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Author Topic: Augmented Debuffs Timers [Locked]
muneman  1 star
Posts: 142
Registered:
How do we get plugins like Target Info, AgentZ, and Alinco to recognize augmented debuffs?
Thorfinn_Sigurdssen  2 stars
Posts: 368
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What do you mean 'augmented debuffs'?
muneman  1 star
Posts: 142
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when you augment your ability to have 2hr buffs you will also debuff targets double time.
muneman  1 star
Posts: 142
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anyone?
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
I've never used any of the plugins, but unless you can set the timer, the author will need to add augmentation detection to the plugin.

 

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Thorfinn_Sigurdssen  2 stars
Posts: 368
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I've implemented aug detection into AC+, and I'm half way through adding in critter debuffs detection at the moment, it wouldn't be too hard to make sure it takes it into account, but there's two problems with this: There is NO way to detect if another player has the aug, unless they cast a buff on you, so if someone else casts the debuff, it'll have to assume it's not augmented. I've actually get AC+ tracking other players augs, based on remembering the duration of any buff they cast on you, but at the moment it forgets every time you log out, and I'm worried that remembering this will cause it to bloat. I'm not sure it's useful enough to do if it doesn't though.


The second problem is cast on strike debuffs like the imperil 7 on my royal runed sword. Is that affected by aug or not?
muneman  1 star
Posts: 142
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augs only affect spells that you cast, not spells cast by an item. the only exception is the focus stone for some reason with the brillance spell.
muneman  1 star
Posts: 142
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Digero how about your input?
Digero  3 stars
Posts: 580
Registered: 2002-10-21 23:55:01
You can globally change the length of the debuff timers in Target Info by editing one of the XML files. Open Target Info.xml in notepad, and search for <option text="I" data="60"/>. The text field is the level of the spell, and the data field is the spell length in seconds. You can change the debuff lengths for both creature and life spells there, but it'll be a global effect for all debuffs cast by anyone.


Chances are I won't be updating Target Info soon if at all... If I do update it, it'll probably be a complete rewrite in C#, since I really don't want to have to deal with VB6 any more

 

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muneman  1 star
Posts: 142
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Digero that worked perfectly Thank You. Target Info FTW

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