While it is a twist on some of the old F2P, the OPs suggestion is a type of F2P and many of the old arguments do apply. If you look through the old F2P threads almost every type of F2P that is possible has been suggested and can be found in old threads. While I am not sure if Pendragon/Hector F2P is on one of the listed threads, I do recall a past thread where F2P Hector was suggested and discussed.
MacAran posted:
I'd like to see Hector turned into a version of test that has limited up time, but is free to play. Remove the free RRs from it, but keep all the other testing bonuses. [color

urple] Why get rid of this? What is the purpose of eliminating it? What if they are testing changes to RR?[/color]Make sure everyone who creates a toon on Hector knows that there may be server wipes, and the up time will ONLY be when Mythic needs some new patch tested.
I for one do not have time to play an MMO regularly, I do however enjoy DAoC and would love to play occasionally and especially help with testing new patches. However paying fifteen dollars a month for a ten-year-old game that hasn't seen a content update in something like 4 years, seems foolish.
I could easily see mythic doing a Hector mailing list similar to the Wrath of Heroes mailing list that tells us when we can log in. Those of us who enjoy daoc, but not so much that we are willing to pay for it, can help test new patches well enjoying our old past time. Mythic gets better QA for their live customers, and generates good will with the old user base. If Mythic ever puts something like Origins on the table, or upgrades DAoC graphics, or one of the thousand things that could draw these old players back, they'd have a direct line to their attention. They'd simply put the changes on Hector first, these old players would play it, and maybe like it so much they'd subscribe.
Seems like it would be win-win for Mythic and the playerbase. Other than the possibility that it'd be so popular they'd have to increase Pendragon/Hector bandwidth during test times, I don't see any down side for them.
What do the rest of you think of this?
-MacAran
I think that there are many variations on F2P that Mythic should consider, so I am not totally against F2P.
Mythic has NEVER really cared much about testers. Sorry but they never really have. Yes, yes from time to time there have been testers who have found things, reported them and Mythic has fixed the reported bug. I have found things and had Mythic discuss things with me and fix the bugs. On a rare occasion strange things have happened.
But, in general, Mythic has never given much concern to testers. Some may want to take a different view on things but they look through rose colored glasses and forget the reality of Pendragon. It has always been a common thing for almost every bug that ever went live (and some horrendous bugs have gone live) to have been found and reported on Pendragon first, yet the bug went live anyway. Also, most testers were never really given the abilities necessary to easily test things on Pendragon/Hector.
If a game company wants testers to test things the game company should not make it difficult for testers to get to the point where they actually test. Mythic has always set up Pendragon/Hector so that it is difficult for testers to get to the actual point of testing (gearing up, getting to the correct level, getting to the correct location and then finally running a test). This is because, with rare exceptions, they do not really care about the testers testing.
Pendragon and Hector are hype servers. They are for generating hype and word of mouth excitement about new stuff Mythic/Bioware is coming up with for the game. The test servers have never really been about players testing (except in rare and very isolated instances).
Then there are the resources for Mythic to deal with Hector and the players, modify Hector and add tools that make it relatively easy for players to start from scratch and get ready to test at whatever level of testing needs to be done, etc. . . Mythic/Bioware seemed to have a difficult time dealing with the Pendragon ring (and distributing the ring should have been very easy). The OP said there was no real downside, well this is actually the big down side, 'resources'.
Then there is the challenge concerning people (basically noobs) who do not have real accounts, who do not play the real game and who know very little about the game of today, giving their advice to Mythic/Bioware concerning how new code will change game play. I can see how the advice of an experienced player could be of value but a developer being tasked with sifting through numerous strange evaluations from the inexperienced. . . .
Then there is the challenge of Hector being popular . . . or not popular. If it is not attractive to log into then it is a flop and a waste of Mythic’s/Bioware’s time but if it is popular then it risks taking actual subs away from the game, granted probably not many subs away from the game but still. Popular is not really great and unpopular means it was a waste of resources, resources that could have been devoted elsewhere on problems that really need the limited resources.
-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato