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Author Topic: ISO: Beta testers for CraftBot [Locked]
yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
k.... cool

 

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baybear
Posts: 16
Registered:
I have more of a crafter than a tinkerer (she's only lvl 94), but I'd love to help if you're still in need of testers.
ArcadiaAzazel
Posts: 45
Registered:
My test toon has all crafting and tinkering skills. As well as fletching and healing.
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
Cool, thanks. Counting everyone on this thread and people who sent me PM's, there's six people. That should be enough for now.


I'm done with all of the main features. I'm just running it on a friend's crafter for a couple of days to make sure there's nothing serious, as well finishing a few minor features.

 

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We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
OK, if you asked me to help test, check your PM's.

 

-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
ArcadiaAzazel
Posts: 45
Registered:
Just DL'd and installed .. .will be setting it up to run in about 10 minutes...
ArcadiaAzazel
Posts: 45
Registered:
ROFLMAO ... ok, first off .. .get rid of the threat check at initial logon ... took me 15 minutes to figure out why the heck my crafter kept logging out before I had a chance to set anything up ...


Until I saw the "Eek, a <insert monster here> is dangerous to a crafter" message...
ArcadiaAzazel
Posts: 45
Registered:
Will this log tells? might help for error detection.


Also, will it fall-back to lower level spells when it tries to self buff if a higher one isn't known?
ArcadiaAzazel
Posts: 45
Registered:
NVM, didn't scroll down enough to see I had to set all the spells in the XML...
ArcadiaAzazel
Posts: 45
Registered:
Cannot get it to buff for some reason.


Only thing in error log is:

============================================================================

1/4/2007 3:13:37 AM

Error: The 'item' start tag on line 42 does not match the end tag of 'skill'. Line 43, position 4.

Source: System.Xml

Stack: at System.Xml.XmlTextReaderImpl.Throw(Exception e)

at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)

at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)

at System.Xml.XmlTextReaderImpl.ParseEndElement()

at System.Xml.XmlTextReaderImpl.ParseElementContent()

at System.Xml.XmlTextReaderImpl.Read()

at System.Xml.XmlTextReader.Read()

at CraftBot.PluginCore.parseEquipData(String filename)

============================================================================


[EDIT]

Got it to rebuff, had to manually put it in combat mode, but now it just keeps casting the first spell over and over again until I run out of mana... Which for me is 568: Creature Enchantment Mastery Other VI

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