As your character travels around Dereth it plays different looped background music like a lot of other games have these days. When you go into combat mode it plays 'battle music'...if it detects monsters within 1.5 of radar range it plays 'warning music' or 'danger music' - as you approach towns it will detect which town it is and play music based on the race of the town (Aluvian/Sho/Gharu/Viamont). When you go into the tavern, lively music, etc etc you get the idea.
Different music will be played in different parts of Dereth, by detecting location - like some serious stuff in Caul , VoD, Vissidal, etc. more mellow music around starter towns.
If you played AC2 you'll know of what I speak.
What do you think?
-----signature-----
Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.


