BuffsteriaCantBuff posted:
The realm timer needs to go back to 24 hours. The game was designed to be played on one realm per server for each account. Without this the Realm pride is dying as people are seeing the game as nothing more than a distraction from Counterstrike. The game can't function as intended without the realm timer. You're also alienating/losing your female playerbase as the game has become the home of near exclusively young boys/young boy wannabes who could care less about realm pride. If you poll the players you will see that the general voice is that the game was better before Ywain. Although it is nice that yesterday at one point there were 1100 Mids online, that isn't the norm and relic hoppers should not be allowed. Realm hopping is made too easy now due to voice chat tools and the lack of a proper timer.
The game can't be played as intended. Please fix the realm timer.
To begin, I am not arguing against “one realm, one serverâ€. I think that ‘one realm, one server’ was a great idea but clustering changed things. With that said, while I would agree with any that think a short timer (like 5 min) is far too short, your suggestion has some logic challenges.
First, the game can most certainly be played as intended. A player’s allegiance to a specific realm has never been set in stone by the basic rules of the game. Players have always been able to change realms by changing their server, and by changing their realm they effectively change the realm that held their allegiance. Today the player simply gets to remain on the same server when they change their realm/allegiance. Remaining on the same server does add to the challenges a slight bit but a player’s allegiance has never been fixed by the basic rules of the game. Also, Realm hopping is a symptom of a more fundamental challenge(s), it is not the actual challenge. A realm timer is a band-aid that covers the symptom but it does nothing to fix the actual underlying disease.
The game is RvR and PvE and both RvR and PvE can be played even though some players change realms.
Second, yes the initial game was “designed to be played on one realm per server for each account†but that was before clustering. Long ago Mythic decided it was not fair that existing players, players who correctly created characters in alternate realms by properly using alternate servers, be excessively penalized because of clustering. Mythic was correct in that conclusion.
The primary reason Mythic was correct in their conclusion; more players leave DAoC because they are angry/frustrated with the game rather than leave for any other reason. Unnecessarily adding frustrations that will anger most players is not logical, especially when alternate solutions exist. If you are angry with some of the players, it is not logical for you to screw the majority just to stick it to a few that make you angry (and yes, it is only a minority that excessively realm hop).
Also, Realm Pride began to vanish with the introduction of RPs. Today there is ‘effectively’ and comparatively no Realm Pride in the game. Taking draconian measures to save that which no longer really exists is faulty logic. Taking draconian measures to supposedly save that which no longer really exists would seem to be an excuse to stick it to some players that, I would guess, have made you angry. Again, sticking to the majority to get back at a minority is not a good thing, especially when there are alternatives.
If your real goal is to eliminate most realm hopping, a timer far lower than 24 hrs will accomplish the goal. A timer of 20 min (only on accounts that have entered a BG or the Frontiers) would eliminate most realm hopping and while a 20 min timer would be somewhat annoying to many, it would not be excessively draconian.
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