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Author Topic: Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) [Locked]
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
http://camelotherald.wikia.com/wiki/Left_Axe

rofl @ lvl 50 style ^^

and by the way for some reason +LA gives + base damage and + unstyled cap damage aswell 1/3% or so per point
StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
Well under 71 composite Left Axe main hand does not do 100% damage.

Main hand grows every point, yes by about 1/3% toward 100%, left hand damage grows more significantly but starts even lower. It's just a different design than the alb and hib dual wield systems.

I want some of those growth rates on my thane tho!

PS, thank you for the testing. Great work! /hug

 

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StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
Bump for the masses.

 

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Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
Zoia
Posts: 3
Registered: 2003-9-11 05:10:03
Vanesyra posted:

very interesting is to see that the damage from the style is depending on the current weapon speed. so for example if you swing a 6.0 weapon at 6.0 speed and you deal +100 style damage then you will deal +50 style damage if you swing the same weapon with 3.0 speed. but the toa style damage bonus is different! this is a flat bonus and does not depend on your current weapon speed. so when ever you do a template, never ever drop toa style damage. you are going to loose a huge amount of damage if you do so. for example the +10% toa style damage on my paladina increase the over all style damage by 50%, this is huge!



I did tests on this myself a while back. This is because ToA style damage increases base damage and has nothing to do with style damage at all. The only difference between ToA +style and +melee damage is that style damage only works when you're using a style.

This explains the flat damage increase you're seeing, since base damage per hit isn't affected by haste like styled damage.


This is why +melee damage > +styled damage, cause sometimes you'll hit unstyled. 10 melee damage increases your base damage by 10%, just like 10 style damage will(if you're styling).

ToA styled damage doesn't affect your left hand either, if you're using one. Melee damage does.

 

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Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
no you're wrong with how you write this.

toa style damage does NOT increase your base damage. if it would do that styled damage would also get a extra boost of x%, but it does not (same for your off / left hand damage that is not effected)! all toa style damage is doing is adding up to 10% of your base damage from your "main hand" to your style damage. you can see that this is really happening in the numbers (round down of sum of style damage + toa style damage = x or x + 1. you get x + 1 only if you have for example style damage .5 + toa style damage .5 > 1.0. so you see that it is added together for real).

and yes toa style damage does not effect the offhand damage, or quad hits and so on. because its only adding damage to the style and not to the base damage.
Zoia
Posts: 3
Registered: 2003-9-11 05:10:03
Maybe we're saying the same thing here.

I don't have an active account atm, but i've tested this a few times on both zerker and skald.


Let's say you're hitting unstyled for 200 damage. Then you try various styles.

Add 10 melee damage and you're unstyled hit will now do 220 damage. The various styles will all do 20 more damage.


Take away the 10 melee damage and add 10 style damage instead.

Your unstyled hit will now be 200 damage, but your styles will all do 20 more damage.


Add both 10 melee and 10 style and your unstyled hits will do 220, but styled hits will now do 40 more damage.


Perhaps ToA bonuses are added after growth rates and styled bonus are calculated?

 

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Puandro
Posts: 30
Registered: 2006-7-26 22:48:37
Awesome work man. Months ago I tried to figure out growth rates for styles that were changed and I ran into growth rates changing every time I spec more into the weapon line. This makes sense now.

 

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Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
So that equation for styled damage should be the cap styled damage? Because I've noticed when I swing with the same style the damage usually goes up every couple swings and then back down.

Is there a reason style damage goes like that? Does it have to do with growth rate?

 

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Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
@Devaster-S-
if goes up and down because your base damage (unstyled damage) goes up and down. style damage is the more or less static part of this calcs.

@Zoia
adding 10% toa melee damage will not increase the amount of damage you do with your styles (only if you have toa style damage aswell). it only increases your base (unstyled) damage.

for example: you hit your target for 200 (+100) = 300 damage. if you add the 10% toa melee damage you will do 220 (+100) = 320 damage. as you see style damage remains unchanged. because style damage = factor * base damage / cap damage. and both base and cap damage are increased when using toa melee damage, so style damage remains the same.

next example: you hit your target for 200 (+100) = 300 damage. if you add the 10% toa style damage you will do 200 (+120) = 320 damage. as you get 10% of your base damage as style damage.

and finaly: you hit your target for 200 (+100) = 300 damage. if you use both style and melee damage you will do 220 (+122) = 342 damage. you first increase your base damage using toa melee damage. and then your toa style damage get the benifit from that increase base damage. that's why you deal a total of 342 damage!
n00bystar
Posts: 26
Registered:
can you explain to me what the UNSTYLEDDAMAGE / DAMAGECAP is doing exactly ?

STYLE DAMAGE = (BASE + SPEC * GROTH) / 10 * CURRENTSPEED * UNSTYLEDDAMAGE / DAMAGECAP + UNSTYLEDDAMAGE * TOASTYLE

I was told that ML styles only have BASE damage without growth. Is the mechanic on cl styles the same and does a healer class get the toa style bonus ? Very interesting tread btw - thanks for all this testing.

Looking at some medium damage styles (150 Base + 6 Growth)a low weapon spec Bard/Warden could do more damage than with high damage styles styles (2 Base 9 Growth)

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