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Author Topic: Is it possible to know how many people are in-game? [Locked]
GoldyGoldtheGoldfish  1 star
Posts: 68
Registered: 2000-9-3 23:57:30
I read this in a post:


"When turbine removed our ability to see how many clients were connected, that's all they did, the data is still sent you just have to know how to code to extract the info."


My first instinct tells me that this poster was simply trolling, but since I have no coding background I was wondering if there is any truth to what he said.

 

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Lord_Anton  2 stars
Title: Wu Fez 4 Life!
Posts: 340
Registered: 2004-8-27 23:55:24
theres a "plugin" called population filter, do a search or look in ac heaven for it

 

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Yula_the_Mighty  1 star
Title: Lore Master
Posts: 235
Registered: 2004-1-25 06:01:16
Yepper. I said that the information was sent to the client based on information provided by Kgober of Decal Development. By the way - I am a bunny not a troll...


You can go to this page on source forge and find Kgober's population filter. According to ACHeaven, population filter is designed to work with Decal Alpha 3. The current version of Decal is Alpha 4.
Pink_FG
Posts: 1
Registered:
I can tell you the info was certainly being passed after ToD was launched. Don't know about current status - I'd assume it's the same...
GoldyGoldtheGoldfish  1 star
Posts: 68
Registered: 2000-9-3 23:57:30
Thanks for the replies


I downloaded the 0.0.0.1 of population filter as well as Decal Alpha 3, but could not get the DLL to register. I then tried the latest population filter with Decal Alpha 3 and 4, and although the DLL registered there was no plugin in game. Does this utility simply give me access to population data but I have to write my own plugin to look at it?

 

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-MK-
Posts: 7
Registered:
<<By the way - I am a bunny not a troll...>>


FYI "trolling" has nothing to do with monsters that live under bridges and everything to do with a type of fishing.
Lord_Anton  2 stars
Title: Wu Fez 4 Life!
Posts: 340
Registered: 2004-8-27 23:55:24
theres no IG visual thing in decal


when you log in, it should tell you how many clients are connected, if not, then it prolly doesnt work with alpha 4


I dunno tho

 

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UnDecimus  1 star
Posts: 65
Registered:
Hmm, I tried the same thing just now. Decal shows a "No DLL" status on the plugin, and no text was added concerning server pop on login. This is with Decal Alpha 3, and I followed the directions to the letter.
Ftuoil_XelRasH  1 star
Posts: 233
Registered: 2001-2-9 09:29:37
You can still get this information in Alpha 4.

It is parced from CS Filter.


I hard coded it into my Plugin which works under Decal 4

 

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kgober  1 star
Posts: 77
Registered:
Population Filter has no in-game UI, all it does is write one line of text to the chat window when you log on (and an entry to a log file in your installation directory).


Population Filter 0.0.1.0 (the most recent version) only works with Decal 3 Alpha 5 (which hasn't been released), and it has an msi intaller that makes it easy to install. It doesn't work with Alpha 4.


Population Filter 0.0.0.1 works with Alpha 3, but it has a complicated installation procedure that requires you to edit a registry export file (a .reg file). you don't need to "register" the DLL, because it's a .NET filter that uses the new Decal.Adapter. all you have to do is unzip the files into a directory somewhere, edit the .reg file so that the Path entry points to the directory you unzipped the files into, then save the .reg file and double-click it and import it into the registry.


however, before you can do any of this (for either version), you first have to make sure that Decal.Adapter is installed and working. if you open up denagent, and you have a "Decal .NET Lifetime Service" listed under Services, then Decal.Adapter is installed and working. if you don't have the lifetime service, it means you probably did not have the correct version of the .NET 2.0 runtime installed before you installed Decal. if you're using Alpha 3, you need the .NET 2.0 *BETA 2* version (the "release" version might work, I don't know). if you're using Alpha 4 or higher, you need the .NET 2.0 "release" version, *not* the beta 2 version.


-ken

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