VaultNetwork.netVault Network Boards
Author Topic: Theurgists: They need some loving.. [Locked]
{old}jakedomino
Posts: 42
Registered:
Mythic: FIX THEURGISTS.
Crandell  1 star
Posts: 122
Registered:
Well as you said 1.63 is going to be housing, 1.64 is going to be fixing bugs regarding housing, 1.65 we will begin our normal patching and ignoring theurgs. SO don't expect anything until that new expansion comes out, thats when they will give us a water elemental and make it even worse then the earth.
{old}muduki1
Posts: 4
Registered:
ok how about this for a fix


just some ideas


1 make the pets work off of conc. instead and make thier cost increase with each pet


sooo first pet cast of each spec cost 10% second cost 20% 3rd cost 30% that way a single line spec theurgist could have at most 4 pets but a tri-specced theurgist could have 6 pets second make them last 2 minutes like the animist fnf pets they still wouldn be broken because theurgist pets dont aquire(sp) new targets like animist pets can. you might want to allow them to be crowd controled again though since they last longer than 30 secs


another idea is to allow theurgist to keep thier first summoned pet like animist get one controlled turret. would give a theurgist a reason to cast those melee buffs while soloing. this way they could send thier pet to attack even when on the run might help out the theurgist ability in the rvr field.


my last idea is to make them a little like the bonedancer instead of the animist where the bonedancer gets one pet and then secondary pets that he doesnt control you could do teh same with theurgist make thier spec pet the permanint one and the others that he cast would be under the control of the theurgists pet. also you would need to cap how many pets they could have like the way the bonedancer is set up.


yet one other idea for the earth line that i think would be just damn cool not sure how effective it would be but still. make a groundtarget ae that pops out earth elementals on each target you can make them last only 20 secs or so whatever is decided to make it not broken i jsut think it would be cool to drop out a bunch of pets like that would be killer to do so right before rushing intoa keep after doors are down and would greatly help out our "seige master" role


dunno just tossing out ideas and please disregard my horrible spelling/typing.


muduki 39 earth theurgist (retired)

tacti 14 animist
Kaolla_Nut
Posts: 5
Registered:
FIX TheUrGiStS PlEAse!!!!


/bump
oxedus
Posts: 24
Registered:
spam the bumps 4thewin
Holwyn
Posts: 1
Registered:
Give me a reason to play my Theurgist again!


/bump
{old}superhero12
Posts: 1
Registered:
the fact that the air line is completely overpowerded is enough reason to play. 26% spirit resists and I'm still getting nuked for 500+ dmg from air theurgists from a realm that has 0 power relics. Oh and you get an ae mezz? Oh, and getting zerged by 5 pets stunning me to the point I get to move half a second every 4 seconds it's overpowered either. If you can't beat any class in this game with an air theurgist, then you suck and you need to goto Kmart and buy some skill.
{old}jakedomino
Posts: 42
Registered:
"the fact that the air line is completely overpowerded is enough reason to play."


Ho, ho, ho. A weak nuke, a weak pet that takes forever to get there and then dies immediately and that takes 5% of the theurg's power to cast at any level, and a useless debuff? Back away from the bong, dude.


"26% spirit resists and I'm still getting nuked for 500+ dmg from air theurgists from a realm that has 0 power relics."


Well that can happen if you RvR at level 36. Otherwise it can't. Try levelling some and then come back and get hit for 150 like everyone else.


"Oh and you get an ae mezz?"


Yes, but one with the shortest range one in the game. Everyone else's mez outranges it substantially, which means that the theurgist is mezzed before he can get into range to cast it.


"Oh, and getting zerged by 5 pets stunning me to the point I get to move half a second every 4 seconds it's overpowered either."


Chain stunning was removed from the game in way back in the 1.52 patch. You might check the patch files before you post a blatant lie like this, otherwise everyone will know immediately that you are nothing but a total liar.


"If you can't beat any class in this game with an air theurgist, then you suck and you need to goto Kmart and buy some skill."


No, YOU need to go there and ask them for a brain and some clues: theurgists are the weakest mage class in the game. Want to see power? Play an enchanter or a runemaster. Want to see a broken class? Play a theurgist.

Want to see ignorance? Look in a mirror.
motowntheta
Posts: 9
Registered:
FYI


Thats 12% Power per Pet...


Air Pets still chain stun afaik


But still fix earth theurgist we still suck
{old}fludane
Posts: 28
Registered:
make it ice too

do u see ice theurgist around?

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.