (retired)
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kancle Posts: 86
Registered: 2011-8-2 03:54:57
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
Ack! Double post newbness strikes again...
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Joc 10Lx Sb (retired)
Justdont 7Lx Shaman (retired)
Barwhoore 8L1 VW (retired)
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DarkPCK Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
Windwalkr posted:
OK now that these 20m proc-buffs have been nerfed, can you at least fix the Heretics one to be remotely worthwhile/wanted in groups? Since it's now a group-only buff, the least you can expect is that a group would want you to cast it, and for the Heretics with it's amazing 5% chance to proc at 45 spec, this is definitely not the case.
In fact I'd say all of these buffs should now have their delves boosted by 50% too, if they're going to be group only. A 100pt heal/DD even on a 25% chance to proc, is simply not relevant in GvG combat.
Poor Friars & Heretics though...
The strong get stronger, and the already weaker classes get nerfed some more.
I also hope that you will add more /use based proc-buffs now, as SoM is really the only one out there and is still nothing that remotely compared to it in power.
It's a well overdue nerf to alb solo classes, not groups, and grouped Friars and Heretics are fine. Friar heal proc was a huge reason that using a Valk and VW in their respective realms to clear controlled pets (Sorc, Cab, Minst) was not viable with the popularization of Rejuv Friars in groups. By the way, from this thread:
DarkPCK posted:
Windwalkr posted:
I just hope we use this same logic when we finally get Paladins the Greater Heal spell they've always needed just as much as Wardens in order to become a group-worthy class!  (Of course this is the place where you're going to tell me Paladins are fine too...just like Heretics are fine! If you say so, it must be true!)
Paladins need help getting groups mostly because Alb casters have the synergy to CC off each other to the point where the advantages of a Paladin was only used in circle fights (snares, stuns, and battlemaster). There's a reason that the Alb FOTM setup was Sorc Cab Theurg Minst Merc Heretic Friar Cleric for two and a half years on Devon and Ywain. But I'm sure you knew that...
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http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
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Zinju Posts: 55
Registered: 2003-6-24 08:40:31
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
So many timed spells on my bard jeez.
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Unce - Bard - Ywain (Current)
Syndicate - 10L6 - Druid - ML10 - Mordred (Retired 04)
Torcan & Wrath
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jvh24 Posts: 25
Registered: 2008-7-17 15:03:33
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
kancle posted:
No more timers plz! I'm already sick of how many items there are to /use and cast during combat lol. Add in all the items you have to have running in each fight to have an even playing field? There are plenty of /use items for other uses that I could care less about more procs.
at lease they could fix the UI so you can tell when your /uses are unavailable?
I guess spell and RA icons darken when not available, but it would be nice if /use icons darkened as well.
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Geeo Posts: 82
Registered: 2009-7-15 13:16:16
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
Stangkilla posted:
I love how they finally give the Hibs and Mids the similar heal proc (although I think it is like the Cleric heal proc) then finally decide to nerf the friar version. 
Figures
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Corken_420 Posts: 27
Registered: 2008-9-8 19:53:27
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
So they put in warden greater heal, then took it out.
Then they put in warden spec group heal, then took it out.
So they gonna gives more of a group roll, or are we stuck as the same meat shield as always.
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Corken rr12 lone enf warden
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DarkPCK Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
Corken_420 posted:
So they put in warden greater heal, then took it out.
Then they put in warden spec group heal, then took it out.
So they gonna gives more of a group roll, or are we stuck as the same meat shield as always.
They didn't get taken out.
-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
DarkPCK posted:
Corken_420 posted:
So they put in warden greater heal, then took it out.
Then they put in warden spec group heal, then took it out.
So they gonna gives more of a group roll, or are we stuck as the same meat shield as always.
They didn't get taken out.
I think the guy missed that it was an update to the previous patch notes.
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Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
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Corken_420 Posts: 27
Registered: 2008-9-8 19:53:27
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Date Posted:
1/1/00 12:00am
Subject:
Pendragon 1.110D Update! |
they didnt?
thank you for informing me
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Corken rr12 lone enf warden
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