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Author Topic: Cell.dat changed to "Client_cell_1" ? [Locked]
-Anomie-
Posts: 32
Registered: 2000-11-12 15:13:50
Thanks Ken for doing the work on the updater . Unfortunately I'm too dense to know what to do with the files I downloaded. Do I just put the .dll's in the ACToD folder? Do I have to do anything to configure the Cell Converter? Sorry for the dumb questions, I just don't want to screw anything up.

 

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Imowyn, level 14X bazooka
Anomie, level 10X bazooka in training (still)
Drakier  4 stars
Posts: 1,486
Registered:
you put all 3 of those files in the same place.. I'd assume the AC:ToD folder.. then run the .exe file


it should convert the cell for you and then you just use ACExplorer Update on the cell.dat that was created.


(that would be my guess at least)
Lila_the_Cautious
Posts: 25
Registered:
As Drakier said, put the .exe and the two .dll into the AC folder.


Open a Command Prompt, type "cellconverter client_cell_1.exe"


After a moment it will have generated a cell.dat in your AC folder.


I ran AC Explorer v3.40 against the freshly converted cell.dat and generated a new map and updated the terrain. As far as I can tell it worked as there weren't any errors. As I haven't been anywhere near the new high-level island(s) in the northeast my map wouldn't show them.


- EDIT -

I ran around the northeast coast, converted a new cell.dat and generated a new map in AC Explorer. The new island does, indeed, appear now. Worked like a charm.


I've also realized that AC Explorer v3.40, and probably earlier versions, won't know where the cell.dat is by default as the regkey changed in ToD. As a result you'll have to tell it where the cell.dat is every time you need to update your map unless you copy the cell.dat into your AC Explorer folder. So...


"cellconverter d:\games\ac\client_cell_1.dat d:\games\acexplorer\cell.dat"


This assumes AC and AC Explorer are installed in those locations. Also, you can put cellconverter and it's two dlls anywhere you want (as far as I can tell).
sui101  1 star
Posts: 68
Registered:
Anyone know where a 12mb picture can be uploaded for mass downloading, LOL? Have a nearly complete map from our current Client_Cell_1.dat, but no where to upload. Only like 5 or 6 landblocks still highlighted green, but they are in the water (dungeons) or at the peaks of mountains (prolly unreachable).


Anyone else notice that one of the 3 beta islands was updated with new content, but it's unreachable?
Drakier  4 stars
Posts: 1,486
Registered:
sui: try Zipping it up?


I'll bet you can get it quite a bit smaller with a RAR or a ZIP.
sui101  1 star
Posts: 68
Registered:
Can't believe I was that stupid, but yeah, now it's 3.1mb's. Small enough for a GeoCities site (yes, I'm cheap) but you can still only get 2 downloads of that per hour on their site. If someone wants to host it, I can email it to them.


This is just the bmp, unedited by myself.


going to bed then going to work. g'luck to others, but thank ye to kgober and everyone else, as I now have the updated map that I wanted and can now tell where I need to go to clear up the rest.
kgober  1 star
Posts: 77
Registered:
by the way, there's no reason I can think of off the top of my head why CellConverter shouldn't also be able to produce a valid pre-ToD portal.dat file (though it will of course try to name it "cell.dat" if you don't specify otherwise).


so you can use it to generate PortalOpus-compatible portal.dat files (though it won't help PortalOpus cope with the new image file formats), or whatever the portal.dat-viewer-du-jour happens to be.


-ken
Gawa_Ibn_Edwas
Posts: 43
Registered:
If one of the green blocks is on a mountain, you can still get it. Use /render radius 25 to increase your render radius and go to any spot near the mountain (up to 25 blocks distance) and the missing block will be loaded. Works for some spots in the water, too.
Astalon_Decurth
Posts: 4
Registered:
sui101 if you can email it to me I can Host it
k3ny
Posts: 13
Registered: 2005-8-17 12:18:41
buddump

 

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