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Author Topic: DAOC UI EDITOR 1.110 [Locked]
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
do you have the 1px error on other images aswell? what file format you use for this images? or can you give me a link to your ui to download it?

if you did not read the edits on my post before. "Settings" => "Misc" => "Toggle Window Visibility on Selection" => this will enable the click on window name => close again

if you click on any element (so that it gets the yellow border) then press "SHIFT" + "UP ARROW" then the control moves in that direction isn't that what you want?
vn_taldren
Posts: 29
Registered:
Vanesyra posted:

do you have the 1px error on other images aswell? what file format you use for this images? or can you give me a link to your ui to download it?

if you did not read the edits on my post before. "Settings" => "Misc" => "Toggle Window Visibility on Selection" => this will enable the click on window name => close again

if you click on any element (so that it gets the yellow border) then press "SHIFT" + "UP ARROW" then the control moves in that direction isn't that what you want?



Please note that [THIS] is a pre-release of a beta release of the new EggiSohwynUI v1.11. I removed the options folder to make it as small as I could, but it should give you an accurate picture of our workings with DAoCed. The image is a status icon, yes, and it happens to many images in the editor for some reason. Yet everything is fine in game. Just odd.

As for the movement ... no, that is just 1 pixel per press. If you right click on one of the elements in the control section, you will see an option for adjusting position of the element where you can control by how much the position changes per button press. Currently you need to typed a number and press apply to change position ... and if you want to go back you need to type a negative number and press apply. What I would like is that the apply button be removed and instead have a Left and Right buttons next to the "X" (and Up/Down next to the "" that will add/subtract that value from the proper positional coordinate.
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
updated:
* fixed 1px missing on tga files (code just stoped reading tga data 1 line to early ^^)
* increased speed of loading all images
* altered adjust position
* fixed multi select elements (to alter position or set vis)
* much more little fixes and tweaks
eggi541  1 star
Posts: 95
Registered:
I found an issue when I am making changes to say tab 4 on a tabbed window and I hit apply or ok on the feature I am editing the window goes to tab 1. It sort of make it more time comsuming to edit a tabbed window.
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
fixed
eggi541  1 star
Posts: 95
Registered:
Thank you for the fix on the other issue.

Here is another issue. Empty fields are showing up in the xmls making them larger than before. For example with the old editor, if a button did not have a label the <label><label> will not appear in the xml. Now that is appearing in the xmls.

You will probably get a bunch of things from me over the next few weeks since I will be working on adding new things to eggisohwyn's ui. Especially a few custom tabbed windows have been started but are not complete yet.
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
the editor always showed 99% of the empty fields (did not change that). i have started to add some code to prevent this on some elements, but this is no simple thing. some elements have to be there even if they are empty, some elements have different behavior between empty or not existing. so i started to look over all defs and templates and add this to the save routines.

an example the buttondef. if it has a "<TextAlignment></TextAlignment>" even with no alignment set, you get a top left alignment. so i have to check all this before turning off the saving of an empty element. also look at the ui.log sometimes empty or "none" elements = no error, but missing element = error.

for this special case, the label of an buttondef is already set to "don't save if empty". not sure i think i uploaded a wrong version earlier today. try redownloading it now.


i looked "behind" the screen a bit and found controls that are not currently used in the ui:
* ExpandableMenuDef
* ExpandableMenuTemplate
* StagedStatusBarDef
* FrameAnimDef
* RenderAreaDef
* IconGroupDef
* ControlAreaFullResizeImageTemplate

at least the ExpandableMenuDef should work, there are error messages for it and the ExpandableMenuTemplate. but i could not get the game to draw it now.

a full set of all elements and values the game uses (including the pregame ui = login /char select and so on) can be found here: http://tool.excidio.net/download/ui.xml but please not not all values they use are also supported by the game to ^^ there are some funny errors in
eggi541  1 star
Posts: 95
Registered:
ok, thank you.
eggi541  1 star
Posts: 95
Registered:
I found a new issue with the editor. When the editor thinks you made a change or you make a change to the community window the Horizontal resize buttons text turns out not centered in the game, but stay centered in the editor. I do not see an option to center the text and am not sure why it is happening. The reason why I say thinks you made a change because sometimes when you open the window to look at it it will save the window.
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
problem should be on every horizontal resize button that had no label alignment set. just uploaded a fix for that.

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