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Topic:
New Plugin: MiniMap [Locked] |
OREOSTARS Posts: 99
Registered: 2005-3-3 15:23:01
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
Another suggestion, saving the bread crumbs for a dungeon  Would be complete and total ownage for leading quests. Would be a little work but it would be amazing! Well.. More amazing then what it already is.. Thanks again for this fantastic plugin!
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
Please add code so anyone in fellow during quests I'm leading cannot stray outside the blue walls on MY radar. Thx
 hehe
Great plug in, I love it
Now I can finally let go hope ACMegellan comes back.
At first I thought I'd prefer it in its own window that I could resize and move but I have enough stuff cluttering my screen now. Using the radar works well.
One small suggestion, no biggie. Possible to maybe add option to select differant colors? Would help colorblind people if they could use differant color maybe if they having trouble with the blue.
Not a criticism at all, this is by far a much wanted and waited on plugin (for me at least) and if you never add another thing to it will still be one of my favorites.
Thank you very much
PS There is times you do need to retrace your steps like when you go one way to throw a lever then come back fast before door closes. Don't need bread crumbs though, the blue walls work fine. I found myself running after throwing lever in wasteland hive just watching radar screen and not looking at view at all. Worked excellant
SL
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Lord_Anton Title: Wu Fez 4 Life!
Posts: 340
Registered: 2004-8-27 23:55:24
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
only thing about it that I dont like is that it takes up room on my decal bar  lol
-----signature-----
They can't deport us all
http://www.btnhboard.com/
Where's Waldorian?
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
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To be honest, I thought it's presence on the bar was necessary for it to work for some reason. Not sure why I thought that, but anyway, as I'm reluctant to do any plugin that has a view until Decal's new view system is in, I'll probably remove it in the next release.
I'm probably not going to release another version until I get a glitch in the Radar plugin fixed- I don't know if anybody's noticed, but when it's drawing walls near the edge of the radar, it often draws them at a slightly odd angle, or occasionally not at all. The reason for it doing this is that the maths of figuring out what to draw when a wall would be partially off the map is quite difficult, and I don't think I've got it quite right. It might just be a rounding error though, but I haven't got the time to study it at the moment. It's not bad enough to be a serious issue, so it's not high on my priority list.
I know the Radar plugin is on the decal bar as well, despite not doing anything other than tell you what version it's running, but at least with Radar Add-on, it had been my intention to add in the ability to change the color and style of the blips it adds to the radar using some sort of interface. Again though, I probably won't do this until the new view system's in, so I might just remove the icon if I release an update before then.
I'm glad people like it though, although I missed Magellan myself, one thing I never liked about it was the fact it drew a wireframe of the entire dungeon which was often a lot more detail than was necessary, and I was determined not to have mine do that especially given that I was drawing the walls in a much more confined space. It took me ages to work out the logic and maths of where to draw walls from this data though, it currently draws a line where a surface that has an angle steep enough to be a wall meets one where the angle is shallow enough to be a floor. That's why it doesn't draw walls round the 'pit' area of the subway above the portals- that wall never meets a floor. I haven't found a way of determining how to draw these that wouldn't involve drawing in a lot of detail you wouldn't want, but again, it's not a huge problem, so I'm not too worried about it.
I just wish I could fix that problem Sir_Horibu's having. Sorry bud, but without being able to replicate the problem, or at least having someone else with the same problem, I've no idea what's causing it.
Thor
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_pj_ Posts: 4
Registered:
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
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Wow! Thanks, nice plugin!
Max
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
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Hey thorfinn, no biggie, it is something to do with windowed mode ac. I can get rid of the ghosting by changing ac over to full screen mode then back to windowed mode. As far as the two clients thing, i just don't run two clients while having minimap loaded, simple solutions for the problems.
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GondorB Posts: 57
Registered: 2003-1-5 07:27:47
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
Excellent plugin!! Thanks for sharing it with us!
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
nice plugin!
-----signature-----
Hobartsun 200+ Mage
Hobart Bouregarde 130+ Axe
Abju 130+ Sword
Obju 150+ buff bot/tinker
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BmoguaPK Title: i pwn n00bs
Posts: 45
Registered: 2006-7-17 21:43:56
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
I love you.
All I needed to say.
-----signature-----
"I have found Christian dogma unintelligible. Early in life, I absenteed myself from Christian assemblies."
"Intelligence plus character - that is the goal of true education."

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Ra_Ra Posts: 4
Registered:
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Date Posted:
1/1/00 12:00am
Subject:
New Plugin: MiniMap |
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Wow.. nice ...ty
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