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Author Topic: Mez broken, don't expect play tonight [Locked]
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
DukkmanDrakke posted:

Whats so bad about one night without mez? They should do things like that every now and then on purpose.



Because, if they did it intentionally, it wouldn't work.

 

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Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Only ppl who think mez is not needed in this game is the leet haxor imba skilled 1v1 players. (Yes i am sarcastic about their skills)
Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
Der_Huhn_Teufel posted:

Tipztoe posted:

it's actually a good test to see if it's really relevant in this game anymore.



Only place it's not relevant is 1337zor 8 manz.

And we all know none of those exist anymore.



Not sure if serious.

 

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Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
Der_Huhn_Teufel  1 star
Posts: 57
Registered:
Devaster-S- posted:

Der_Huhn_Teufel posted:

Tipztoe posted:

it's actually a good test to see if it's really relevant in this game anymore.



Only place it's not relevant is 1337zor 8 manz.

And we all know none of those exist anymore.



Not sure if serious.



The answer is always no.
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
I think it would be fun to RvR without mez for for 1 night, I dunno why everyone complained so much. It would drastically change all class balance and fighting strategy, obviously not in a way that is good, but if you give everybody 1 night to try to adjust in the best way possible, then it is interesting to see who comes out on top, and how they got there.

 

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Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
People might say mez doesn't matter, but it does. In zergs it gets broken often and that is why one zerg runs the other one over if numbers are equal. ST red mez and root last a long time. Make use of your ST CC and players will be stuck for a long time. Especially when the demezzer is locked down. Forces players to purge, especially roots. When you limit the game to essentially 1 form of CC, root, purge will handle that just fine and everyone will be running around with immunity. Casted stuns don't last very long, and melee stuns are limited to 9sec for the most part. Would just lead to tank groups rolling over everyone if the support can purge root and run in without any problems.

 

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Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online

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