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Author Topic: LifeTank XI 11.7.0.5 Released [Locked]
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
This release should fix spells casting slowly.


Get it at http://www.lifetankxi.com/index.php?option=com_weblinks&catid=14&Itemid=23


Please tell your friends/allegiance, as this is a required upgrade.

 

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Circus_Freak  1 star
Posts: 55
Registered: 2004-4-16 15:34:03

 

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u_s_blues  1 star
Posts: 82
Registered: 2002-12-23 20:49:45
thanks

 

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-Bub-
Posts: 5
Registered:
Does this fix the mana problem, and how it doesn't want to keep mana up? like stamina 2 mana and stuff like that.
Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
That problem was related to the way it queued the spells and how Para slowed it down to reverse the impact to the Turbine servers. From what I understand, it couldn't keep up fast enough to keep the vitals up anymore and by the time it DID get to that point, you either manually did what it needed or you died. (or you stayed alive long enough for it to finally run the queue)


C

 

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Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
-Bub- posted:

Does this fix the mana problem, and how it doesn't want to keep mana up? like stamina 2 mana and stuff like that.

Yes, it should. It was actually the same problem, going back to how the plugin queued spells. The s2m, revit, etc. were in the queue, but weren't being promoted to the front. If you took a long time to kill a monster, or had certain a certain set of settings, it would take a while to s2m/revit/etc.

 

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We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
-Bub-
Posts: 5
Registered:
thank you very much paraduck, your services are greatly appreciated whether people say it not. thanks once again
VN-Squeek
Posts: 13
Registered: 2001-5-8 15:59:27
Does it fix the detection of unfriendly players when not running the macro? It worked before you patched it last time.

 

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deltasBit
Posts: 34
Registered:
Tested smooth as silk for Buffs, ACM, Salvage, Loot and maintaining Vitals, even with my connection speed down to 2000 kbps both ways.


People gonna love it. Take that build to the bank if it doesn't spam the servers. Didn't appear that it would. Very few "our Too Busy" messages.
ixtl
Posts: 25
Registered:
This works great. Mana problem is gone. Dual logging working right with this build and the portal problem i had is gone.

thx a bunch guys. The game is much more enjoyable with a plugin like this.

ty

ixtl

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