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Topic:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) [Locked] |
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
I was just asking for a summary, calm down; it's a dense thread. I currently go for 10/10/10 on bonuses, max +skill, max haste and enough quick to get as close to 250 and 1.5spd as possible and use the styles with the highest growth rate. Has any of that changed?
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Valleriee - RR11 Cleric
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StanleyM84 Posts: 109
Registered: 2009-8-17 13:37:49
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Synopsis:
Continue to max melee bonuses. Their impact has been shown to be higher than expected.
Growth rates are more tricky than "high and low" depending on class. You may find a medium to do more damage than a high counterpart. Research the "base" values on Camelot wiki.
2 hand bonus is amazing.
AF and Absorb have some interesting modifiers on damage taken. Max AF and make sure to have good spec AF.
Also choose a weapon that gets you closest to 1.5 swing speed as possible with out going under or significantly over. If over choose a faster weapon, it is in your best interest.
New values have been assessed for class damage_table. There are more values than originally discovered.
Feel free to add, im sure I forgot something important. Oh Aug STR dosn't add a ton of damage... There is a simple formula now to compare before and after.
-----signature-----
Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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Strength weapons: (Slash, Crush, ...)
STATS = [STRENGTH / 2]
Dexterity weapons: (Staff, Crossbow, ...)
STATS = [DEXTERITY / 2]
Strength + Dexterity weapons: (Thrust, Flexible, ...)
STATS = [STRENGTH / 2] + [DEXTERITY / 2]
one of these is wrong - either [strength /2], [Dexterity /2] and ([strength /2] + [Dexterity /2])/2 or [strength], [Dexterity] and ([strength /2] + [Dexterity /2]
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StanleyM84 Posts: 109
Registered: 2009-8-17 13:37:49
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Good catch.
Maybe strength/4 + dex/4
Or strength/2 + dex/2 - 200(or something close to this)
-----signature-----
Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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it's
=> STATS = [([STRENGTH / 2] + [DEXTERITY / 2]) / 2]
for hybrid weapons.
the result of this is that 99dex + 101 str = equal to 98 dex + 98 str
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asilithiel Posts: 43
Registered: 2003-6-12 08:37:15
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Very nice work on the style damage! I've had a chance to read your initial post and some of your followups, I will go through in more detail later.
You might want to take a look at some of the research I did towards a "complete" formula for base melee damage a few years ago. I summarized here:
http://vnboards.ign.com/hibernia_guardian_professions/b20907/97914021/r97938442/
I did have some findings about min/max possible outcomes, and the distribution. I'm curious about the 200 you're using for melee stat scaling, which is close to what I had -- I was never able to prove that definitively though (or calculate it precisely). I know that HP, power, and concentration have scaling factors that are based on stat+150, so I wonder why melee is different.
If you're working with AF numbers at all, be sure to consider only the base (510 cap for RR5) rather than the value shown in the UI, which multiplies 1+absorb. I'm pretty sure that AF and absorb are completely separate multiplicative factors, though the UI suggests otherwise.
-----signature-----
Alb Tristan <Wraiths of Albion>
Asilithiel, Speakssoftly, Kegnor, Kesteral, Badgers, Amarynthia
Hib Galahad <Juggernaut>
Hulainn, Hansil, Cythrael
"Friars are in great need of a donkey. We need something to carry our ale."
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larael Posts: 47
Registered: 2002-10-29 05:31:32
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Nice research. I always knew getting +11 weapon spec was important but I didn't realise it had quite that much effect on damage!
-----signature-----
DAoC ywain: Blliz Lone Enforcer
Bliz, Blizzz, Bliizard, Iarael
Previous mmos: Rift, WAR, WoW, AoC, Guildwars, Planetside
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
@asilithiel
all the stuff from your post is already included in the formulas. just go on reading. a complete formula can be found at the wiki => http://camelotherald.wikia.com/wiki/Melee_Damage
btw feel free to add other formulas on the wiki for hp and manapool if you know them.
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StanleyM84 Posts: 109
Registered: 2009-8-17 13:37:49
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
DAMAGE_MODIFIER = LEVEL
/ ENEMY_ARMOR
* DAMAGE_TABLE
* (1 + 0.005 * ITEM_BONUS)
* (1 + 0.01 * SPEC)
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MIN(1, STRENGTH_RELIC_COUNT)
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
Slight adjustment to structure. Closed off the last parenthesis (bolded). A little more readable this way. I got confused the first time through it with regards to the enemy_armor division. Now big numbers are together (top) and the remainder should be minor modifiers (.50-1.75)
I wont change it on the wiki, that is your baby Vanesyra. Do as you see fit.
-----signature-----
Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:02am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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the reason for the order has to do something with how computers do math. in this special case level / enemy_armor would be equal to 0 in any case for a lvl 50 character. so you would do 0 damage in any case. just because a "integer number" level divided by a "integer number" enemy armor is rounded down into a new integer. for example 50 / 154 = 0.324675... cut off to be 0. because of this reason you do multiplication first (create a big number) and then divided it (make it small again) to get results that are "okay".
sure we do not know the exact order of the math operations done by daoc. but what we know is that we do not deal zero damage, so it cant be at the "top". other example on this impact try to calc dps and swing_speed once with the given order and once with a changed order. you will get different results but only the ones with the given order will match the game.
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