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Topic:
Chocobo Digging [Locked] |
jerji Posts: 27
Registered:
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
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You dont't think digging 600~ stacks of greens with a /wait 6 dig macro is sufficient to know what /wait 6 means? I was very happy to be able to dig immediately after standing up. So yes, I am quite sure that I'm now Level 4.
I will do three more trials using the method specifically stated above. I will test the clock after zoning in then I will wait 45 seconds and hit /dig. So, if you are right that early /digs delay the A-wait, I should be able to dig at that point.
Scarne, I'm very reluctant to trust a macro that is spammed with /wait messages in it because each macro execution with a /wait in it represents a separate thread that has to sit there in memory and I don't believe we have an unlimited number of macro execution threads at our disposal. I guess what I'm saying more concisely is: that method is dependent on the number of possible active macros a player can have at one time. I don't know what that number is, but I've seen odd results while trying to overlap macros that have /waits in them, so I remain skeptical.
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
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>> I don't believe we have an unlimited number of macro execution threads at our disposal. I guess what I'm saying more concisely is: that method is dependent on the number of possible active macros a player can have at one time.
Um, I thought we can only have one macro running at a time --- I mean, when you execute two macros in a row, the first one is canceled when the seconds one starts, right? (@_@)?
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Scarne Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
Only the last macro you triggered is active. Starting a new one cancels the old one. When spamming that macro on zoning, I'm pretty good with feeling when the macro actually triggered and most of the time get it so only 1 clock message appears, and never more than 3 clock messages.
The macro can be simplified anyways. I just have it complicated so that I'll know when I level up and get area wait 40. This should be enough to test with:
/clock on
/wait 47 (or 45 if you are feeling lucky)
/dig
I had also noticed that when I wait a dig /wait 11, I could sometimes slip in a /wait 10. Wasn't reliable so I normally stuck with 11. Sure, cutting off 1 second sometimes was nice, but wasn't worth the hassel of sometimes have to hit another macro if it failed.
-----signature-----
E Pluribus Unum
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Scarne Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
Using:
/clock on
/wait 47
/clock on
/dig
I can dig each time at digging 4. However, even though the wait is 45 (with a bit of fudge to be safe), the time difference between the two clocks is 51 seconds. So, it sounds like the measuring stick is different between using /wait for the timing and just watching the clock for the timing.
-----signature-----
E Pluribus Unum
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
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Supersy, by "manually timing" - I mean I have my own timer here, and I hit start when I see Data Loading, then I try digging a few seconds before I get to where my wait "should" be. And yes, I have been macro timing it.
Cuer pointed out to me the other day that even among Japanese sites (whom he reads nonstop to further verify what we post on somepage), there is disagreement among chocobo digging times.
I really should go dig in Bibiki Bay today.
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
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"Supersy, by "manually timing" - I mean I have my own timer here, and I hit start when I see Data Loading, then I try digging a few seconds before I get to where my wait "should" be. And yes, I have been macro timing it. "
The problem with that is that you start at Data Loading, you have to start after that. That downloading data screen will make the times off and jump around depending on how long it takes to load.
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
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The area wait decreases by 5 seconds every lvl after 50 secods area wait at least. There are more then 10 lvls of chocobo digging. How have i been testing it? My macro is
/echo Start
/wait 35
/dig
And I press the macro asap. ie, downloading data screen. Ever since i started testing it, every time i lvl, the area wait has gone down 5 seconds. And i do know of at least 2 lvl area wait 10 people who agree with me.
So somepage's tables are wrong.
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Scarne Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
I leveled from /wait 45 to /wait 40.
-----signature-----
E Pluribus Unum
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
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Congrats!!
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Date Posted:
4/14/04 12:50am
Subject:
Chocobo Digging |
Hello,
long time reader, first time poster
what the hell is spirit grass? Now i know, before you all jump on me and tell me the test system isnt' true, i seem to see 1 thing missing about it's discussion and the methodology used to test it.
Other guilds let you take the test at 18, 28,38, ect.
I'm not a fisher, but i heard the delay there also drops with skill, does it drop at 18 when you take the test, or 20 when you get the skill?
If it's 20....wouldnt' that mean it's possible to dig up the test item when your (18,28,38,48) but not see the timer decrease until your skill hit's 20, 38, ect. So the only appropriate (and terribly expensive) test would be, to NEVER dig in Elshimo, and see if you can skill up a few levels?
Any way...uhh yes, i'm at wait 0 area 20...for a while now, but just to be safe...what the hell is spirit grass?
danke.
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