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Author Topic: Mob Tracker 1.4 is now available [Locked]
YewWanSum  1 star
Posts: 102
Registered: 2001-6-20 22:45:36
Great info! How do plugins such as FindIt and Alnico, etc. overcome this obstacle?

 

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Current developer of Mob Tracker (mobtracker.yewsplugins.com)
Current developer of Rare Tracker(raretracker.yewsplugins.com)
Current developer of Craft Bot(craftbot.yewsplugins.com)
Email:yew@yewsplugins.com
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
They might not be. I've been trying to reliably overcome this for about a year now, it ain't easy.
YewWanSum  1 star
Posts: 102
Registered: 2001-6-20 22:45:36
I have also seen, on several occasions, a corpse that clearly contains items even on the client, yet i get no event for their creation. If I go back and reopen the corpse, it detects them then. It is important to note that I trap ALL creates and I maintain an internal list of all corpses as soon as they are either created or, at the very latest in case I didnt get the create on a corpse, when I get the corpseopen event. I check every create to see if it has an owner matching anything on the list, and somehow these items get around all of that. I just assumed it was a worldfilter issue or something.


I also seem to have issues with objects reporting spellcount of 0 when there are clearly spells on it.


Yeah this thread is way off track now, but the info is useful. I need a way to reliably get the contents of a container no matter what.

 

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Current developer of Mob Tracker (mobtracker.yewsplugins.com)
Current developer of Rare Tracker(raretracker.yewsplugins.com)
Current developer of Craft Bot(craftbot.yewsplugins.com)
Email:yew@yewsplugins.com
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
There isn't one. Even if you could, tracking whether or not another player has looted a corpse (quite common on group quests) is pretty much essential, otherwise you'll invalidate your data, as corpses will appear to contain less 'good' stuff because they're often being opened for what the plugin believes is the first time, but after the good stuff has been looted.


I've been working on exactly what you're trying to do for a long time now. More than once I've abandoned it for a while simply because there's very little way of getting data that's reliable enough to be worthwhile. Every now and then I get an idea of how to fix one issue, only to hit another later on. I have come to the conclusion that you're just not going to be able to guarantee accurately getting the contents of every corpse/chest you come across. I'm in two minds whether or not it's worth continuing, or whether there's a solution that's 'good enough' even if it's not 100% accurate.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
>> I have also seen, on several occasions, a corpse that clearly contains items even on the client, yet i get no event for their creation.


Ah, this is a different issue, yes.


I have also looked into this issue on multiple occasions. It does not just occur with items on corpses, it occurs with all objects, including monsters. It also is more likely to occur in some places than others.

 

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-Logan_Conrad-  3 stars
Posts: 624
Registered: 2001-6-14 22:32:14
Thanks Yew!!

 

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