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Author Topic: DAoC wish list thread (free to join) [Locked]
MidJester
Posts: 34
Registered: 2008-6-21 12:20:51
Lurok1 posted:

SUMYOUNGUY posted:

Sounds like somebody gets pwned by albs




Lol don't bust me up with a "young and immature" reference for pointing out the obvious.
Lurok1  1 star
Posts: 177
Registered: 2010-12-29 13:23:38
no actually I was too lazy to remember your name.

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
UnscrupulousDulu posted:

DoorknobMLF posted:

UnscrupulousDulu posted:

Allowing the BD "Guardian" pet (suppression spec line) to spread heal, and heal other group members may make it viable. The Fossil Healers can barely keep a solo BD up in a 1v1 fight

what exactly do you expect then? For the BD to not be able to die in a 1v1 fight?



No sir, my only point was that if a BD's pets can't keep one person alive, then I somehow doubt they would be overpowered if allowed to pick between 8 people to heal.



I think I tried making that point and some Hib on VN started saying people would just run full groups of bonedancers. I can't remember what the argument was, but I'm with you. BD pets need to be able to heal other group members. It takes three fossil healers to keep a squishy BD alive and they barely do a good job.

 

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Wafflestompyn
Posts: 49
Registered: 2001-12-10 02:22:14
Aliciaday posted:

Let Luri's be druids!!!!!!!!!!!!!!



This is change I can believe in.

 

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Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
UnscrupulousDulu posted:

DoorknobMLF posted:

UnscrupulousDulu posted:

Allowing the BD "Guardian" pet (suppression spec line) to spread heal, and heal other group members may make it viable. The Fossil Healers can barely keep a solo BD up in a 1v1 fight

what exactly do you expect then? For the BD to not be able to die in a 1v1 fight?



No sir, my only point was that if a BD's pets can't keep one person alive, then I somehow doubt they would be overpowered if allowed to pick between 8 people to heal.



Bd pets heal fine. A supp bd with high rank is one of the most op classes 1v1 in the game

 

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DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
Thanks for claryfing Unscrup, now I understand your point.

Kahzee no offense, but you completely missed the point. He says "let BD's heal other group members" and your response is "NO, BD's heal fine when solo". Completely irrational. If you disagree with BD's healing other group members then make an argument that has something to do with them healing other group members. Unless you're simply suggesting that BD's are too OP in 1v1 so they can't possibly see group focussed improvements, but I don't think this is a good argument, especially when their group focussed improvements absolutely cannot make them any better while solo.

As for them healing other groupmates, I think this would be ok but it would need to be limited. Perhaps you can give them a 1 in 5 chance to cast a group heal with the same delve as single target heal. But then they only have a chance to group heal when the BD is low on health, which is kind of silly. I think coding might be an issue if trying to make them intelligently heal other groupmates, while also being limited in their ability to do so.

If you let the fossil healers heal the way they do now but pick any groupmate then I think this would be overpowered. I don't know if a BD 8 man would survive, but BD smallmans would be pretty ridiculous. Also, grouping up 3-5 BD's in a FG could be pretty OP in keep/tower defense situations. I don't think BD's need a big improvement, but given that their pets have seen some well-needed nerfs recently with respect to interrupt capabilies, it wouldn't be bad IMO if they threw in random group heals like I said above, but I somehow doubt this will ever by on Mythics list of priorities.

 

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Jim_Digriz  1 star
Posts: 119
Registered: 2001-11-10 07:09:49
BuffsteriaCantBuff posted:

1) Nerf Nightshades MORE. Still OP. Assassins in general need a good look at their poisons

2) Let Dwarves be Bonedancers BD's are one of the most survivable casters in game as is, they don't need this

3) Let Trolls be Shadowblades Ever seen how much damage a norse SB can put out with a 2-hand PA? I know I DONT want to see what a troll could do. Also do you want to see firbolg NS & half-ogre infs too? Besides somehow the thought of a troll trying to tip-toe though the bushes seems a little rediculous to me

4) Let Theurg pets die with caster like every other summoned pet Theurgs have needed a good nerfing for a long time, this isn't what I would suggest

5) Give Hunters some kind of quickcast/UI, just one please... Hunters are NOT a caster! When they get interupted they have plenty of kite tools or they can switch to melee, something they are much better equiped for than scouts, rangers, healers, shaman, druids, bards etc all of which don't have quick cast either

6) Fix that buff NPC bug where if two people turn in their tokens at same time all they get is haste buff Wasn't there a hotfix note about that recently?

7) Stop pets from vanishing into walls in dungeons I suspect this will happen the minute Mythic get around to fixing the holes people jump though in dungeons - ie don't hold your breath

8) Let BD pets heal group members and their pets BD's are a strong class, especially in BGs. I don't think it would be wise to give them such a significant boost

9) Get the darn Herald working proper again.


I'm stopping right there. But mostly, 1 and 2 would be immensely satisfying and balancing to the game.

 

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